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More Flare.

Posted: 2008-10-03 17:44
by Hotrod525
Sup every one, i'm here to ask if its possible to add more flare to airplanes ? I'm pretty sure real helicopter carry more than only 30 flares... even worst for Jet.

I'm not an expert, but i'm pretty sure, Chaff/Flares counts are near hundreds, not only 30... and BTW, even if you got 200 flares, i'm sure you can ran out of it when you need it most.

I KNOWN IT MAY NOT BE THE BEST SOURCE BUT! In L.O.M.A.C. we got 200C/F's.

Re: More Flare.

Posted: 2008-10-03 20:28
by Ecko
Hotrod525 wrote:Sup every one, i'm here to ask if its possible to add more flare to airplanes ? I'm pretty sure real helicopter carry more than only 30 flares... even worst for Jet.

I'm not an expert, but i'm pretty sure, Chaff/Flares counts are near hundreds, not only 30... and BTW, even if you got 200 flares, i'm sure you can ran out of it when you need it most.

I KNOWN IT MAY NOT BE THE BEST SOURCE BUT! In L.O.M.A.C. we got 200C/F's.
In LOMAC there is tons of AA though.

In PR, the threat from AA is quite low, so when one finally does open up 30 is more than enough for an attack run and retreat. Maybe an extra 30 would be ok, but no more than that IMO.

Re: More Flare.

Posted: 2008-10-03 20:31
by Mora
Yes abit more will be good around 40 or 50.

Re: More Flare.

Posted: 2008-10-04 13:28
by Kruder
Hotrod525 wrote: I KNOWN IT MAY NOT BE THE BEST SOURCE BUT! In L.O.M.A.C. we got 200C/F's.
On the contrary it is one of the best sources available to us,civilians IMO :)

And i agree with flares,f.e if u decide to drop flares to avoid lock ons during an attack run,with a jet you'll waste 10 of them,which means in 3 runs you are out of flares but still have hundreds of rounds of cannon rockets,missiles.
Choppers need even more,since they have are at 1/3 speed of a jet and they need either to hover or fly very slow over the targets they are engaging.

Re: More Flare.

Posted: 2008-10-04 14:35
by daranz
Kruder wrote:On the contrary it is one of the best sources available to us,civilians IMO :)
In Falcon 4 AF you get 60 chaff bundles and 30 flares. By that logic, it is an even more accurate source :p

Re: More Flare.

Posted: 2008-10-04 18:22
by xatu miller
Yea that would be great. it would be nice also if u could deploy them all at once for example if a transport chopper was landing a jet could fly first and deploy like 40 flares and give a nice "anti-lock screen" :)

Re: More Flare.

Posted: 2008-10-05 11:44
by Kontrollturm
Now Transport choppers have 5 charge of Flares (6 per drop) maybe you can increase them to 20 per drop so that the vissual effect is greater and also reskin them to be more like them in reallive.

Re: More Flare.

Posted: 2008-10-05 11:49
by Rudd
Since it doesnt take long to return to base, the Jets/Choppers don't need too many flares ingame. In a way Flares act like fuel in PR :D when you get low you get home and reload :P

Re: More Flare.

Posted: 2008-10-05 14:09
by nedlands1
P.S.Txatu miller wrote:Yea that would be great. it would be nice also if u could deploy them all at once for example if a transport chopper was landing a jet could fly first and deploy like 40 flares and give a nice "anti-lock screen" :)
It also would be good if you could drop single flares.

Re: More Flare.

Posted: 2008-10-05 19:58
by Hotrod525
Well, is there any GOOD SOURCE of how many flares F16, A10, Mig29, SU25 carries ?

May be we can find a Pilot that flown one of these...

Re: More Flare.

Posted: 2008-10-06 17:36
by Oddsodz
Jets are fine. More would be nice. But not really needed. Transport Helo's on the other hand Could use an extra 20 I think. To be a safe pilot on barracuda you need to pre flare on the way in to the land. Bad news is. You have no more flares for the return trip. So you may get your troops to the land. But you won't make it home. An extra 20 would help a lot in this.

Re: More Flare.

Posted: 2008-10-06 20:35
by Celestial1
Oddsodz wrote:Jets are fine. More would be nice. But not really needed. Transport Helo's on the other hand Could use an extra 20 I think. To be a safe pilot on barracuda you need to pre flare on the way in to the land. Bad news is. You have no more flares for the return trip. So you may get your troops to the land. But you won't make it home. An extra 20 would help a lot in this.
Maybe it's just me, but... flare once about 3 seconds after you can see the target LZ, once half way to your destination, once while approaching the landing, once when about 5 seconds into the air, and once about 10 seconds after your take-off barrage.

