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Ballistics

Posted: 2008-09-23 18:09
by Mjolnir
I remember reading in a thread not so long ago, that the devs were unable to get a proper balistics from the bullet. ie they go up before they go down.

However I had an idea, and it is just that and only that, an idea. What if, they were to set the bullet drop so that it started at the barrel. Then you set the sights so the aim point is where the bullet would hit at the zero distance, meaning further down than otherwiuse expected. This means the player has to aim a bit higher than usual, meaning the rifle is raised, meaning the shot goes high until it reaches the zero range when it goes below the aim point, all this with a ballistic curve.

Feel free to lambast me if its a stupid idea, or its been tried already. If needs be, I will draw a diagram to explain what I mean, but I hope this is clear enough.

Re: Ballistics

Posted: 2008-09-23 20:23
by Smegburt_funkledink
Im guessing it was you that just voted on the ballistics poll

https://www.realitymod.com/forum/f18-pr ... acers.html

What you have just mentioned has been thought of and is more or less the aim. Read all of the tracer poll thread and then this one, https://www.realitymod.com/forum/f18-pr ... ifles.html, then this one, https://www.realitymod.com/forum/f18-pr ... lines.html, then this one, https://www.realitymod.com/forum/f66-pr ... g-wip.html, then add a comment. We don't need another thread about this. A LOT of work has been done to try and get this working in game, a LOT.

Welcome to the Forums mate, try the search function next time. :)

Re: Ballistics

Posted: 2008-09-25 17:38
by AnRK
I thought the general consensus was people were willing to give up their tracers for this until you found a way round it?

Re: Ballistics

Posted: 2008-09-25 17:45
by Dunehunter
Please take discussion about this to the other topics about it.