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A big list I made at work

Posted: 2008-10-10 22:34
by Erichhartmann
Ok guys I was at work the other day. A boring day and I came up with a list of things that could be made for future release's. They are just suggestions. I'm only going to get technical on a few and I've been reading on some that are not possible. so I'm sorry if I put one or two in.

(Alot of this has been said but I'm going to put it in anyways sorry)
  • Accuracy- I have mixed emotions on this issue.
  • CQC- I feel that Close quater combat is just sraying someone in front of you hoping to hit the other person.
  • Squad leader has a Grenade Launcher- I remember seeing someone post saying SL have GL.
  • More Sprint- Everyone know's why
  • Make jump take away less of stam- Again if possible but I don't think it is.
  • Lower animation time for AR's- I find that there is no point of getting out of the deployed mode you have a better chance of living.
  • New models for static MG's- Model looks good but it could look better with new the sights or just a new model itself.
  • New weapon models replacing the BF2V ones- Time for a change :)
  • Blood- Don't know if possible.
  • Reduce fall dmg- I hate falling and bleeding out.
  • Faster jog speed- if sprint isn't going to be updated atleast let us jog faster
  • TEXTURE UPDATE- Ok We all know BF2 is going on 3 years old. I love the graphics but I find that it would be nice get hi-res guns and maybe a hi-res sky. Certrain maps I believe is K desert I find that the sky doesn't go with the terrian it almost looks the same. I see how the clouds look like pixels and less like clounds. I just want eye candy. (I'm all about good looks in games) if anything at least the guns. When we have these detailed animations now it would go great with guns that have detail.
  • Motion blur- (I'm not sure if this is possible)
  • Night maps- FH2 has some. :)
  • Tear gas- Just a thought.
  • Spawn time always the same except for TK's- Its gets old if your getting owned by spawn camping on a FB and spawn time is longer and longer.
  • Marksmen should able to hold breath too- I don't see why not.
  • Take away colaborator- Reason below.
  • Possible make static civi's- Make civi's hidden in buildings where a US soldier could restrain him for intel. But make the civi just a body if bot is not possible, Or make it so maps are hidden in the buildings where they have intel on Caches.
  • Insurgents can go to a static Medic to heal- This one I thought was strange myself.

Re: A big list I made at work

Posted: 2008-10-10 23:08
by Smegburt_funkledink
Hi and welcome to the forums.