5 deployed barrages of flares, 6 per barrage. A full load of flares gone. Now, obviously, if you get locked on by AA before you are near the LZ, you better drop as many as you can hike it out of there quick and try another location after reloading.

In case you are fearful of attempting this, thinking it's just too much time between flares, your flares more often than not follow you in flight, for quite a bit. You may not see them, but they are there most of the time.

I think that 2 more barrages would be nice to have, for complete security in emergency situations (resulting in exactly 42 flares), but only if 30 flares is not perfectly realistic. Otherwise, as is, they are fine if you know how to allocate them properly. They are just skimpy when it comes to being overzealous in security.

Re: More Flare.

Posted: 2008-10-06 20:46
by Zegel
Meh. Why add more flares when you can just as easily remove all the AA emplacements?

Think about balance. I don't fly, but I have sat in an AA for 20 minutes and not even fired a round because of experienced pilots dropping flares when I got a lock. Got to keep things interesting and keep them balanced.

The sake of having AA in an area is to try and keep aircraft out, and force them to go somewhere else. I don't think we can eliminate that dynamic for the sake of realism.

Re: More Flare.

Posted: 2008-10-06 20:53
by Celestial1
Zegel wrote:Meh. Why add more flares when you can just as easily remove all the AA emplacements?

Think about balance. I don't fly, but I have sat in an AA for 20 minutes and not even fired a round because of experienced pilots dropping flares when I got a lock. Got to keep things interesting and keep them balanced.

The sake of having AA in an area is to try and keep aircraft out, and force them to go somewhere else. I don't think we can eliminate that dynamic for the sake of realism.
AA is still a real threat... it's not often because of the flares, but an AA missle CAN still take out a chopper, if they lock and fire before the flares can make it.

I think the lock system in particular needs some changes, such as less of a chance for a helicopter to just drop flares and avoid AA after a lock. I'm not sure how that is 'judged', but it'd be nice to see that after a short lock the helicopter has a 30-40% chance that the missle will remain locked, so that manueverability, speed, and luck will dictate whether the missle kills or loses it's target.

.50 cal bullets also need to do slightly less damage to helicopters... They're more effective than APC's main cannon and AA missles because of their velocity, rapidity and damage.

Re: More Flare.

Posted: 2008-10-06 21:39
by Zegel
That is one thing I noticed. Having been playing since mid-.75, I've never seen more than a couple AA kills against helo's, and never any against jets. What I have done is run an AA squad out of the back of a humvee on Kashan, and absolutely murdered the pigs that fly around. You rack up so many kills its enough to make you feel guilty. I think .50 caliber weapons are a bigger threat, and in truth, that's not how it should be.

Edit: But I will say one thing.. God DAMN does it look awesome when you've got three sets of tracers blazing around a fast moving chopper. :P

Re: More Flare.

Posted: 2008-10-06 21:45
by CAS_117
realistically its 60. It really doesn't matter cause you have to evade as well as release countermeasures.

Re: More Flare.

Posted: 2008-10-07 01:43
by Celestial1
[R-DEV]CAS_117 wrote:realistically its 60. It really doesn't matter cause you have to evade as well as release countermeasures.
That's proper. Would like to see one or more barrage, but it won't kill me.

I think 3 .50s would be able to take out a chopper relatively easily, but it wouldn't just be 'bangbangbang chopper down'.

Increasing all helicopter's health and/or reducing .50 damage vs. helicopters would be awesome. I mean, yeah, they're big bullets and all, but there only SO much more effective than ground fire. They should still be a threat, but not the biggest one.

And near-unbreakable locks from AA, would be awesome.

Re: More Flare.

Posted: 2008-10-07 02:44
by hiberNative
i say add more flares but have a higher cooldown, so you can't spam them.

Re: More Flare.

Posted: 2008-10-07 09:53
by @bsurd
hiberNative wrote:i say add more flares but have a higher cooldown, so you can't spam them.
same here. If you give them more and the cooldown rate is same... You dont even need to build an AA...

With all these choppers on muttrah for example, you wont see any other things then flares in the sky...

Btw. its hard enough to kill a chopper with an stinger... in 0.8.

An .50 cal is much better then a rocket... Dont think that it is this way in RL...

Re: More Flare.

Posted: 2008-10-07 21:11
by Zegel
Thats my point. AA is MEANT to take down choppers. .50 is not. (Well, actually yeah I guess it is. But work with me here.)

Fix that.