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New CO Assets.

Posted: 2008-09-17 20:24
by mat552
Terms searched: "Commander assets" "UAV"

Imported from the TG thread about commanders.
OldieBones wrote:Perhaps a few more commander perks might help bring in more willing CO's, like more diverse artillery and missile strikes, the ability to request reinforcements (i.e. spawn a couple of extra APC's, tanks, or even a jet at the main every half hour, but you have to have commanded for fifteen minutes before you can do it). Instead of having to face straight up in the air stuck in the CP, maybe have the commander drive around in a Command Bradley (or faction-appropriate vehicle) that only he can drive, with a slow respawn so they're not driving around at the front. At least that way they could drive around when they get bored, and there'd be a risk factor to keep things interesting, and if it died they would be stuck in the CP until the Bradley respawned.

Having a commander could also give a ticket every three minutes to your team, or something along those lines, so that in a long, close game having a commander would put your team ahead. One of the problems with commanding now is that it takes so long before you can actually do anything, so more support options would be great.
mat552 wrote: I also feel that a UAV flyover, (predator/reaper/globalhawk) or a spy satellite flyover (One frame, every however long it takes for a satellite(s) to pass over a given spot) is not unreasonable, assuming the UAV maintains altitude and course after it has been called in, the commander should be able to switch from CO screen to the UAV camera control.
I have no interest in being "in the action" when I CO but I DO need updated intel, and running a squad means you cannot be talking to the CO all the time. The CO currently provides coordinated voip intel, something that can be done without him (in the form of having a message typed), with a CO in the seat, it takes longer to get build orders, and there's one less person at the front in a squad putting rounds downrange. The once every 30/60 minute firepower bonus is nothing compared to a well timed advance where one extra person can make the difference between capping the flag and losing the objective.

You need a much greater attention span to play CO than the average RTS, due to the lack of incoming information to process. Even when the WHOLE team has and uses voip, its not like you can micromanage your forces or see what they see. It takes a LOT of patience, and if you end up with the team with a poor understanding of timing and coordination, it's enough to make you cry.

In closing, the CO should hang back, but they shouldn't be bored unreasonably. When the person in control starts getting bored and frustrated, stupid choices get made and games get lost. Just seeing the fruits of your orders (other than a Your Team has Won message) would be enough for me.

Re: New CO Assets.

Posted: 2008-09-18 09:57
by MadTommy
If it is possible, which i somehow doubt, but would love to be proved wrong... the idea of a satellite image for commander sounds great. The CO needs some love.

IMO it should be a still image.. not the moving one from the old UAV. And should cover a smallish area.. maybe four grids. And only be available to US, Brits and MEC. And restricted to maybe one every 20 minutes or similar.

Re: New CO Assets.

Posted: 2008-09-18 10:08
by Harrod200
UAVs have been discussed to death and most likely will result in an angry MOD coming in with his padlock :( Searches provide more useful results if you go to advanced search and select just the suggestion forum, also the Already Suggested Suggestions sticky at the top has a big ol' list of things already discussed.

I feel that there is a definite place for them in the mod, especially now that the CO is bunker-bound. Giving him the ability to manually pilot a small craft and visually check out the battlefield to relay information would, IMO kick major ***. No omnipotent vBF2 UAVs, a manually controlled aircraft which the commander can use to see what is going on.

Re: New CO Assets.

Posted: 2008-09-18 10:13
by MadTommy
Harrod did you bother to read anything before you came here with your opinions?

You are not a mod.. so don't play as one.

Re: New CO Assets.

Posted: 2008-09-18 10:18
by Harrod200
MadTommy wrote:Harrod did you bother to read anything before you came here with your opinions?

You are not a mod.. so don't play as one.
Yes I did Tommy and I'm not advocating a lock, I'm simply stating that anything with the latters UAV in gets a kneejerk lock from the MODs, which is a bloody PITA cos there SHOULD be UAVs in game. Please take your own advice.

Re: New CO Assets.

Posted: 2008-09-18 10:39
by Reddish Red
But UAVs are in the game :p :
Image



Just joking. I never really saw the use of UAVs in PR now, sure there realistic but what would be the point in them. Sure you know where the enenmy is but still its not needed and IMO wouden't change gameplay.