My responses are in red
Erichhartmann wrote:
  • Accuracy- I have mixed emotions on this issue.
    Me too.
  • CQC- I feel that Close quater combat is just sraying someone in front of you hoping to hit the other person.
    Link> https://www.realitymod.com/forum/f196-p ... tions.html
  • Squad leader has a Grenade Launcher- I remember seeing someone post saying SL have GL.
    Insurgent Cell Leaders do
  • More Sprint- Everyone know's why
    Maybe a tad, there's been enough threads discussing this though. Link>https://www.realitymod.com/forum/f257-v ... dback.html
  • Make jump take away less of stam- Again if possible but I don't think it is.
    Agreed, maybe loose 1/4-1/3 instead of 1/2, maybe.
  • Lower animation time for AR's- I find that there is no point of getting out of the deployed mode you have a better chance of living.
    Being deployed is the most efficient way of using them, I have mixed feelings on this but I kinda like how it is. https://www.realitymod.com/forum/f256-v ... tions.html
  • New models for static MG's- Model looks good but it could look better with new the sights or just a new model itself.
    I think they're awesome!
  • New weapon models replacing the BF2V ones- Time for a change :)
    In the works, eg. [R-Con]TheFist is making a new AK, The Devs do what they can, patience my friend.
  • Blood- Don't know if possible.
    Was in game before, it's been taken out for good reasons, this thread will explain> https://www.realitymod.com/forum/f18-pr ... blood.html
  • Reduce fall dmg- I hate falling and bleeding out.
    Me too
  • Faster jog speed- if sprint isn't going to be updated atleast let us jog faster
    It's fast enough TBH, I'd just like to be able to recover my stamina slightly faster, again, there's loads of threads discussing this.
  • TEXTURE UPDATE- Ok We all know BF2 is going on 3 years old. I love the graphics but I find that it would be nice get hi-res guns and maybe a hi-res sky. Certrain maps I believe is K desert I find that the sky doesn't go with the terrian it almost looks the same. I see how the clouds look like pixels and less like clounds. I just want eye candy. (I'm all about good looks in games) if anything at least the guns. When we have these detailed animations now it would go great with guns that have detail.
    Looks good to me, some maps are massive remember and yeah, this is an old engine.
  • Motion blur- (I'm not sure if this is possible)
    I highly doubt it
  • Night maps- FH2 has some. :)
    Has been in game before with undesirable effects such as glowing characters and the lack of heat vision for vehicles. Maybe in time after lots of work has been done on lighting effects etc...
  • Tear gas- Just a thought.
    Meh.
  • Spawn time always the same except for TK's- Its gets old if your getting owned by spawn camping on a FB and spawn time is longer and longer.
    I like it as it is
  • Marksmen should able to hold breath too- I don't see why not.
    The breath thing doesn't actually do anything other than give you a sound that tells you 8 seconds have passed for minimum deviation
  • Take away colaborator- Reason below.
    Nope, see below
  • Possible make static civi's- Make civi's hidden in buildings where a US soldier could restrain him for intel. But make the civi just a body if bot is not possible, Or make it so maps are hidden in the buildings where they have intel on Caches.
    Static civi's that can be arrested, bleh, nope. Bots have been suggested many times too. https://www.realitymod.com/forum/f18-pr ... layer.html
  • Insurgents can go to a static Medic to heal- This one I thought was strange myself.
    Wut? Lol
Take heed of the *** thread, although not many of these things are on the list. https://www.realitymod.com/forum/f18-pr ... tions.html Also, remember to use the search function, I've just done that for you cuz I'm a nice guy. ;)

And yes, I said *** thread.

