Canadian4206 wrote:What are you talking about? You are mixing up words, I said all the commander has to do is command. Meaning go into the commander menu and give squads orders. Squad Leaders have to lead there squad to the objectives while setting up rally points along the way.
Yes, this is true and as it should be...
What am
I talking about??? I think you've misunderstood everything I've said.
Canadian4206 wrote:Squad Leader is a full time commitment, and can't be bothered to be side tracked to setup Barriers.
Commanding is a full time commitment, there is only one commander per team.
So when you're squad leader, you can't be bothered to set up bunkers? Can you be bothered to set up MG's? Can you be bothered to set up any kind of asset? I know we're talking about insurgency here but the insurgents don't really have any assests to set up at the moment. I like the idea of setting up road blocks but we seem to be debating weather the commander or squad leader should be setting up assets. This is a silly discussion, this
is the kind of task a Cell Leader will do, not the commander.
Canadian4206 wrote:I have played the Insurgent Commander many times, and its a boring job. Very little to build, rest of the time you are sitting around at a location commanding your side.
If you don't like sitting at a location, commanding your side, don't bother. What do you mean very little to build? The commander doesn't need to build anything, he should be at his hideout.
Canadian4206 wrote:This gives the commander a additional thing to do
Agreed, the commander could do with some additional things to do but all he should really be thinking about is commanding.
Canadian4206 wrote: not to mention how many squads there are. Can you imagine every squad trying to request a barrier? It defeats the purpose of barriers in the first place...blah di blah...If you got Squads all over the map, requesting barriers in different locations. Congrats you blocked one road on one side of the map. The enemy can just take the multiple other options that don't have barriers since they were all used up because every Squad leader in the game had the power to call one.
How would this be any different to the barbed wire that SL's can deploy? If the road blocks are implemented and coded in a similar manner, it would be perfect.
Canadian4206 wrote:Have you commanded in 0.8? Doesn't matter where the commander is, he can be shot at. There are no safe zones.
I've commanded a fair few times in 0.8, admittedly only a couple times for the insurgents. On Basrah, there was a hideout at the mosque where I could happily sit inside in safety. IIRC, there's a dead-zone where coalition forces can't enter the mosque area.
Canadian4206 wrote:0.8 maps are far larger than the previous versions. Expecially Insurgent Maps. You really think that a commander setting up some road blocks is a liability? Compared to what? The commander doing the same thing, except not setting up road blocks.
Yes.
As I've said, road blocks are a nice idea but it simply isn't a task that commanders should need to do. When I'm commanding, i don't want to be running around having to build things all over the place because, as you've pointed out "0.8 maps are far larger than the previous versions".
Think about it logically in real life, can you really imagine a terrorist organisation relying on their leader (eg. Bin Laden) to build road blocks? That's hilarious! He would task his Cell Leaders to do his bidding.