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[Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-01 21:12
by setup^
Alright, well i think this would be a great new add on to the game.
I mean, i'd enjoy it alot, and the title speaks for itself

The game round can range from 2 minutes to 3 hours, depending on what side kills the commander first. Once the commander dies once, all the tickets drop and GG.
I can see alot of realistic gameplay be done, esspecially between the taliban and american factions, as there could be a new map made, where the taliban commander hides in caves, while the american commander gets escoretd, and protected in a hummer. Just a small opinion feel free to discuss, add and critisize.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-01 22:26
by AREM117
Sounds cool, I would play that. Seems a lot like escort mode in the old version. Dont know why they removed it though.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-01 22:43
by panther501
That would be really tactical. Really good idea. I like that.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-01 23:21
by IronTaxi
ive been pushing this game mode for some time.. it might happen yet... just not sure...
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-01 23:40
by Ecko
As long as the commander was forced to visit check points every so often. Otherwise it would turn into a camp fest.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-01 23:53
by alvina
Ecko wrote:As long as the commander was forced to visit check points every so often. Otherwise it would turn into a camp fest.
Reminds me a little bit of the Classic Teamfortress "Kill the VIP". COuld be fun, maybe deserves a try.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-01 23:58
by EOD_Security-2252
Originally when I saw this I was just thinking VIP, but since you said the whole deal about an Insurgent cmdr, that brings whole new meaning to it. It could be like Coalition forces are looking for a high priority individual and Insurgents will try to stop them. Then we could borrow the intel deal from Insurgency and Coalition forces would have intel about where the Cmdr 1st spawns, but from then on they have to gain Intel points to get another marker of the Cmdr's position (markers would not move, the marker would just get put where the cmdr happened to be when the Coalition faction got enough intel points). That way it won't be a camp off.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 00:01
by IronTaxi
my idea was to have the city broken up into large zones.. maybe 10-12 zones covering the city... the attcking team "clears" each neighbourhood in the city by clearing and capping ti of enemies.. this zone is no longer a spawnable for the defenders and they are forced into a smaller and smaller area..
in conjunction with this a commander is used as a secondary high priority target that if killed causes the defenders to lose half their tickets for example.. the idea being to make cooperation integral to success...
the attackers can either focus on clearing the city and therefore breaking the resident miltia or insugency OR they can go after the commander with some sort of
spec ops type approach...
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 00:19
by shifty66
That first idea irontaxi sounds really good, almost like battleships!
Would make for a lot more team work happening which is always good in PR!
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 00:29
by CodeRedFox
There are forces underway you have yet to comprehend

Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 00:34
by LithiumFox
o.o omg! Are we getting....
fast..... food restaurants? ^_^
(teehee i is a joker)
I'd love to see a new "vip" mode, where the commander is the "VIP" and he has to command in the back seat of his "VIP" truck
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 02:13
by setup^
all im saying is this would be an amazing addition.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 02:45
by waldo_ii
My idea is this: Essentially what you said, protect the commander at all costs, but to keep the team from hiding the commander in the corner of the map, under couple CO trucks guarded by half a dozen Abrams and hovering Cobras, the CO has to go to certain places in order to get bonuses for the team.
Examples: At the start, no one on the team can get requestable kits, there isn't any armor, only a few transport vehicles and CO trucks. The CO has to go to one place for a few minutes, then people can get kits. Then he has to go to a different place and APCs spawn. Another for helicopters, etc. Commander has to move 100 meters every few minutes. And the commander has boundries similar to what everyone else has (if you go out of bounds, get the "Get back in or die in ten seconds", but smaller, and changes after every objective.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 03:01
by IronTaxi
commander check points is too inorganic IMO....
the commander can hide all he wants...cause they really could...but prehaps intel or their city getting cleared by the attacking forces could progressively force them into a tight situation...
whenever you prescribe any type of actions to a player it gets repetitive and forms game patterns... you want things to be as open as possible without being boring..
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 03:29
by setup^
I really dont think that, they would hide the commander under 9 supply trucks because that would deffintley give away the position.
But perhaps we can reverse this a little bit.
- Both teams start with a commander, and who ever keeps their commander alive? the longest wins? can work on a point basis. You get 1 point per each minute. Or something like that. So that would split up the army makning some of the players protecting, some transporting, and some actually on the hunt for opposing commander.
See the commander can give orders etc, and that would solve alot of probelms, for having no commander in a server. Because when ever i go to a server, everyone refuses to be the commander because its too boring. This would deffintley spice it up.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 12:19
by Rudd
Would like to see this in insurgency mode alot, especially on the insurgent side. Would be good if the intel also gave info on the CP position, and the ins commander can move the CP if it gets compromised, whereas the US Army CP is static but has the lovely defences like in Camp Murphy
But with such risk given to the commander position, wouldn't most of the team prefer just to live without the rare mortar/arty/jdam strike? (especially insurgent who typically couldn't care less about passing on info etc)
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 14:44
by Sanke
Should the commander have to get a pilot kit like the old one? This way it means in order to win you need to actually have a squad or 2 to defend you instead of mowing down people with a SAW.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 15:00
by Pariel
I like the "hunt the insurgent commander" idea, but I think it would be cool to have a version for the modern armies as well.
For example, Chinese vs. US Army or something; as suggested above, it would require each team to both defend and hunt. I do feel that there has to be some way to keep it from being a camp fest for half the team, because that would be pretty dull.
*EDIT*
Sanke wrote:Should the commander have to get a pilot kit like the old one? This way it means in order to win you need to actually have a squad or 2 to defend you instead of mowing down people with a SAW.
I think giving him his officer kit should be fine; it's not like he's going to survive alone for very long.
Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 15:12
by G.Drew
All i have to say is: this gamemode would make the sniper kit a whole lot more useful/awesome

Re: [Suggestion:Game Mode] Protect The Commander.
Posted: 2008-10-02 15:19
by Rudd
Pariel wrote: officer kit should be fine; it's not like he's going to survive alone for very long.
would still like to spot him out of a crowed, give him a kinda of rank insignia, like a beret