Re: A big list I made at work

Posted: 2008-10-10 23:09
by Celestial1
Erichhartmann wrote:
  • Squad leader has a Grenade Launcher- I remember seeing someone post saying SL have GL. Resuggestion.
  • Make jump take away less of stam- Again if possible but I don't think it is. Resuggestion, and it IS possible.
  • Lower animation time for AR's- I find that there is no point of getting out of the deployed mode you have a better chance of living. An overlooked issue in deploy animations for both the Normal and undeployed mode; it has been brought to Chuc's attention, and I'm sure he's got a plan of it.
  • New models for static MG's- Model looks good but it could look better with new the sights or just a new model itself. Static MGs? The .50cals or the Wall-mounted? As for .50s, they are a model from another mod, and require a new model (a bit of time, to do something like that), and for the wall-mounted MGs they are a good placeholder and are relatively detailed; I'm sure something will eventually be done about the off-center sights.
  • New weapon models replacing the BF2V ones- Time for a change :) A lot of work which is already being done... But if the BF2V standard is a decent representation, then it will oft be let alone until the time comes along for it to get it's makeover, depending on DEV/CON time and projects.
  • Blood- Don't know if possible. For the 'pink mist' depicted by a large spurt of blood exiting along with the bullet, it IS possible, but unrealistic. The blood would seep through your clothes, slowly, and it isn't possible to make the blood only appear in certain areas of being shot.
  • Reduce fall dmg- I hate falling and bleeding out. I believe this has been brought to the DEVs attention. Unknown as to whether anything is being done, or if it will remain. Keep your eyes out for dev journals, and well, v0.85
  • Faster jog speed- if sprint isn't going to be updated atleast let us jog faster Currently, in PR, when you hold the W key you are jogging, near running speed; When you hit shift, you run at olympic-esque speeds, in relation to the enormity of maps versus your character. In a pure gameplay aspect- the aim isn't to just let you run around maniacally for hours on end, or run short bursts with unheard of speeds.
  • TEXTURE UPDATE- Ok We all know BF2 is going on 3 years old. I love the graphics but I find that it would be nice get hi-res guns and maybe a hi-res sky. Certrain maps I believe is K desert I find that the sky doesn't go with the terrian it almost looks the same. I see how the clouds look like pixels and less like clounds. I just want eye candy. (I'm all about good looks in games) if anything at least the guns. When we have these detailed animations now it would go great with guns that have detail. Many guns and statics have been remade or made from scratch already, and you cannot just simply toss in a bunch of 'hi-res' models. It is not a simple method of deciding a graphics concept and putting it in motion, to change the overall graphics farther than currently alloted would likely be against the modding license agreements and/or nearing impossible to do with this engine.
  • Motion blur- (I'm not sure if this is possible) Not possible, at least in a useful or proper function. Not really necessary to gameplay either.
  • Night maps- FH2 has some. :) FH2 and PR are not the same mod. Perhaps it will happen, perhaps it will not. Mappers will decide what kind of map they want and the DEVs will judge it for it's quality and gameplay. If the nightmap sucks, it sucks and won't be put in. If it's great, then there would likely be some consideration.
  • Tear gas- Just a thought. IIRC, tear gas is not the most abundant wartime weapon. Used a lot in riots and police/SWAT raids etc, but I doubt that it would be used too much in a war situation.
  • Spawn time always the same except for TK's- Its gets old if your getting owned by spawn camping on a FB and spawn time is longer and longer. learn to stop spawning on that Firebase then, sorry.
  • Marksmen should able to hold breath too- I don't see why not. Certain marksman weapons have a second firing mode (MEC, BRIT, both have single and automatic fire modes). Because of this, those weapons could not have a 'breath', and would have a 'disadvantage' to those that do have the breath
  • Take away colaborator- Reason below.
  • Possible make static civi's- Make civi's hidden in buildings where a US soldier could restrain him for intel. But make the civi just a body if bot is not possible, Or make it so maps are hidden in the buildings where they have intel on Caches. An unmoving, instantly arrestable civi? No way, that's not realistic for them to just stand in a corner and wait to be arrested. They cannot be made into bots either, as the bots would have to be coded to chose a specific kit, follow certain patterns, and react to coalition soldiers appropriately. Bots apparently can NOT be made to choose a specific kit, nor can these patterns be easily coded.
  • Insurgents can go to a static Medic to heal- This one I thought was strange myself. The DEVs have been barraged that the insurgents do not have any way to really 'heal' past a bunch of field dressings. I'm sure they're thinking of a solution or a way around it.
Most of these are resuggestions. The resuggestions/hardcoded ones are marked above, with reason in red.

The others are mostly half-ambiguous suggestions.

Re: A big list I made at work

Posted: 2008-10-10 23:14
by Dude388
Erichhartmann wrote:[*]Accuracy- I have mixed emotions on this issue.

Accuracy is good for now, the DEV's said they are working on it



[*]CQC- I feel that Close quater combat is just sraying someone in front of you hoping to hit the other person.


DEV's sadi they will be working on moer maps with this focus



[*]Squad leader has a Grenade Launcher- I remember seeing someone post saying SL have GL.


This would make the Grenadier kit less needed, and everyoneould make a squad just to get it. Still not a bad idea, if it was properly implemented



[*]More Sprint- Everyone know's why


Agreed



[*]Make jump take away less of stam- Again if possible but I don't think it is.


Touchy subject, needs to be carefully assesed



[*]Lower animation time for AR's- I find that there is no point of getting out of the deployed mode you have a better chance of living.


The animation they have is fine, accuratly depicts the complex nature of the weapon



[*]New models for static MG's- Model looks good but it could look better with new the sights or just a new model itself.


Agreeded, but let the DEV's do it when they have time.



