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Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 19:06
by random pants
AS it is right now, ammo bags are totally worthless. You can only resupply 1 of anything important with it (dressing, LAT rocket, don't even know about HAT but it's just either 1 or 0) How do you expect us to be an effective squad when our ammo guy can't refill jack?

Now, you can refill all 3 dressings off a bag if your kit has 3 dressings in it(officer, specops, sniper), since each dressing takes less of a tax on the bag compared to you kit having only 1. I've never liked this system. A dressing is a dressing, it shouldn't matter if your kit has more or less, you should be able to get the same amount off a bag(hopefully in the future more than 1.)


Also, If your kit has just one dressing and a smoke and you've used both of them, a fresh ammo bag will just disappear as it attempts to refill both, and you end up with nothing...LAME


Ammo dumps from humvees/vodniks/nanjings are the same way, far too little ammo replenishment. I once dropped a crate out of my vodnik in Muttrah, was holding down a building as grenadier, long story short got shot and was healing up off the crate, used 5-6 dressings and poof! my crate is gone.

With the ammo so scarce now this is just too big of a problem. You know it's bad when SL's (including me) are telling rifleman to go something else with a scope because the ammo bag and grenades are useless.

First suggestion is to make smoke grenades have less of a tax when refilling off ammo bags. I hardly use them now knowing that if I need dressings off a bag, I won't be able to get one if I've used a smoke.

Second suggestion is to simply increase the amount of dressings/rockets you can get off of an ammo bag/dump....especially the dump. CMON, its a FREAKING CRATE OF AMMO. Superior logistics should be rewarded, especially since we can't get ammo off bunkers/firebases. A well-dropped crate of ammo should be able to give real advantages. I'm not saying make it like the ammo crate off of a supply truck, but at least double the amount of supplies you can get off of it.

Don't even bring the word spam into this thread. We're going to war here, don't you think we'd be prepared for that war too? Maybe bring a few extra HAT rockets? You, know, just in case 4 isn't enough?


Third suggestion is, if the DEV's don't want to increase the amount of ammo per bag, increase the number of bags. Give the rifleman three ammo bags instead of one so he can chuck one to his LAT guy for a rocket, one to his medic to refill dressings, and have one to spare for later.

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 19:12
by Rudd
have to agree to an extent, but I'm happy with the vehicle and crate ammo sizes
used 5-6 dressings and poof! my crate is gone.
didn't have a medic in ur squad?

I would say that 3 bags is a bad idea, a happy medium between .8 and .7 would do for me

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 19:13
by Neo_Mapper
agree with everything... One story of my side:

I was in an stryker with 2 other guys. we got by a molotov and started to bleed. We drove to a safe location, threw an ammo box out to get more dressings. all 3 of us used there first dressing and were "resuppling" another one. Suddenly the box disappeared and no one had a field dressing in his hand... WTF!? a freaking supply box doesnt have 3 little field dressings!? this is project reality, isn't it?

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 19:16
by ReadMenace
It's my understanding that a weapons' draw on the ammo bag is derived by it's max capacity. If you can hold only one of something (field dressing), then it's going to take most of the ammo bag to refill it. Now if you can carry a lot of something (rifle magazines), then the ammo bag is capable of reloading lots of them.

-REad

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 19:16
by wooly-back-jack
I was in a squad as Antitank on Quin-ling the other night and had a great time. At first I didn't realise that it would take more than one ammo bag to reload me but we had jeeps so just use the ammo boxes from jeeps.
Many squads have more than one rifleman, (it's the default kit I choose if I am not sure what class to be) and there are plenty of ways to reload easily.
crates
ammo boxes
caches
ammo bag
kill an enemy, pick up his kit and he may just have an ammo bag, I always pick up enemy kits and use their ammo-bags and field dressings.

sorry if that comes across as patronising but I'm just saying I get by just fine.

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 19:23
by Caboosehatesbabies
I heard a player ingame suggest this and wonder if it would be able to be done. This would fix random_pants' complaint while not making the rifleman carry tons of ammo.

