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Idea for the sniper rifle.
Posted: 2008-09-19 02:21
by Flanker15
With the new deviation system in .8 giving the sniper rifle an 8 second aim time I had a thought that may improve the rifle performance.
First increase the aim time to something like 15seconds then remove all bullet drop so your shot goes right on the cross hair. This simulates the sniper taking time to carefully zero his sights and then make a single fatal shot on an important target. You couldn't wipe out squads since you need 15seconds to re-aim and you need to sit still as well but you won't miss as much when you do decide to fire.
What you think?
Re: Idea for the sniper rifle.
Posted: 2008-09-19 02:37
by Teek
can we get both? wait 8 seconds and fire with drop, or wait an extra 8 seconds for no drop.
Re: Idea for the sniper rifle.
Posted: 2008-09-19 02:47
by Caboosehatesbabies
Sniper rifles in PR are zeroed to 900meter I believe. That means all drop is compensated up to 900 meters (again, I believe). It's just not necessary.
Re: Idea for the sniper rifle.
Posted: 2008-09-19 02:53
by airdrop
Caboosehatesbabies wrote:Sniper rifles in PR are zeroed to 900meter I believe. That means all drop is compensated up to 900 meters (again, I believe). It's just not necessary.
ya but its not the drop that gets u its the fact the round will hit high...i like the idea of after 15 seconds the bullet goes right where the crosshair is tbh
Re: Idea for the sniper rifle.
Posted: 2008-09-19 03:14
by hiberNative
there's almost 0.5 meter bullet drop @ 500 meters.
Re: Idea for the sniper rifle.
Posted: 2008-09-19 03:23
by zangoo
no guns are zeroed, you have to aim above where you want to hit at all ranges. i agree 15 sec delay then no bullet drop, Now you may think that this would make it too easy, but it would do the opposite, if a less skilled player shot and missed they would have to wait 15 sec before they could take another shot.
so in the end i am thumbs up for this idea, and on the coding side it is like 30 sec of work....
Re: Idea for the sniper rifle.
Posted: 2008-09-19 07:20
by mammikoura
nope, not realistic. First of all, there IS bullet drop IRL. And I've never heard of a sniper who has to wait 15 seconds between every shot.
And, putting the realism factor aside, this would just slow down the guys who can actually use the rifle properly.
Re: Idea for the sniper rifle.
Posted: 2008-09-19 09:37
by ReconAus
The sniper rifles are seroed at 600m but you dont have to compensate that much after that.
Recon
Re: Idea for the sniper rifle.
Posted: 2008-09-19 10:20
by MadTommy
zangoo wrote:no guns are zeroed, you have to aim above where you want to hit at all ranges.
That makes no sense. (at least to me)
Re: Idea for the sniper rifle.
Posted: 2008-09-19 10:35
by Masaq
What he means is, guns aren't zereo'd in the sense that they would be IRL - a range is set at which the bullet hits exactly where the gun is aimed. Below that distance, the bullet hits above the aiming point, and beyond it, below the aiming point (as bullets fly an arc).
In BF2 however, rounds fly in a slight slope from the barrel to the "range" distance, and then fairly sharply tail off. What that means is, up to the zereo'd distance your round will hit slightly below the aiming point, and beyond it, more so.
Just one of the many many ways in which the BF2 engine makes no sense at all, folks!
Re: Idea for the sniper rifle.
Posted: 2008-10-05 01:32
by Cassius
ah thats good to know.