[*]New weapon models replacing the BF2V ones- Time for a change :)


Same as above



[*]Blood- Don't know if possible.


Was used in an earlier version, caused crashes and lagg



[*]Reduce fall dmg- I hate falling and bleeding out.


Agreed, but to a degree



[*]Faster jog speed- if sprint isn't going to be updated atleast let us jog faster


Sprint speed is fine



[*]TEXTURE UPDATE- Ok We all know BF2 is going on 3 years old. I love the graphics but I find that it would be nice get hi-res guns and maybe a hi-res sky. Certrain maps I believe is K desert I find that the sky doesn't go with the terrian it almost looks the same. I see how the clouds look like pixels and less like clounds. I just want eye candy. (I'm all about good looks in games) if anything at least the guns. When we have these detailed animations now it would go great with guns that have detail.


Will be done...in due time. Paitence is a virtue



[*]Motion blur- (I'm not sure if this is possible)


Could be col, just needs a lot of work



[*]Night maps- FH2 has some. :)


Coming soon (according to DEV's)



[*]Tear gas- Just a thought.


Maybe



[*]Spawn time always the same except for TK's- Its gets old if your getting owned by spawn camping on a FB and spawn time is longer and longer.


Doesn't need to be changed



[*]Marksmen should able to hold breath too- I don't see why not.


Not really needed



[*]Take away colaborator- Reason below.


Nope



[*]Possible make static civi's- Make civi's hidden in buildings where a US soldier could restrain him for intel. But make the civi just a body if bot is not possible, Or make it so maps are hidden in the buildings where they have intel on Caches.


Would unbalance game



[*]Insurgents can go to a static Medic to heal- This one I thought was strange myself.


Agreed



[/LIST]
Will get in-depth after dinner ;)

Re: A big list I made at work

Posted: 2008-10-10 23:18
by Solid Knight
MG Recoil/Animations: Why does every weapon go up and stay up? A lot of weapons have a lot of recoil but not a lot of muzzle climb in real life. I've shot a lot of weapons on full auto from AKs to MG42s and just about every weapon has manageable recoil. I really don't see what the obsession is with having guns point to the sky. This makes automatic rifleman useless on certain terrain where they're not able to fire prone or deployed. This is especially true with the PKM. The PKM may have a lot of recoil but the PKM is also one heavy weapon which makes it managable. Gravity takes care of the muzzle climb in most of these weapons. You'd have to be a retard to shoot and end up looking at the sky. It's something you'd have to do on purpose. You should make the guns bounce but return back to the original position or somewhere near it.

Re: A big list I made at work

Posted: 2008-10-10 23:28
by Smegburt_funkledink
Solid Knight wrote:MG Recoil/Animations: Why does every weapon go up and stay up? A lot of weapons have a lot of recoil but not a lot of muzzle climb in real life. I've shot a lot of weapons on full auto from AKs to MG42s and just about every weapon has manageable recoil. I really don't see what the obsession is with having guns point to the sky. This makes automatic rifleman useless on certain terrain where they're not able to fire prone or deployed. This is especially true with the PKM. The PKM may have a lot of recoil but the PKM is also one heavy weapon which makes it managable. Gravity takes care of the muzzle climb in most of these weapons. You'd have to be a retard to shoot and end up looking at the sky. It's something you'd have to do on purpose. You should make the guns bounce but return back to the original position or somewhere near it.
All you have to do is move your mouse down whilst shooting, what does that have to do with this thread?

Re: A big list I made at work

Posted: 2008-10-10 23:29
by Erichhartmann
I'm really looking into getting work done myself to the bf2 engine I have only xp in MOHAA and COD and CSS. I'm might do some experiements with skinning some guns and getting back into modeling.

I love the feed back :)

Re: A big list I made at work

Posted: 2008-10-11 06:40
by TF6049
Heck yes. We need a night version on .5 Basrah. IR vision, rangers, and cobras EFF-TEE-DUBYAH. :m1helmet: