Ballistics
Posted: 2008-09-23 18:09
I remember reading in a thread not so long ago, that the devs were unable to get a proper balistics from the bullet. ie they go up before they go down.
However I had an idea, and it is just that and only that, an idea. What if, they were to set the bullet drop so that it started at the barrel. Then you set the sights so the aim point is where the bullet would hit at the zero distance, meaning further down than otherwiuse expected. This means the player has to aim a bit higher than usual, meaning the rifle is raised, meaning the shot goes high until it reaches the zero range when it goes below the aim point, all this with a ballistic curve.
Feel free to lambast me if its a stupid idea, or its been tried already. If needs be, I will draw a diagram to explain what I mean, but I hope this is clear enough.
However I had an idea, and it is just that and only that, an idea. What if, they were to set the bullet drop so that it started at the barrel. Then you set the sights so the aim point is where the bullet would hit at the zero distance, meaning further down than otherwiuse expected. This means the player has to aim a bit higher than usual, meaning the rifle is raised, meaning the shot goes high until it reaches the zero range when it goes below the aim point, all this with a ballistic curve.
Feel free to lambast me if its a stupid idea, or its been tried already. If needs be, I will draw a diagram to explain what I mean, but I hope this is clear enough.