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Deviation is good....
Posted: 2008-10-02 21:32
by vishuddaxxx
I have noticed many comments regarding the gun deviation, and personally I find it quite sad, I remember ever so vividly the days when instan prone and insta head shots were quite normal.... this became quite rampant ever since scopes were introduced... and I also remeber many threads of people complaining about this...
now that the devs have finaly sorted this issue out with deviation and the fact it takes some time for your gun to be accurate.. now so many people are complaing about this.... I have played some great rounds on 0.8 where fire fights have gone on for some time.. much longer than in previous versions.... in previous versions especially 0.6 and 0.7 to some extent... it would depend on who was the best point and clicker... firefights would end too quickly... you 'd be getting shot by some long range camper...
for me part of the fun is being involved in an infantry fire fight where two opposing forces are suppressing each other, waiting and trying to get that accurate shot in.. its great and brings a real atmosphere to the game.
personally I love the way things are right now with gun deviation and I hope that the devs are not discouraged from this line of course and keep the deviation how it is... because I for one really appreaciate this..
I feel alot of people who are posting on forums about the gun deviation, just want an arcadey style of game... and they are used to geting high kills in more arcadey games like vanilla bf2, so when there status quo is changed, they find this hard to take... and instantly blame the DEVS, rather than the need to change their strategy and takes things more slow....
people dont seem to undertsand that , the guns are still very accurate , it just a little time for them to be 100% accuarate...
the delay is great because it resembles the shooter staedying his aim.. in real life I bet it takes longer than a couple of seconds for a shooter even with a scope to take his shot... so i really do not understand what all the fuss is about... if people want fast action , there are plenty of other games out there...
also another point to mention is that, even though the forums have alot of negative comments about the deviation... the PR servers have never been fuller.. and its now been more than a couple of weeks... so I guess the peopel have spoken.. I think most PR players like the new changes , its just the ones on the forums whinge the most...
it be great to see if there are other who like the deviation..
thanks
Re: Deviation is good....
Posted: 2008-10-02 21:37
by Rudd
I love it at +100m
Re: Deviation is good....
Posted: 2008-10-02 22:08
by Cpt.Kawakowitsch
Like I understood the explanations in addition to ingame experiences the deviation system is based on a kind of randomising calculation. So maybe if one likes to gamble in Vegas this sounds fun, but not for me.
And to your enlightenment, I don't like arcade gamestyle as many others don't who don't like the deviation system...*rolleyes*
Re: Deviation is good....
Posted: 2008-10-02 22:12
by Robbi
yer I love it m8, CQB and Long Range...
Re: Deviation is good....
Posted: 2008-10-02 22:20
by vishuddaxxx
Cpt.Kawakowitsch.. the guns are still accuarate, just takes longer for them to be 100 percent,
also i find it strange how so many people say how they waited like 8 seconds or five seconds or whatever the delay.. and they fire and still miss.. i put it to them.. i feel unsure how they clacuated how long they waited.. i mean it depends how fast you count.. when your playing PR, I find myself counting quickly.. its like whne your in a rush you tend to do things quickly .. its a kind of sub conscious thing...
theres no other person that can verify how long you have waited for teh shot.. so its yoru word against the devs who are speaking oon facts, when they tell you how long you must wait to take a shot... be honest with yourself and count those seconds properly..
Re: Deviation is good....
Posted: 2008-10-02 23:18
by ReaperMAC
Deviation is awesome. Firefights are actually fun now.
Re: Deviation is good....
Posted: 2008-10-02 23:26
by =]H[=TangFiend
Once in awhile you get into some annoying standoffs with an enemy not too far away and neither you or he can hit home. Overall the amount of bullets flying when two squads engage each other is awesome. running behind and around the line to support as a medic you really get to see the tracers being traded. It certainly can take on an action/war movie feel.
I would much rather have a shootout than be smoked by some ADHD 12 year old who can run, dive and shoot faster than I can.
Re: Deviation is good....
Posted: 2008-10-02 23:27
by daranz
I like deviation at longer ranges. At close ranges, though, it leads to some ridiculous situations. Combined with the new scope-in times, you can get into a situation where two enemies encounter each other at a close range, and stand there for 2 seconds before any of them fires. Or, if they decide not to scope in, they stop, drop to a knee, and unload their entire magazine in a neat circle around the enemy.
