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More realistic jet landing approach

Posted: 2008-09-17 20:01
by Redamare
I have been in the training servers trying to land a Jet.... First off ITS SOO HARD once u reach a low speed you instantly cant regain your control fast enough to land safly on a runway so u end up bottoming out and crashing.( I AM A PILOT ) I know how a plane SHOULD land there isnt even a Flare effect for when your low enough.... what sumone should do is just make the plain more pitch manouverable below a cerian altitude like 100 feet above the runway or something to let the ability for a flare...


ALSO it would be cool if they could work out a carrier launching and tether landing system that would be pretty cool

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-17 20:29
by mat552
Start at the other end of the map. At final approach your speed should be 650-600. Altitude should be as low as you can safely get away with. Don't attempt to turn while landing. If the landing is going to go bad, full throttle and afterburn for a second to regain airspeed then turn. (Turning while at 650-600 is a good way to crash).
Unless there is a map that warrants an aircraft carrier with aircraft (shocking idea, I know) there is no need for launch/arresting system. It would be kind of cool if flaps could be implemented to help with takeoff and landing, but that's edging away from Combined Arms Sim and towards Flight Sim.

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-17 20:43
by M.Warren
Sadly Jet Aircraft do not actually have functional flight interfaces. Like the existance of flaps to help create lift and drag. Although flaps may appear on aircraft, thier use is nothing more than a visual representation.

However, there is a thread that has suggested to increase the runway length from 580 meters to 800-850 meters. Although this may not seem much, however in gameplay terms it should prove to be an adequate increase in runway space.

As for training purposes Redamare, I highly suggest learning to fly on an EF2000 Typhoon. It is the most unique aircraft and is as easy as it's going to get.


To help bring this into perspective:
(Scale of 1 to 10. Easiest = 1, Hardest = 10)

Fighter Jets:
Landing speeds - 650-750kmh average.
(Easy)
<1> British EF2000 Typhoon
<5> American F-16 Fighting Falcon
<6> M.E.C. Mig-25 Fulcrum
<10> Chinese J-10
(Hard)


Fighter Bombers:
Landing speeds - 700-800kmh average.
(Easy)
<9> British GR4 Tornado
<10> Chinese SU-37 Flanker
(Hard)


Ground Attack Jets:
Landing speeds - 550-650kmh average.
(Easy)
<4> M.E.C. SU-39 Frogfoot
<7>American A-10 Warthog (Thunderbolt)
(Hard)


I suggest having a throttle control or flight stick set up for best results.

Remember, make sure you give yourself plenty of room to slow down your aircraft to an acceptable landing speed. Soon as you touch down kill the engines and pull back on the throttle. Then watch your airspeed indicator and begin pulling back on the stick to apply the artificial wheel breaks at speeds 425kmh and below.

Also make sure you line up your aircraft well on the runway approach. Because the steering is very sensitive to minor inputs while on the ground. Last thing you want to do is roll over like a tricycle. You may also want to put a "Move" marker on the end of the runway itself to help you judge the distance till you become more proficient.

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-17 22:22
by nuetron02
It would be cool if they made a "flaps" weapon, to slow down the aircraft signifigintly and it would be a handy tool during a dogfight or flyby before a strafing run!

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-17 23:07
by PlatinumA1
First of all , Bf2 isn't meant to be a flight simulator so what do you expect? You can only do so much with this engine and what PR has done with it is amazing compared to other mods.. I honestly don't have a problem landing.. both with landing with keys and joystick You just have to compensate , If you feel like your not gonna make it .. Just speed up and go around.

what warren said should help you with your landings in the future.. mean while its just gonna take practice

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-17 23:08
by Mongolian_dude
When landing, maintian speed of 800ish. Tap the W button to do so and you will grow to be a massive G like myself and come away with a 95% success rate of landing.


I believe that the 'unobvious' nature BF2 engine makes this area of the Mod a complicated matter. Maneuverability is very dependant on speed (as you will notice, you are most maneuverable at the highest of high speeds, burner and all).

I believe that the carrier take off/landing situation has been approached or at least looked at and there is no immediate solution.

...mongol...

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 03:00
by nuetron02
PlatinumA1 wrote:First of all , Bf2 isn't meant to be a flight simulator so what do you expect?
I expect a more REALISTIC game, something that adds REALISM to BF2. You know, the more REALISTIC side of things. one day the REALITY of the situation of our countries situation will dawn on us all and we will REALIZE how foolish these times were, even though we never REALIZED it.

Something...well, I'll let you guess hwat I want for pilots in PR.

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 03:09
by Tirak
nuetron02 wrote:I expect a more REALISTIC game, something that adds REALISM to BF2. You know, the more REALISTIC side of things. one day the REALITY of the situation of our countries situation will dawn on us all and we will REALIZE how foolish these times were, even though we never REALIZED it.

