ONLY TRUE Way to encourage team work
Posted: 2006-03-14 22:57
HAVING INJURIES RESULTING FROM BULLETS TO THE LEGS AND THE ARMS. THE AFFECT OF THESE INJURIES WILL BE THE INABILITY TO FIRE A WEAPON AND THE LOSS OR COMPLETE LOSS OF MOVEMENT.
PLEASE READ THE FOLLOWING: you will have to rely on medics more often because there will be a state between death (re-spawning) and having little health (with no affect on your level of performance) in which medics will be able to heal you.
During this state the soldier will be incapable of fighting properly and being able to move around the battlefield easily.
To become injured a certain number of bullets (could be 1-3) must strike the soldier any where on the arms of legs. This reflects modern warfare where modern body armour provides considerably protection from a lot of threats but leaves the limbs exposed to them as well. This results in many non- critical injures that immobilise the soldier and leave him often defenceless.
To enhance this idea, the body armour you where must react realistically to hits. This means that it provides the soldier with complete protection against a certain number of rounds (with ceramic plate this would be around three 7.62mm rounds) but would then mean the following rounds would face little resistance, resulting most probability in death.
However medics will be able to patch the wound up and return to the soldier to his normal level of performance. But this will take a fairly long length of time (around 5 – 15 seconds). This is not a major part but helps to make the injury more serious for the player.
FINALLY: This will encourage team work because soldiers will at some points becoming completely reliant on medics. Lone wolfs will find themselves stranded in the battlefield, unable to do anything, left with only 2 options: hope a medic finds you or SUICIDE. Soldiers will stick together better in teams because of the fear of being stranded in the battlefield with only one emotion – BORDOM.
TO IMPLEMENT THIS:
A new set of animation will be required – limping with one leg, crawling with no legs, and the loss of 1 / 2 arms, and the medic’s actions of pretending to layer bandages over the wounded soldiers legs/ arms.
EXTRA POINTS (will be updated as new idea arise)
IF the arms is shot, the soldier will drops his weapon
After a certain time of being wounded the soldier will die (defibrillator can be used then) This time will be affected by the number of wounds (1-4) and the more the soldier has the less time he has got to live (time could range from around 5 – 1.5 minutes). This is realistic because it represents the loss of blood.
PLEASE READ THE FOLLOWING: you will have to rely on medics more often because there will be a state between death (re-spawning) and having little health (with no affect on your level of performance) in which medics will be able to heal you.
During this state the soldier will be incapable of fighting properly and being able to move around the battlefield easily.
To become injured a certain number of bullets (could be 1-3) must strike the soldier any where on the arms of legs. This reflects modern warfare where modern body armour provides considerably protection from a lot of threats but leaves the limbs exposed to them as well. This results in many non- critical injures that immobilise the soldier and leave him often defenceless.
To enhance this idea, the body armour you where must react realistically to hits. This means that it provides the soldier with complete protection against a certain number of rounds (with ceramic plate this would be around three 7.62mm rounds) but would then mean the following rounds would face little resistance, resulting most probability in death.
However medics will be able to patch the wound up and return to the soldier to his normal level of performance. But this will take a fairly long length of time (around 5 – 15 seconds). This is not a major part but helps to make the injury more serious for the player.
FINALLY: This will encourage team work because soldiers will at some points becoming completely reliant on medics. Lone wolfs will find themselves stranded in the battlefield, unable to do anything, left with only 2 options: hope a medic finds you or SUICIDE. Soldiers will stick together better in teams because of the fear of being stranded in the battlefield with only one emotion – BORDOM.
TO IMPLEMENT THIS:
A new set of animation will be required – limping with one leg, crawling with no legs, and the loss of 1 / 2 arms, and the medic’s actions of pretending to layer bandages over the wounded soldiers legs/ arms.
EXTRA POINTS (will be updated as new idea arise)
IF the arms is shot, the soldier will drops his weapon
After a certain time of being wounded the soldier will die (defibrillator can be used then) This time will be affected by the number of wounds (1-4) and the more the soldier has the less time he has got to live (time could range from around 5 – 1.5 minutes). This is realistic because it represents the loss of blood.