At long ranges it works very well - suppression is actually effective now, as people don't want to stand out in the open for 3 seconds to get a good shot if there's lots of munitions incoming in their direction. Instaproning the moment you see enemy at long or medium range is no longer the optimal option, and careful advancing wins over run'n'gun-style attacks.
Re: Deviation is good....
Posted: 2008-10-03 00:22
by Celestial1
Deviation is no doubt a bit sketchy at short range.
At long range, it is near perfection. I'd like, however, to see the 'perfect shot' settle time just SLIGHTLY longer. But that's me, and it may suck in practice. You can really know that nothing is no longer spot-on when you can literally have your squad fire at an enemy in line and repeatedly to keep his head down, and your medic can walk out into the open without visual cover and revive a teammate.
Automatic Riflemen are one of the MOST important people you can have in your squad now against infantry. In all complete honesty, they can rip the enemy to shreds as they walk in the open. You get a good MG up, and just let the rounds rip out; that squad isn't peeking until you have to reload; Assuming you have a squad, having the rest of them fire when you're not is very effective.
With all the combined (deviation, MGs being, well, fearful, suppression effect, and just 'wanting to stay alive-ness'), v0.809 has made infantry fights absolutely AWESOME.
Again, at close range, I just stick to automatic fire.
Re: Deviation is good....
Posted: 2008-10-03 02:08
by Caboosehatesbabies
vishuddaxxx wrote:I have noticed many comments regarding the gun deviation, and personally I find it quite sad, I remember ever so vividly the days when instan prone and insta head shots were quite normal.... this became quite rampant ever since scopes were introduced... and I also remeber many threads of people complaining about this...
now that the devs have finaly sorted this issue out with deviation and the fact it takes some time for your gun to be accurate.. now so many people are complaing about this.... I have played some great rounds on 0.8 where fire fights have gone on for some time.. much longer than in previous versions.... in previous versions especially 0.6 and 0.7 to some extent... it would depend on who was the best point and clicker... firefights would end too quickly... you 'd be getting shot by some long range camper...
for me part of the fun is being involved in an infantry fire fight where two opposing forces are suppressing each other, waiting and trying to get that accurate shot in.. its great and brings a real atmosphere to the game.
personally I love the way things are right now with gun deviation and I hope that the devs are not discouraged from this line of course and keep the deviation how it is... because I for one really appreaciate this..
I feel alot of people who are posting on forums about the gun deviation, just want an arcadey style of game... and they are used to geting high kills in more arcadey games like vanilla bf2, so when there status quo is changed, they find this hard to take... and instantly blame the DEVS, rather than the need to change their strategy and takes things more slow....
people dont seem to undertsand that , the guns are still very accurate , it just a little time for them to be 100% accuarate...
the delay is great because it resembles the shooter staedying his aim.. in real life I bet it takes longer than a couple of seconds for a shooter even with a scope to take his shot... so i really do not understand what all the fuss is about... if people want fast action , there are plenty of other games out there...
also another point to mention is that, even though the forums have alot of negative comments about the deviation... the PR servers have never been fuller.. and its now been more than a couple of weeks... so I guess the peopel have spoken.. I think most PR players like the new changes , its just the ones on the forums whinge the most...
it be great to see if there are other who like the deviation..
thanks
Agree with this 100%
Re: Deviation is good....
Posted: 2008-10-03 02:17
by Drav
Yup I like it too, only thing that annoys me is the inaccuracy at sub 30m ranges on your first few shots....other than that I think its ace....
Re: Deviation is good....
Posted: 2008-10-03 02:51
by WildBill1337
i like it, but my suggestion to make it better (especially for Designated Marksman weapons) would be to make the time to "steady" you aim longer, but make your minimum deviation or maximum accuracy less in terms of deviation or greater in terms of accuracy.
my idea is based off of my experience firing rifles. i cant fire 1 shot per second with a
.308 and be at my greatest accuracy. ill be at my greatest accuracy after waiting about 5 seconds, but 1 is too quick. Realistically, trained Marines can hit man-sized targets consistently at 500m, but I've seen em shoot. They pause and focus for a long while before EACH shot. at long ranges like that, they dont just squeeze em off every second.
so, rather than assault rifles being effective against fully exposed targets at only 300m with a steady time of 1 second after shots, maybe make em effective against fully exposed targets at 500m with a steady time of 3-6 seconds per shot. but youd still be effective at 300m if you only wait 1 or 2 seconds. just an idea
Re: Deviation is good....
