attachable scopes?

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martov
Posts: 238
Joined: 2008-10-07 19:18

attachable scopes?

Post by martov »

im new to this, my english is bad so i will be as clear as I can.

is possible to make a gun slot for the iron sights and another with the same gun but with the scope (attaching animation if possible)?
also if possible using the 10th slot (I think it is "F", the one you use to switch bullets type on APCs) to make this effect of attaching the scope.

it would be cool to hear "enemy squad at 200º, 200 meters, attach your scopes men!"
if you dont like it for riflemen it would be cool for the officer kit and spec ops.

I would like to know if i am saying ridiculous things due to the engine's nature :P and if you can actualy make animations or if the ones in PR ar taken fom somewere.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: attachable scopes?

Post by Sadist_Cain »

You wouldn't attach a scope in combat, it'd be very inaccurate for ranges above that of Iron Sights

a Scope needs to be Zeroed in to the weapon it's attached to, this is a very sensitive setting and takes a while at a specified shooting range to get it right

Attaching a scope to a waepon in combat would be A.very time consuming and B. VERY innaccurate to the end that it would be pointless
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EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: attachable scopes?

Post by EOD_Security-2252 »

Yeah, that wouldn't be a good idea tactically. Also, it takes a while to get the ironsights off and then stick your scope on. It's not like these things have flat top rails. Also, the soldier would be out there under fire messing around with a screw diver trying to unscrew the ironsights and screw the scope on. And then he's still gotta zero it like Cain said. It would work a bit better with you had a red dot or a reflex scope, but it would still take a while.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: attachable scopes?

Post by Smegburt_funkledink »

Hi Martov, welcome to the forums.
martov wrote:if possible using the 10th slot (I think it is "F", the one you use to switch bullets type on APCs) to make this effect of attaching the scope.
There's no 10th slot mate, The 'F' key is for cycling through your weapons.
martov wrote:I would like to know if i am saying ridiculous things due to the engine's nature :P and if you can actualy make animations or if the ones in PR ar taken fom somewere.
Kind of :p

Nearly all of the animations have been overhauled or completely remade by R-Dev Chuck and a some work from R-Con CP, so yes, new animations are possible but not in the way you'd like.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: attachable scopes?

Post by martov »

ok, i didnt knew the zeroing thing, thanks everyeone
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: attachable scopes?

Post by Priby »

Wait for the G36 and you will have both :mrgreen:
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: attachable scopes?

Post by DeltaFart »

yeah and eod, with the flip down sights they have now, it's hardly worth having those regular Irons :D fli p those down and slide scope on would be possible so no screw driver.
In all honesty I can see it being possible not probable. Mark the area where you mounted your scope last time, twist the screw as much as possible, and maybe it'll be accurate to 100 meters at best. Past that and your hoping praying imploring ect
Matze:O:G:H
Posts: 45
Joined: 2008-09-07 16:59

Re: attachable scopes?

Post by Matze:O:G:H »

can pr use the same spawn system like Sandbox1.0
So u can choose whether u want to use ironsight, aimpoint or ACOG
could be a cool feature :wink:
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: attachable scopes?

Post by ~XHW~Flamestorm »

was already suggested
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: attachable scopes?

Post by Spec »

There IS a 10th slot as far as I know, but it can ONLY be accessed via the F key. (As there is not enough space on the screen or enough number keys - yet the slot could exist and could be used with the "next weapon" key - F)

Still, wouldnt make much sense in combat. Shooting with the ironsights would be more effective.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: attachable scopes?

Post by Smegburt_funkledink »

Spec_Operator wrote:There IS a 10th slot as far as I know, but it can ONLY be accessed via the F key. (As there is not enough space on the screen or enough number keys - yet the slot could exist and could be used with the "next weapon" key - F)
ORLY? :? ??: My bad. So a weapon slot can be assigned to the 10th slot and accessed by pressing 9,F? Awesome! (if true) :p
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
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