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PRMM For Special Forces/Euro Force ?
Posted: 2006-03-17 14:45
by Pantera
Will PRMM be realsed for the SF Expansion pack or the Euro Force booster pack ?
If not, is it possible to have PRMM on the SF XP and EF BT ?
Posted: 2006-03-17 15:08
by Rhino
BF2:SF and BF2:EF are just like this mod here. They aint a full game....
Posted: 2006-03-17 15:25
by Pantera
yea but they have like maps and grapple hooks and stuff that might be cool on PR

Posted: 2006-03-17 15:29
by Rhino
Darth.Skyline wrote:yea but they have like maps and grapple hooks and stuff that might be cool on PR
not possibal unless PR want to brake a load of copyright laws
Posted: 2006-03-17 16:06
by da.SPAWN
the PR installer only need to copy the new EU forces maps from the BF2 folder to the PR folder, than change the files as needed in the copied map files and no Law will be broken. if one does not have the original maps, he won´t get them in PR.
the guns and skins for EU are all in BF2 after patch 1.21
and by the way "OperationSmokeScreen" & "Taraba_Quarry" from EU forces are 2 of the best maps i have ever seen. "OperationSmokeScreen" is a KICKS *** map. i will post a few screens tomorrow.
Posted: 2006-03-17 16:11
by Pence
Less people have EF and SF so this would shortern the PR community.
Posted: 2006-03-17 16:11
by Rhino
ye but spawn, its just not a job of copy and paste and if you did that you would brake a copyright law on its own. After you have done that you then need to copy and paste all the new statics and vegestion and all the rest into the mod to get the map working properly.
Posted: 2006-03-17 16:51
by da.SPAWN
completly NO.
"Euro Forces" are only 3 maps, the rest is allready in the game after patch 1.21 the new vehicles are part of the 3 maps
you don´t need "to copy and paste all the new statics and vegestion and all the rest into the mod to get the map working properly" the only thing which need to done is making PR knowing of the EU

right now non of the 3 maps is working in PR, i get CTD while loading.
with the "EU Weapons Test Mod" they are working fine....
what is with the vanila BF2 maps that PR is using?
are here other EULAs, it is the same.
Posted: 2006-03-17 16:58
by Rhino
you are not allowed to copy and paste thous maps directly into the mod.
It is the same copyright law that states no mapper can use any of the height maps from BF42/BFv or any objects or anything from them. But you can use the BF2 data as that is the game you are modding. Only ppl with the BF2 engine can play the BF2 mod, so they have to buy it. But for EF you aint allowed to copy and paste the map in and play it if you do not have BF2:EF. So EA say a total non copying is allowed.
Its a long thing EA wrote out a long time ago you can go and read it if you like to make sure but it will state you aint allowed to do it.
Posted: 2006-03-17 17:07
by da.SPAWN
if you have a link please PM me
but if this is true it was the last time i bought a "booster pack" this suxxs
damn now i have to read EULAs instead of playing

Posted: 2006-03-17 17:08
by Rhino
Its somwehre on the editor forums, cant rember where.
But the booster pack is only ment for a "booster pack", not to spice up mods, nothing like that all its for is to get EA some more money...
Posted: 2006-03-17 17:24
by da.SPAWN
if any of you have a link to that part please post em.
i find nothing wrong to use a verry good map in my favorite mod.
nothing against you Rhino but i would like to get some "official words" from Requiem
/EDIT ON
i figured out that only your registered account is able to play the EU maps.
if i switch to "default player" i got this message
You cannot join this server without having the Battlefield 2: Euro Force Booster Pack installed, press the button below to buy the Battlefield 2: Euro Force Booster Pack. Please note that you must use your online account to play Battlefield 2: Euro Force Booster Pack.
so EA is checking that only accounts that have bought and registered the map are allowed to play them! so even if PR would copy them, ONLY ALLOWED ACCOUNTS ARE ABLE TO PLAY THEM.
/EDIT OFF
Posted: 2006-03-17 18:24
by Rhino
also i just had a look for the staticobjects that come with BF2:EF and they are not in the new BF2 patch. The weapons are but the statics and the rest of it aint.
Posted: 2006-03-17 20:02
by lonelyjew
Why argue? It's not going to be done. I already asked about this for SF, specifically for the grappling hook, and it's not allowed.
Posted: 2006-03-18 07:32
by da.SPAWN
this map here is using "things" from an xpack too, by the way it is currently "Featured Map" at Filefront.
Operation_Amos
the difference is that the grappling hook is part of SF, if one makes a mod for SF for sure he can use it.
PR is a mod for BF2, EF are maps for BF2 and i have paid for it.
all i need is an installer/patcher that makes the necesary changes to the map for PR.
and remember i let the installer run, not PR, i am responsible for what is running on my PC not PR.
if someone has a link or something else to a written document where clearly is explained
what is allowed for a mod and what not PLEASE PM ME
Posted: 2006-03-18 12:26
by Rhino
you can make custom maps for BF2:SF and BF2:EF. Thats allowed just as much as you can make a custom map for BF2. But you cant combind BF2:SF/EF with a mod.
also spawn do a search on the bf2e forums
Posted: 2006-03-18 13:46
by da.SPAWN
'[R-CON wrote:Rhino']you can make custom maps for BF2:SF and BF2:EF. Thats allowed just as much as you can make a custom map for BF2. But you cant combind BF2:SF/EF with a mod.
also spawn do a search on the bf2e forums
point is that EF is not a mod, EF are 3 maps for BF2! so how should i make a map for a map

i have asked that question in the official EA BF2 mod forum, lets wait and see....
http://forum.eagames.co.uk/viewtopic.ph ... 909#201909
Posted: 2006-03-18 14:30
by Top_Cat_AxJnAt
So when is the british force beiung added to PR, home made version?
Posted: 2006-03-18 14:38
by Rhino
Top _Cat the great wrote:So when is the british force beiung added to PR, home made version?
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