Posted: 2008-10-03 08:11
by Danolboy
The deviation doesn't effectively represent the skill and accuracy that modern infantry posses with their weapons. That's why I have issue with it.
Re: Deviation is good....
Posted: 2008-10-03 08:16
by RPG-Gunner
Feel same, deviation is good, combat more realistic.
Maybe the best release ever.
It would be perfect when you fix some other problems:
1. Ralley point system, on maps like muttrah 3 men easy (walk around, not search RPs) take all the RPs away automatically.
Would be cool, when you change that to earlier system, where you had to knife the RP.
2. Ironsight of AK, the aimpoint not good visible on the weapon.
3. Ironsight of G3, very small hole hard to see anything and to aim.
4. MG/AT weapons, 32 are 5-6 squads, every squad should be able to have one LAT and one MG, like in real life.
Re: Deviation is good....
Posted: 2008-10-03 08:20
by Danolboy
Using less accurate weapons shouldn't be the key factor in engineering longer firefights. It's not the accuracy of the weapons but the positioning of both sides that should be left to determine this.
If you're caught out in the open now you have alot more chance of survival than you used to. And to me that isn't a good thing.
Re: Deviation is good....
Posted: 2008-10-03 08:43
by cyberzomby
'= wrote:H[=TangFiend;816535']Once in awhile you get into some annoying standoffs with an enemy not too far away and neither you or he can hit home. Overall the amount of bullets flying when two squads engage each other is awesome. running behind and around the line to support as a medic you really get to see the tracers being traded. It certainly can take on an action/war movie feel.
I would much rather have a shootout than be smoked by some ADHD 12 year old who can run, dive and shoot faster than I can.
+1 for me! Totaly agree. Ive had a lot of fun firefights and only one incident where I ran up to an enemy player and could not seem to hit him. He couldnt hit me either. But the deviation is ace. I dont think you should see PR as a game. More like an experience. And thus it does not matter if you win or lose. As long as the experience is fun

Re: Deviation is good....
Posted: 2008-10-03 08:44
by Snowno
It's fine at long range, but I really sucks for CQB.
I'm talking 20-25m and below here.
Re: Deviation is good....
Posted: 2008-10-03 08:53
by Valtasar
I agree the fire fight are longer and more funn with deviation.
I like the deviation in mid/long ranges.
But in CQB maybe from 0 to 20 meters is ridiculous IMO
Re: Deviation is good....
Posted: 2008-10-03 16:12
by Alex6714
I guess I will say my points.
Disclaimer: I do not like the deviation at all, but that is my personal opinion and not at all disrespect to the creator.
1) In game guns are not accurate, I can promise you I did pass maths, counted 10 seconds and still missed by a mile while prone somehow.
2) The reason firefights last long in real life is because you are scared to be shot, not like films where no one can shoot.
3) I can´t feel my weapon, breathing or state of tiredness etc in game, so having low deviation makes up for this.
4) Over all I want to have fun, not play the bingo and see if by putting enough rounds down range I might have the luck of hitting someone.
5) The players make the gameplay, not the artificially forced changes.
6) I have
alot less "fear" of running around now, because I know people can´t hit me.
Again, thats my opinion. Personally I hate playing infantry now, and until I can play PR with a real gun instead of a mouse or 0.6 deviation comes back I doubt it will be fun for me again.
Edit: Please don´t automatically assume since I like 0.6 deviation that I am so run and gun vBF2 junky and that I hate teamwork.
Re: Deviation is good....
Posted: 2008-10-03 18:38
by Warpig-
What he said ^, I'm all for long drawn out firefights. But I too have waited 10 seconds, aimed dead on at around about the zeroed range and had it miss by a good half a meter only to have that person aim me up and hs me. It seems completely random, and even at less than 30m nothing is more aggravating that missing at point blank.
It doesn't have to be removed at all, I do like the firefights now. It just needs to be tweaked to find a happy medium thats all. Maybe either shorten the time it takes to get accurate and leave the deviation as is, or decrease the amount of deviation and leave the accuracy time intact