Turn of the radius of the ammo bag's resupply and have it be a pickup with the G button.

IE: LAT soldier fires his rocket, Rifleman runs over, takes out his bag, throws it on the ground. Now, it will sit there until someone runs over and hits G over it, picking it up. It will then replenish as much ammo as possible. This will prevent the multibleed that keeps soldeirs from getting any ammo.

The box dropped from the humvees and the crate dropped from the supply trucks are fine. I once got 5 HAT rockets from 1 Support Humvee's box. While it can be a pain that it takes forever to get a bandage from a box, that's to promote the use of a medic in a squad.

However, if possible, I wouldn't mind if weapons were prioritized to receive ammo first.

IE: HAT/AA rocket, LAT rocket, EPIPENS, Magazines for primary weapons, feild dressings, grenades/mines/slams/c4, magazines for pistols/shotguns, smoke grenades, equipment (like grapples).

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 19:33
by Cyrax-Sektor
"Superior logistics should be rewarded,"

Indeed it should, but wouldn't superior logistics rely on a constant supply of ammunition from a logistics source? Logistics - Wikipedia, the free encyclopedia

People will run out of ammo. Vehicles run out of ammo. In the vehicles case, they must return to base to resupply (Command Post). For infantry, you can rely on ammo bags, ammo crates and supply boxes, all can be resupplied at the Command Post back at base.

If you're in a squad and have a source of ammo that's run out, you can RTB (return to base). Drive back to the main, and resupply from the Command Post. If that's not possible (Muttrah, example), rely on other methods of resupply. Transport helicopters like the Huey can drop 1 ammo crate.

I think Project Reality is a teamwork-based modification. Being completely self-reliant is not quite teamwork.

I've managed to take 6 field dressings from 1 ammo box from a Vodnik on Muttrah. It healed me enough to drive to the medic who respawned at our rally to finish the healing, and stop the bleeding.

Maybe a little more ammo from the heavier ammo supplies would be nice.

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:05
by random pants
Dr2B Rudd wrote:have to agree to an extent, but I'm happy with the vehicle and crate ammo sizes



didn't have a medic in ur squad?

I would say that 3 bags is a bad idea, a happy medium between .8 and .7 would do for me

Who cares if I did or didn't its a CRATE OF AMMO

Also, I think 3 bags as they are now would be great. It will 1--actually give you some ammo to carry, and 2-- let you decide how you want to ration it out, (1 bag to your LAT for another rocket, etc..)

Cyrax-Sektor--
"Indeed it should, but wouldn't superior logistics rely on a constant supply of ammunition from a logistics source? Logistics - Wikipedia, the free encyclopedia

People will run out of ammo. Vehicles run out of ammo. In the vehicles case, they must return to base to resupply (Command Post). For infantry, you can rely on ammo bags, ammo crates and supply boxes, all can be resupplied at the Command Post back at base."



You're stating things that are so obvious they don't even need to be stated. "People will run out of ammo...." Yea....we get it Cyrax.....

Did I ever say that crates should have infinite ammo? Do you think I don't know that the command post can resupply the crates?

What I'm saying is that the amount they currently replenish is ridiculously low, especially the ammo bags. I can live if they don't tweak the ammo dump, but the ammo bags are a serious problem, as most people here seem to agree with me.

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:06
by Scot
I personally love not having much ammo, IMO it could be an idea to take out the ammo bag completely, and only resupply from humvees and Supply crates etc as what you carry IRL is what you have. Now I may seem crazy, but I love having 2 mags left! It makes everything WAY more exciting. Also makes Firbases a must aswell as good support from vehicles.

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:10
by random pants
[R-COM]TheScot666 wrote:I personally love not having much ammo, IMO it could be an idea to take out the ammo bag completely, and only resupply from humvees and Supply crates etc as what you carry IRL is what you have. Now I may seem crazy, but I love having 2 mags left! It makes everything WAY more exciting. Also makes Firbases a must aswell as good support from vehicles.







.... :roll:

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:16
by Rudd
[R-COM]TheScot666 wrote:I personally love not having much ammo, IMO it could be an idea to take out the ammo bag completely, and only resupply from humvees and Supply crates etc as what you carry IRL is what you have. Now I may seem crazy, but I love having 2 mags left! It makes everything WAY more exciting. Also makes Firbases a must aswell as good support from vehicles.
crazy mutha plucker :D

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:22
by gazzthompson
[R-COM]TheScot666 wrote:I personally love not having much ammo, IMO it could be an idea to take out the ammo bag completely, and only resupply from humvees and Supply crates etc as what you carry IRL is what you have. Now I may seem crazy, but I love having 2 mags left! It makes everything WAY more exciting. Also makes Firbases a must aswell as good support from vehicles.
though i agree with the 2 mag thing, its really exciting when your down to last mag and/or pistol... but IRL u can share mags , in PR u cant so the ammo bag is good representation of tht

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:26
by Scot
I see what you are saying Gazz, however in that case, 3 ammo bags seems to me quite ridiculous as sharing mags wouldn't mean getting all 8 back again.

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:33
by Cyrax-Sektor
random pants wrote:What I'm saying is that the amount they currently replenish is ridiculously low, especially the ammo bags. I can live if they don't tweak the ammo dump, but the ammo bags are a serious problem, as most people here seem to agree with me.
Not sure if this is possible, but maybe if the amount of ammo it takes to resupply the ammo bag increased, more ammo could be taken from it without it resupplying itself like in .75.

But I don't know if the developers want more ammo in one bag. Just putting it out there. :)

Code: Select all

ObjectTemplate.sharedStorageSize 200 <- how much ammo is given in one bag?

Code: Select all

ObjectTemplate.ammo.reloadTime 2.0 <- how long it takes to reload a bag? Increase to have more ammo, but not resupply itself. :) 

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:34
by random pants
What's ridiculous to me is the fact that you are actually running low on magazines for your rifle.

Some of the kits in game are based around the fact that they need extra ammo to be effective. A LAT is nothing without an ammo source. AA and HAT also really need an ammo source to be truly effective.




I'm restating that they need to be tweaked (either more ammo or more bags), and that things like smoke grenades need to tax the bags less so they don't suck up ammo for the things that really matter (rockets, dressings)

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:36
by Salah ad Din
Randompants, according to the files, an ammo bag has 200 sharedammo points, a box has 400 and a crate 1000.

Doubling the box output would almost make it like a crate. Not good.

EDIT: Duh, note to self: always refresh before posting

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:39
by random pants
If that information is correct, doesn't that just prove my point then?

An ammo bag has basically nothing....A BOX has double that(still very little), and a CRATE double that....it should be like

ammo bag-400
box-1100
crate-2600

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:46
by Scot
Why? As I explained earlier, if you are in the streets, you won't magically find extra magazines lieing around. As Gazz said, if you are running low, then you will share them out, which in game isn't possible, however to compensate this, you have the ammo bag. This is just to simulate sharing out mags, or at least that's how I would say it is. Also IIRC rockets can't be re-armed from Ammo bags.

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:53
by hiberNative
yesterdag i shot a light AT round and asked for an ammo bag. i proned next to it and when it disappeared, i didn't even have another AT round.
such bullshit. nothing to do with game balance or reality, it's just plain annoying.

Re: Ammo bags/dumps need serious tweaking

Posted: 2008-10-08 20:54
by random pants
[R-COM]TheScot666 wrote:Why? As I explained earlier, if you are in the streets, you won't magically find extra magazines lieing around. As Gazz said, if you are running low, then you will share them out, which in game isn't possible, however to compensate this, you have the ammo bag. This is just to simulate sharing out mags, or at least that's how I would say it is. Also IIRC rockets can't be re-armed from Ammo bags.


The ammo bag isn't simulating sharing supplies, it's a bag FULL OF AMMO. Extra ammo that only the rifleman carries because half of his job is to make sure his squad is resupplied. Where do you get this idea that the bag is just a simulation of sharing magazines, that doesn't even make sense. The fact that you can get EXTRA things off of it proves it.