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Jabal Q...

Posted: 2008-10-12 10:01
by Outlawz7
[R-DEV]fuzzhead wrote:I completely re-designed jabal (deleted just about every static and started from scratch...

its just about done but it needs lightmaps and new ground textures...

not gonna make it for the patch but should be in v0.8...
This is from March 10th.
So what happened? :confused:

Re: Jabal Q...

Posted: 2008-10-12 10:40
by Scot
Oooh exciting! Dam facing right way now?

Re: Jabal Q...

Posted: 2008-10-12 12:15
by Rhino
Outlawz wrote:This is from March 10th.
So what happened? :confused:
not a lot :p

Re: Jabal Q...

Posted: 2008-10-12 12:30
by hall0
So will we see this re-designed map in a future pr version or is this idea already dead?

Re: Jabal Q...

Posted: 2008-10-12 12:36
by Farks
pix or it didnt happen!

Re: Jabal Q...

Posted: 2008-10-12 12:45
by Smegburt_funkledink
[R-COM]TheScot666 wrote:Oooh exciting! Dam facing right way now?
Even if this was done, half of the ladscape would need altering to make it feasible for a dam to be there.

Re: Jabal Q...

Posted: 2008-10-12 12:51
by Scot
Oooh no dam?


:p

Re: Jabal Q...

Posted: 2008-10-12 12:59
by hall0
Maybe a big bridge? But than we would need a street :29_slaps:

Re: Jabal Q...

Posted: 2008-10-12 13:25
by Saobh
Well the funny thing is even if the Dam ever worked the water would just overflow through the West beach road so ...

Re: Jabal Q...

Posted: 2008-10-12 13:58
by Spec
Doh, ppl, That is a special forces dam destruction and aircraft-carrier-paradrop testing area. As such, it is an important target of course, thats why they are fighting there.

Re: Jabal Q...

Posted: 2008-10-12 14:28
by Smegburt_funkledink
[R-MOD]Saobh wrote:Well the funny thing is even if the Dam ever worked the water would just overflow through the West beach road so ...
So... Howabout Jabal V2???

Image :lol:

No disrespect meant towards Ali-tom.

Re: Jabal Q...

Posted: 2008-10-12 14:50
by ice_killer
nice :)

Re: Jabal Q...

Posted: 2008-10-12 14:54
by marcoelnk
interesting but unrealistic cause the dam would be useless if the water can simply flow around the "island" would require some huge changes (roads , statics etc)

Re: Jabal Q...

Posted: 2008-10-12 15:06
by wooly-back-jack
I bloody love Jabal, please don't change too much!

Re: Jabal Q...

Posted: 2008-10-12 15:53
by Rangu
Actually Smeg, not a bad idea!

Re: Jabal Q...

Posted: 2008-10-12 15:57
by Psyko
imo people just got used to the map's movement patters. but the truth of the matter is...

i hate to say it...

Jabal is unrealistic in allmost every possible way xD

Re: Jabal Q...

Posted: 2008-10-12 17:01
by Sadist_Cain
Sgt.Smeg wrote:So... Howabout Jabal V2???

Image :lol:

No disrespect meant towards Ali-tom.
I like a lot, gimme lotsa boats

(Could be a reason for a new boat :D oh please oh please!)

Re: Jabal Q...

Posted: 2008-10-12 17:10
by space
Everyone mentions that the dams position is unrealistic on Jabal - and obviously it is - but imo it is still one of the most fun maps in PR, and Ive took part in some really great battles on this map. Personally Id be very sorry to see it go - I never get bored of it.

Re: Jabal Q...

Posted: 2008-10-12 17:18
by Psyko
lol then make it look like the territory is run by Peons using the battle discription :P

Re: Jabal Q...

Posted: 2008-10-12 17:26
by Harrod200
Jabal's always been a fun map to play on both sides. I do like the idea of a mostly flooded map centring around a dam though.

MEC main (<-> Village) <-> Dam West <-> Dam East (<-> Town) <-> USMC Main

APCs, Trans. helis, jeeps, maybe just one attack helo each.

Pretty symettrical map really, both in design and loudouts.