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[Help!] Muzzel thingy

Posted: 2008-10-11 13:20
by Tomato-Rifle
How do you guys do the holes in the end of the muzzle, i am working on a famas but i dont know how to do it.


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btw can anyone find nice pictures of the iron sights?

thanks

Re: [Help!] Muzzel thingy

Posted: 2008-10-11 13:55
by -CJ-
hey, great update dude !! For the iron sight, I only found one pic, don't know if it will help you.
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Re: [Help!] Muzzel thingy

Posted: 2008-10-11 14:08
by Tomato-Rifle
Thanks, woah the iron sights on the famas are complicated lol :O .

But i will give it a try

Re: [Help!] Muzzel thingy

Posted: 2008-10-11 14:13
by motherdear
it seems like a boolean would be the way to go on the muzzle thingy. it can complicate the model alot since it makes some weird edges (sometimes) but it's the easiest way to get uniform holes the 4 places it needs the holes. just make the shape of the holes you need and then use the boolean tool (which i guess you are familiar with)

Re: [Help!] Muzzel thingy

Posted: 2008-10-11 14:30
by Tomato-Rifle
never used the boolean tool :/

Re: [Help!] Muzzel thingy

Posted: 2008-10-11 14:53
by motherdear
you make a model of the hole you want and then put it so that it sits where the hole is supposed to be. then you go into compound objects (in the same sublist as the create function) and apply this to your hole model. when you have done this choose the the subtract (B-A A being the holes model and B being the Famas itself) and then pick operand B.

(remember to save the holes model since you may need it again to make the holes again)

i hope this makes sense and if not just google it and there should be lots of tuts showing it.

Re: [Help!] Muzzel thingy

Posted: 2008-10-11 14:54
by Tomato-Rifle
Thank you very much!


it worked!

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Re: [Help!] Muzzel thingy

Posted: 2008-10-11 16:42
by Tomato-Rifle
Almost finished ! :D

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the butt stock and top sections look flat in the render, but they arent :)