Something...well, I'll let you guess hwat I want for pilots in PR.
Nuetron, the problem has been noted by many jet enthusiasts and I dare say pilots as well. The fact of the matter is the BF2 engine currently cannot mimic the normal flight characteristics of a real life aircraft. There are several people on the development team working to correct this problem, but the amount of success they are having I don't know. While some aspects of the BF2 engine are relatively easy to change, the vast majority of the engine is unmutable and difficult to use. The current system is not perfect, some would say it's not even good, but it's better than nothing and the issue is being worked on.

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 03:19
by TF6049
nuetron02 wrote:It would be cool if they made a "flaps" weapon, to slow down the aircraft signifigintly and it would be a handy tool during a dogfight or flyby before a strafing run!
I am working on a similar device right now designed as an engine for an aircraft. Expect a thread on it if it works.

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 03:27
by Tirak
TF6049 wrote:I am working on a similar device right now designed as an engine for an aircraft. Expect a thread on it if it works.
How did you beat the reverse thrust=reverse flight thing?

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 04:07
by Teek
I think that the minimum speed for flight should be lowered to represent flaps.

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 04:53
by Rudd
firstly, your keyboard Caps Lock key has got stuck, better sort that out :P

Landing is pretty easy when you know how the game behaves

and as you are a pilot, you will definately see problems in the PR flight system.

The problem really lies imo, in the fact the maps are so small compared to the areas that RL military aircraft have to traverse and operate in.

also, BF2 doesnt have such a great system for jet physics. e.g. wrecks slow down to 10mph or whatever and the opponent often rams it :D

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 04:55
by Panzar
Plan the landing, come in at 750 tapping W to keep 40-50% power, keeping atleast 100m alt, then when you start going downwards lower speed to 650ish, touchdown, dosnt matter if u land on front gear or your back wheels..
Just watch out for the EVIL razor wire

Re: More realistic jet landing approach

Posted: 2008-09-18 05:26
by space
The main problem is the unrealistic length of the runway. On the map Im working on, Ive tried to make the runway a more realistic length - now I can even land the J-10 easily :D
All the jets are on 4km maps - theres no need for short runways!

Image Image]Image Image[/URL]

( PS Its WIP )

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 05:30
by markonymous
[R-MOD]Mongolian_dude wrote:When landing, maintian speed of 800ish. Tap the W button to do so and you will grow to be a massive G like myself and come away with a 95% success rate of landing.


I believe that the 'unobvious' nature BF2 engine makes this area of the Mod a complicated matter. Maneuverability is very dependant on speed (as you will notice, you are most maneuverable at the highest of high speeds, burner and all).

I believe that the carrier take off/landing situation has been approached or at least looked at and there is no immediate solution.

...mongol...
you'll run of the runway if you touchdown at 800. Maximum safe touchdown speed is somewhere between 600-700.

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 16:08
by Mongolian_dude
markonymous wrote:you'll run of the runway if you touchdown at 800. Maximum safe touchdown speed is somewhere between 600-700.
Thats not true, as thats what I do and succeed on a regular basis.
You cant argue with the fact that it works, really.
I wouldnt say 600-77 is a safe speed, as you risk losing all control of the aircraft when the speed is too low. Unless you have a joystick which has a collective/thrust controll, allowing consistant application of propultion.


...mongol...

Re: MORE REALISTIC JET LANDING APROACH

Posted: 2008-09-18 16:35
by space
'[R-MOD wrote:Mongolian_dude;804399']Thats not true, as thats what I do and succeed on a regular basis.
You cant argue with the fact that it works, really.
I wouldnt say 600-77 is a safe speed, as you risk losing all control of the aircraft when the speed is too low. Unless you have a joystick which has a collective/thrust controll, allowing consistant application of propultion.


...mongol...
Analogue thrust makes a massive difference to flying jets and helicopters. Joysticks cost peanuts, so if you want to fly there's not much excuse for not having one. I got used to having the correct percentages of thrust for landing at different points and dont really look at the speed anymore.
I know the minimum % to stay airbourne, and you can fly some of the jets very slowly and land in a very short distance!

Re: More realistic jet landing approach

Posted: 2008-09-18 17:11
by HELPME7
It's totally possible to flare on your way into the runway, but the flight display is not attiquit to do so. On real jet's (i'm surprised people don't know this, even after all the docs on the Hornet jet fighter) they have a HUD that allows them to see through the aircraft. Using Inferred on the piolet's helmet's, a camera on the bottom of the fighter looks with the piolet and that allows them to see 360 or where ever the piolet looks. However people like the old school piolet HUD. ArmA is the closest you are going to get to superiour HUD settings.

Re: More realistic jet landing approach

Posted: 2008-09-19 00:19
by Sanke
wait....aircrafts have brakes? Ive never heard of that before. What key activates em?

Re: More realistic jet landing approach

Posted: 2008-09-19 00:32
by space
Pull back on the stick/press "s" - if you're going slow enough ( not sure what the cut off speed is - practice and you'll get a feel for it ) you wont pull up - you'll brake ;)