Tirak wrote:Not quite as simple as you'd believe. Johnny said he'd look into it but earlier attempts at this had some bugs.
it would involve adding
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TSWireGuided
ObjectTemplate.target.connectionEffect e_predatorscope
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.connectionEffectOnlyWhenZoomed 1
ObjectTemplate.target.disableGuidanceOnReload 1
rem ---EndComp ---
to the simrads tweak file, then adding
rem ---BeginComp:SeekClosestTargetComp ---
ObjectTemplate.createComponent SeekClosestTargetComp
ObjectTemplate.seek.targetType TTUnique
ObjectTemplate.seek.trackingDelay 0
ObjectTemplate.seek.maxAngleLock 360
ObjectTemplate.seek.maxDistLock 9999
ObjectTemplate.seek.reLockTime 0
rem ---EndComp ---
rem ---BeginComp

efaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 1000
ObjectTemplate.follow.maxPitch 1000
ObjectTemplate.follow.changePitch 1000
ObjectTemplate.follow.changeYaw 1000
ObjectTemplate.follow.minDist 10
rem ---EndComp ---
to the projectile.
Idont see why there would be any bugs at all, the tracking would stop effecting the projectile before impact allowing the projectile to stick to the target.