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[?] How hard would it be to audit a map?

Posted: 2008-10-10 04:22
by DavidP
Specifically i want to Edit Muttrah to have the Insurgents team instead of Mec in .8 SP. Also I would want to remove/add/change certain things from the Map. Like Spawn points, Cap points, and caches.

Re: Question. How hard would it be to audit a map?

Posted: 2008-10-10 04:37
by Rhino
https://www.realitymod.com/forum/f189-m ... audit.html

if you follow my tut step by step not too hard thou dunno what else you would need to do to get it working with SP and also its slightly out of date.

Re: Question. How hard would it be to audit a map?

Posted: 2008-10-10 04:40
by DavidP
Thx. But also another question. Can I make my own kit loadouts for both armies aswell?

Re: Question. How hard would it be to audit a map?

Posted: 2008-10-10 04:46
by Rhino
as in selection kits? ye if you really wanted to i dont see any reason why not, you can have them all sniper in vbf2 :p

only thing is there may be a issue with python.

Re: Question. How hard would it be to audit a map?

Posted: 2008-10-10 05:10
by DavidP
No I mean in weapons. I would like to have Insurgents all using AK's.