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Insurgency - spawn all the caches

Posted: 2008-09-16 20:52
by Rudd
on Korengal I got really annoyed that an insurgent cache could actually spawn on Laniyal when the US controlled it, I thought that wasn't good for gameplay or for realism

situations like this where caches spawn in odd places that are just so bad for the current positions of friendly insurgent units are annoying, although sometimes they happen in your favour

or from the US/UK perspective, that place you just cleared? Its actually a cache location now

But the more realistic way I think is for it to be the way it was back at the start of 0.6 (was it 0.6?) where ALL the caches spawn on the map at the start,

the insurgents should know where they all are, and which are compromised

the discovery system for caches would be the same as it is now for the British


This portrays a better gameplay dynamic and realistic dynamic imo

"AHH HA" I hear you shout? "the british/us usually won when it was like this!!"

indeed, afaik the win ratio went in the favour of the US/UK
but
1) this was before the current kit configurations and vehicle resupply system
2) give the round a shorter time so that realistic, get aggressive tactics are encouraged. i.e. the british can sweep for caches, but they haven't got much time to do it in- so the insurgents won't be left defending a compromised caches with nothing to shoot, the Brits are encouraged by the timeframe to be aggressive and not waste time
3) the scope-in time effectively balances the main British weapons against the insurgents in the city itself.

the only problem that would need to be addressed would be the number of spawned weapons avaliable to the insurgents, this may require a tweak at how fast the RPGs and PKMs spawn.

Thanks for reading this suggestion, cya ingame.

Re: Insurgency - spawn all the caches

Posted: 2008-09-16 21:31
by EOD_Security-2252
I agree that for realism's sake that all the caches should spawn at the beginning of the map. It would make the game much better in my personal point of view. This would also encourage Coalition forces to go on patrols and just search every building in a specific area looking for caches, even if they don't have intel that a cache is in that area. It would be much more realistic as compared to fight/kill Insurgents until they get intel and then run to the cache. And players would get into realistic situations such as they are just patrolling and they happen to stumble on a cache.
I'm sure some will oppose this idea, but I'm behind you 100%.

Re: Insurgency - spawn all the caches

Posted: 2008-09-16 21:34
by Scot
I agree, this was after a round of Basrah on T&T where my squad cleared a cache, and 3 caches spawned within 200 metres of each other, which is very annoying, as it was bloody difficult to clear the last one, to clear it again? No chance. So I agree there does need to be some tweaking.

Re: Insurgency - spawn all the caches

Posted: 2008-09-17 00:21
by frrankosuave
Insurgents should be able to hide their own caches. I don't like all the caches spawning at the beginning. I suspect team switchers did more damage by starting insurgent then moving to other side to go on rampage. I prefer the limited cache spawning but still would prefer to hide my own bullets...

Re: Insurgency - spawn all the caches

Posted: 2008-09-17 01:32
by EOD_Security-2252
frrankosuave wrote:Insurgents should be able to hide their own caches.
Well there's an awesome and realistic idea, but there's a flaw. Insurgents will just run around and not spawn their caches. This could work if Insurgents were awarded tickets for spawning caches and in the game's beginning the Insurgents had low ticket levels. However this idea would have to destroy the Insurgent's ability to not loose tickets because of deaths, which is a very good/realistic thing because it reinforces the idea that Insurgents have more people than Coalition, but less technology.

Re: Insurgency - spawn all the caches

Posted: 2008-09-17 03:29
by Caboosehatesbabies
Insurgency works fine how it is. With the limited spawnpoints INS gets, having all the caches spawn would make it impossible to mount a concentrated defense. Right now the random cache spawns hurt and benefit both sides equally. INS only has a few caches to defend, and may get lucky and have multiple caches spawn together, making massed defense easier.

Likewise, the Coalition gets the chance of caches spawning away from the main INS defense, giving them an easy time if they respond fast enough.

Re: Insurgency - spawn all the caches

Posted: 2008-09-17 03:34
by CodeRedFox
BTW The cache on Laniyal was suppose to be moved :-\ oops

Re: Insurgency - spawn all the caches

Posted: 2008-09-17 03:45
by Rudd
[R-DEV]coderedfox wrote:BTW The cache on Laniyal was suppose to be moved :-\ oops
oops indeed :)

at least that particular booboo will be fixed :D

you have my thanks :mrgreen:

Re: Insurgency - spawn all the caches

Posted: 2008-09-17 19:15
by Kontrollturm
I saw oneday a cache spawned NW OF the US Main. It was in the Deadzone of Milita -.- Very bad pos.

Re: Insurgency - spawn all the caches

Posted: 2008-09-17 19:48
by Harrod200
There are some rediculously placed caches...

Examples;

Sole building north of river on Al Bas
Small compound ~25m NW from VCP on Al Bas
Compound ~100m NE from VCP on Al Bas
200m in the air on Al Bas (that's a whoopsie...)

Re: Insurgency - spawn all the caches

Posted: 2008-09-17 20:40
by sakils2
OK here are my suggestions, sorry for hijacking :D
1) Make that 2 caches are spawned. INS will have more people defending the cache.
2) UK/USA are able to get intel VERY FAST. VERY FAST. IRL me thinks, soldiers couldn't get intel so fast on various weapon/ammo stashes etc. It would take some time. Talking to civilians, arested insurgents etc. Perhaps, 6 points= 1 cache. 6 insurgents killed= 1 cache location. One civilian arrested= 2 points. Cell Leader killed=3 points.
Maybe even 9 points= 1 cache. Because rounds are like 3 hours... Good UK/USA brit and you have all the 10 caches in one hour.
3) Maybe make more kits for the INS, they don't have kit based system in real life. The pick up kits are OK, leave them alone.

INSURGENTS kits:
Insurgent

AK-47 (8+1 mag)| AK-47 (8+1 mag) | AK-47 (6+1)
Molotov x2 | RKG-3 AT grenade | Molotov x3/RKG-3 AT grenade x2 (2 diff. kits)

AK-47 (6+1)
Molotov/RGK-3 AT grenade (2 diff. kits)
Field dressing

Ambusher
SKS (4+1) | SKS (4+1) | SKS (4+1)
RKG-3 AT grenade | Molotov (perhaps 2) | RKG-3 AT grenade x3
IED | IED

These we're my 2 cents.
P.S. The list could go on and on.

Re: Insurgency - spawn all the caches

Posted: 2008-10-05 14:36
by Rudd
from https://www.realitymod.com/forum/f18-pr ... ikill.html regarding civi kills
General_J0k3r wrote:i say let it cost them tickets. intelligence points aren't enough. and kill the killer :D
perhaps the new spawntimes would allow a much harsher civi kill punishment system back like it was. (ticket penalties)

surely, this would effectively balance the teams on civi maps if all caches were allowed to spawn at once