[Suggestion/Discussion] Game mode: Evacuation
Posted: 2008-09-30 00:13
Ok, I dont think I've suggested this before or left it up for disscussion (if I have just lock it or w/e you mods see fit to do).
So here is my idea, me and some friends came up with this while playing BFV (killing constantly with no real objective can get boreing
). Ok so theres 2 diffrent ways this can be done, and it mostly releies on those involved. So the 1st basic idea of the game is to have a US/UK/PLA/MEC outpost or base camp of some type under seige by the opposing force, there is only that 1 outpost that the enemy must capture and its the only area the defending team can spawn at. Now with the way PR is set up there should be a type of "no mans land" around the base that the defending force cannot cross (this would more or less ruin the idea if they could). The attacking forces can spawn at several places around the base, but have little to no assests (at most 3 light transports and 2 tanks/APC's). The defending force will can have 1 tank or several TOW emplacements around their camp to combat the tanks, they defending force can also have an attack chopper but to even the odds for the attackers some AA emplacements will be needed. At a certin time period of the game a transport helo will spawn either at another US base on the map or a carrier (set to random is possible so the attackers cant camp it). The defenders have 3 transports chances in total, with these transports they must save at least 2+ squads in order to win the round (this means returning them to the carrier or the base the choppers came from), the attackers must destroy the defenders attempts at rescue by shooting down all the transport choppers and/or over running the base. There shouldnt really be a ticket limit, but I think 5-700 per side would be good.
The second way we've played this is a little less dramatic, the US team has 1 of 3-5 landing zones to choose from, the enemy knows of these landing zones and have ambushes set up at each one (no mounted AA just AA kits). The attackers in this scenerio have to take and hold at least 1 LZ, if they cannot within lets say 20-30 min then the evac choppers will spawn (transports and evac choppers are diffrent, gunship support is alos an option) and they must be airlifted out. The same rules from the 1st game apply here at this point. In the event the attackers take an LZ how ever, the LZ defenders must retake that LZ before the attackers can get a foot hold. IF the attackers get a foot hold (2+ LZ's taken, if this happens the defenders cannot take back any LZ's) then the defenders can spawn armor at their main base (2 tanks, maybe 1 AA). Once this happens it's basically a fight for the LZ's until the attackers are more or less at the gates of the main base, in this event the scnerio is reversed and the defenders of the former LZ's need to be evac'd by their own evac chopper's (which will spawn at that main base or another base the attackers do not know about). You guys get the idea from there.
The only catch is that chopper's cannot be taken out by planes or attack helo's (if an attack helo shoots down an evac chopper, the pilot and gunner both get negative points and die instantly).
Anyways, thats my idea's, thanks for reading (I know it was a bit on the long side lol)
So here is my idea, me and some friends came up with this while playing BFV (killing constantly with no real objective can get boreing
The second way we've played this is a little less dramatic, the US team has 1 of 3-5 landing zones to choose from, the enemy knows of these landing zones and have ambushes set up at each one (no mounted AA just AA kits). The attackers in this scenerio have to take and hold at least 1 LZ, if they cannot within lets say 20-30 min then the evac choppers will spawn (transports and evac choppers are diffrent, gunship support is alos an option) and they must be airlifted out. The same rules from the 1st game apply here at this point. In the event the attackers take an LZ how ever, the LZ defenders must retake that LZ before the attackers can get a foot hold. IF the attackers get a foot hold (2+ LZ's taken, if this happens the defenders cannot take back any LZ's) then the defenders can spawn armor at their main base (2 tanks, maybe 1 AA). Once this happens it's basically a fight for the LZ's until the attackers are more or less at the gates of the main base, in this event the scnerio is reversed and the defenders of the former LZ's need to be evac'd by their own evac chopper's (which will spawn at that main base or another base the attackers do not know about). You guys get the idea from there.
The only catch is that chopper's cannot be taken out by planes or attack helo's (if an attack helo shoots down an evac chopper, the pilot and gunner both get negative points and die instantly).
Anyways, thats my idea's, thanks for reading (I know it was a bit on the long side lol)