Prioritizing weapons during resupply?
Posted: 2008-10-09 23:12
I failed. Let this thread die.
This is the same thing. Only he said it first. And he has an idea of how to work it.
Godamnit.. I feel like a damn troll...
I'm going to go ahead and not suggest from now on.
Say you have a LAT kit, and you have used up several of your mags, your smokes, your dressing and your rocket. Your squad member drops a ammo bag for you to get your rocket back. Your mags and smokes come back, but no rocket. As useful as 5.56 rounds are, they just can't take down that Vodnik that is pummeling your position with .50.
The problem with the current system is that it treats all weapons slots equally, and reloads them all at the same time.
My suggestion is a system that prioritizes weapon slots. If two people are within the appropriate radius of the ammo bag, the bag looks at all of the possible slots to fill with ammo, and does one at a time. Mr HAT gets first dibs, then AA, LAT, Epipens, AR, etc.
I don't know what is possible with the BF2 engine as far as ammo goes, so forgive me if this is hard-coded.
I looked in the already suggested suggestions thread, and didn't find anything related to this. I do apologize if this has already been suggested.
This is the same thing. Only he said it first. And he has an idea of how to work it.
Godamnit.. I feel like a damn troll...
I'm going to go ahead and not suggest from now on.
Say you have a LAT kit, and you have used up several of your mags, your smokes, your dressing and your rocket. Your squad member drops a ammo bag for you to get your rocket back. Your mags and smokes come back, but no rocket. As useful as 5.56 rounds are, they just can't take down that Vodnik that is pummeling your position with .50.
The problem with the current system is that it treats all weapons slots equally, and reloads them all at the same time.
My suggestion is a system that prioritizes weapon slots. If two people are within the appropriate radius of the ammo bag, the bag looks at all of the possible slots to fill with ammo, and does one at a time. Mr HAT gets first dibs, then AA, LAT, Epipens, AR, etc.
I don't know what is possible with the BF2 engine as far as ammo goes, so forgive me if this is hard-coded.
I looked in the already suggested suggestions thread, and didn't find anything related to this. I do apologize if this has already been suggested.