Air/Driver Class Suggestions
Posted: 2006-03-14 22:32
There is alot of discussion about classes, so I thought I'd contribute by throwing some of my ideas for the Air/Driver classes. Note the names of the classes are just temporary, I bet you guys can think of better names.
Air Class:
Parachute
Coloured Smoke Grenade
Pistol (maybe small Uzi with cupholder attachment)
Wrench
Supply (1)
Low Stamina
The idea is this: instead of a "Pilot" class, there should be a general Air class which includes pilots and air support crew. When a plane runs out of amo/needs repair the plane lands. Instead of of automatically repairing/rearming, Air class people repair the plane and rearm it. They would repair it using the wrench and rearm it with an supply bag. They only have one, to get more they go to a next to a building/thing (only accesible by inf.)that rearms them. Though the radius for this is small so an airplane could not rearm from it.
If there is only one Air Class, then s/he can go and do all this by themselves. But if there are more then one Air Class, then one goes and pilots leaving the other one. This suggestion solves the problem created by other ideas as this Air Class person now has something to do, they rearm and repair planes. This idea also prevents whoring, becuase he Air waiting at the base could simply refuse to rearm and repair the plane, then the pilot would have to go and do it, but this leaves the plane open and they could just take it. Thus this idea forces teamwork. They would have to agree that maybe every 3 runs they would switch. The person on the ground would agree to rearm, repair until then. Then they switch. At worst case senario everyone would have to switch everytime. Thus the ides stops whoring. Also, this forces pilots to be from the Air Class, as they are usless without as they cannot both repair and supply themselves.
Driver Class
MP5
Grenades
Wrench
Basically, no one would be a driver if they could be an engineer becuase the ability to repair is so great. The difference between this and the Air Class is that drivers can't supply themselves. To prevent tank drivers from simply becoming Air giving them the ability to supply themselves, the driver gets the advantage of an MP5, grenades and normal stamina. If he decided to go Air, in the race to the vechile he would lose as Air has low stamina (air doesn't need stamina anyways as they are in heli/plane). Also, Air Class people on the ground are almost instantly dead with only a pistol and low stamina.
Explosives
MP5 (not much amunition)
Grenades
Anti-Tank Mines
Claymores
C4
Low Stamina
Basically, now that the engieneer role is gone, and from what I understand the special ops class is goign, someone needs to hold the stuff that goes boom. This would only be used in specialty situations, blowing bridges etc. Becuase with only an MP5, you would die quickly on the ground. You don't get a good gun like Special Ops in BF2, so there wouldn't be people playing this instead like assualt. Becuase really, unless you are in the specific situation, you won't be able to kill anyone and would die quickly, so this would by defualt be restricted to a couple of people for use once in a while.
Edited in some areas to add from suggestions.
Air Class:
Parachute
Coloured Smoke Grenade
Pistol (maybe small Uzi with cupholder attachment)
Wrench
Supply (1)
Low Stamina
The idea is this: instead of a "Pilot" class, there should be a general Air class which includes pilots and air support crew. When a plane runs out of amo/needs repair the plane lands. Instead of of automatically repairing/rearming, Air class people repair the plane and rearm it. They would repair it using the wrench and rearm it with an supply bag. They only have one, to get more they go to a next to a building/thing (only accesible by inf.)that rearms them. Though the radius for this is small so an airplane could not rearm from it.
If there is only one Air Class, then s/he can go and do all this by themselves. But if there are more then one Air Class, then one goes and pilots leaving the other one. This suggestion solves the problem created by other ideas as this Air Class person now has something to do, they rearm and repair planes. This idea also prevents whoring, becuase he Air waiting at the base could simply refuse to rearm and repair the plane, then the pilot would have to go and do it, but this leaves the plane open and they could just take it. Thus this idea forces teamwork. They would have to agree that maybe every 3 runs they would switch. The person on the ground would agree to rearm, repair until then. Then they switch. At worst case senario everyone would have to switch everytime. Thus the ides stops whoring. Also, this forces pilots to be from the Air Class, as they are usless without as they cannot both repair and supply themselves.
Driver Class
MP5
Grenades
Wrench
Basically, no one would be a driver if they could be an engineer becuase the ability to repair is so great. The difference between this and the Air Class is that drivers can't supply themselves. To prevent tank drivers from simply becoming Air giving them the ability to supply themselves, the driver gets the advantage of an MP5, grenades and normal stamina. If he decided to go Air, in the race to the vechile he would lose as Air has low stamina (air doesn't need stamina anyways as they are in heli/plane). Also, Air Class people on the ground are almost instantly dead with only a pistol and low stamina.
Explosives
MP5 (not much amunition)
Grenades
Anti-Tank Mines
Claymores
C4
Low Stamina
Basically, now that the engieneer role is gone, and from what I understand the special ops class is goign, someone needs to hold the stuff that goes boom. This would only be used in specialty situations, blowing bridges etc. Becuase with only an MP5, you would die quickly on the ground. You don't get a good gun like Special Ops in BF2, so there wouldn't be people playing this instead like assualt. Becuase really, unless you are in the specific situation, you won't be able to kill anyone and would die quickly, so this would by defualt be restricted to a couple of people for use once in a while.
Edited in some areas to add from suggestions.