bandages. apply and decrease deploy time
Posted: 2008-09-18 13:42
I was thinking last night, "what differentiates the bandages from vBF2 medpacks?"
the answer came in a dreaaaam....."they aren't as good as vBF2 medpacks"
well, lets make them a bit better shall we?
how?
Make them applyable like the PR medpack, but each one runs out after a few seconds (so that only 20% health is applied like now) so your buddy will actually have to sit there for 10seconds or so to apply the bandage
then, to balance it out a little, and add some urgency to the animation, decrease the deploy time.
If my thinking is correct, people will still be able to apply bandages to themselves by looking down while standing/looking up while prone.
I think this would reflect bandages in a more realistic light, as bandages don't land on the floor then latch on to the nearest wound they sense around them.
My only worry is that this might nullify the bandages usefulness given the 75% bleed state.
Thanks for reading.
the answer came in a dreaaaam....."they aren't as good as vBF2 medpacks"
well, lets make them a bit better shall we?
how?
Make them applyable like the PR medpack, but each one runs out after a few seconds (so that only 20% health is applied like now) so your buddy will actually have to sit there for 10seconds or so to apply the bandage
then, to balance it out a little, and add some urgency to the animation, decrease the deploy time.
If my thinking is correct, people will still be able to apply bandages to themselves by looking down while standing/looking up while prone.
I think this would reflect bandages in a more realistic light, as bandages don't land on the floor then latch on to the nearest wound they sense around them.
My only worry is that this might nullify the bandages usefulness given the 75% bleed state.
Thanks for reading.