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Bring back the .75x deviation
Posted: 2008-09-19 23:39
by Expendable Grunt
For everything but the MGs.
Re: Bring back the .75x deviation
Posted: 2008-09-19 23:42
by G.Drew
i doubt this will happen tbh, unless they recieve alot of complaints about this.
Its again trying to make things more realistic.
Re: Bring back the .75x deviation
Posted: 2008-09-20 02:01
by Celestial1
God no, I'd rather have this system times 100 than have .75 deviation back.
'Headshot Central', anyone?
It'll be realigned soon enough.
Re: Bring back the .75x deviation
Posted: 2008-09-20 02:24
by Rudd
I'm not sure, and afaik the devs don't do anything just because people complain, they do what they do because it fulfils their vision of the mod- and rightfully so.
is there a comparison table showing deviation values, so so we can have better understanding or take advantage of the game mechanics?
Re: Bring back the .75x deviation
Posted: 2008-09-20 02:32
by Titan
I like it as it is... normely i die in a firefight... that shows for me that
1. I´m a bad schooter
2. Deviation can`t be so bad cos in this case nobody would hit anybody
Re: Bring back the .75x deviation
Posted: 2008-09-20 02:42
by ReaperMAC
Heck no.
Re: Bring back the .75x deviation
Posted: 2008-09-20 03:11
by hiberNative
a slight bit higher than the current deviation and it's perfect.
Re: Bring back the .75x deviation
Posted: 2008-09-20 03:50
by Jaymz
Dr2B Rudd wrote:is there a comparison table showing deviation values, so so we can have better understanding or take advantage of the game mechanics?
Improving on the 0.8 system will be taking advantage of game mechanics. Injecting realism into an arcade designed engine is an extremely complex task.
0.75 Deviation you say EG? I promise you I'll get right on that as soon as PR is on an engine that has...
1. A sway system designed around each and every stance.
2. A sighting system that doesn't mechanically attach your rifle to your cheek and perfectly stabilize itself while allowing you to rotate 180-360 degrees in a matter of milliseconds. Even while you're prone! Segue to point 3...
3. 1st person movement animations for
all stances.
4. A stamina system that effects accuracy.
5. A realistic ballistics model where the travel path of a rifle round is not a straight line.
Hell, with that I'd see no problem in giving all rifles the moa they have in RL when they come off the assembly line. For now, we will continue our best efforts to create realistic weapon handling through the use of the BF2 deviation and recoil code.
Re: Bring back the .75x deviation
Posted: 2008-09-20 05:04
by Wolfe
Celestial1 wrote:God no, I'd rather have this system times 100 than have .75 deviation back. 'Headshot Central', anyone? It'll be realigned soon enough.
Exactly.
hiberNative wrote:a slight bit higher than the current deviation and it's perfect.
Exactly.
Re: Bring back the .75x deviation
Posted: 2008-09-20 09:04
by the other Steve
bf2142 have weapon sway... i hope 1.5 do something.
Re: Bring back the .75x deviation
Posted: 2008-09-20 09:17
by markonymous
but you guys have to agree the deviation now is wierd... i really dont see the realism in it but thats just me.
Re: Bring back the .75x deviation
Posted: 2008-09-20 10:05
by Mora
Meh i was never such a fan of deviation but i dont really dislike it either.
Re: Bring back the .75x deviation
Posted: 2008-09-20 10:40
by Masaq
Aaaaand it's not like there are enough threads discussing deviation already?