Map Concealment (56K Warning)
Posted: 2006-03-19 05:38
One of the things that really doesn't fit is BF2's map designs and PR's gameplay. After playing for about 45 minutes to an hour on Gloryhoundz, its almost impossible for the assaulting team to even make a push. Sometimes its downright frustrating.
So I was thinking, the first thing we should do here is reduce the amount of flags dramtically. Battles should be held over two to three flags as the most, even on 64 player maps. Also, increase the flag radius on control points. Once you get a bunch of guys on a flag, it usually takes some concentrated fire and some grenades to obliterate them.
Now besides control points, theres this serious lack of cover. How about adding some static objects such as destroyed vehicles. I mean, are we battling in ghost towns or what? There should be like 3 to 5 broken down vehicles littered around the streets. This would no doubt help when "crossing the street". Also how about more concealment postions that soldiers can take bases of fire from. Most objects already in vanilla BF2 can't be seen over while crouched, so sandbags, objects against the walls, peek holes, sand dunes... stuff like that helps. As shown the pictures below.


Here we see a nice little sleeper hole of sorts. Could be placed around main base camps and what not on certain maps.


Sandbags on roofs. Its very easy to see players firing from rooftops in these games.



This is what I mean by having these "dunes" of sorts (don't know what you would actually call em). Basically on more open-ended maps, these can extend across key battle points.


This is the "peek hole" style of concealment. Basically Its just your rifle and your head sticking out.


Having object that allow you to shoot over walls while revealing as little of yourself as possible would be nice.


Also, how about some sort of tunnel network for the MEC faction.
I've covered alot of concealment type options that I can think of. It would make battles alot more intersting with stuff like this.
So I was thinking, the first thing we should do here is reduce the amount of flags dramtically. Battles should be held over two to three flags as the most, even on 64 player maps. Also, increase the flag radius on control points. Once you get a bunch of guys on a flag, it usually takes some concentrated fire and some grenades to obliterate them.
Now besides control points, theres this serious lack of cover. How about adding some static objects such as destroyed vehicles. I mean, are we battling in ghost towns or what? There should be like 3 to 5 broken down vehicles littered around the streets. This would no doubt help when "crossing the street". Also how about more concealment postions that soldiers can take bases of fire from. Most objects already in vanilla BF2 can't be seen over while crouched, so sandbags, objects against the walls, peek holes, sand dunes... stuff like that helps. As shown the pictures below.


Here we see a nice little sleeper hole of sorts. Could be placed around main base camps and what not on certain maps.


Sandbags on roofs. Its very easy to see players firing from rooftops in these games.



This is what I mean by having these "dunes" of sorts (don't know what you would actually call em). Basically on more open-ended maps, these can extend across key battle points.


This is the "peek hole" style of concealment. Basically Its just your rifle and your head sticking out.


Having object that allow you to shoot over walls while revealing as little of yourself as possible would be nice.


Also, how about some sort of tunnel network for the MEC faction.
I've covered alot of concealment type options that I can think of. It would make battles alot more intersting with stuff like this.

