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"Confirmed/negative hit" for LTMs
Posted: 2008-10-12 20:25
by Dude388
Not even sure it possible, most might not even care if it's added. But here it goes anyways.
There has been many a time where I've bee in a Gunship or heavy bomber and I've received "LASING TARGET" radio request from a teammate (NOT in my squad) and I respond with the "ON THE WAY" response. So I make it to the marked location and fire off a LTM, and pull out to move to another target....only to have the request be repeated and told the shot was a miss over the TEAMCHAT, which is hard enough to see when your trying to focus on the skies.
My suggestion is that the GLTD view (with the context sensitive COMMO-ROSE) would also have a "CONFIRMED HIT" and "NEGATIVE HIT"(needs work I know

). This would allow us to focus on survival in the skies and targets, while only having to listen for an audio confirmation on our shot.
Like I said it's not crucial to gameplay, but it could be an interesting addition and add a tiny bit of realism.
*EDIT*
AREM117 was nice enough to create some .OGG files with "TARGET UP" and "TARGET DOWN" commo-rose options. Here's the link to the files (they are in the .ogg format so you may need a .ogg player for it, try FOOBAR2000). Let me know if the link is broke.
https://www.realitymod.com/forum/attachments/f18-pr-suggestions/2275d1223867893-just-small-suggestion-upand-down.zip
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-12 20:45
by xatu miller
seems like a good idea.
I agree it would be nice to have this ingame
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-12 20:52
by Priby
yep, like it
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-12 20:56
by victor_phx
That would be very helpful.
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-12 21:23
by Gore
Good suggestion.
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-12 23:36
by Dude388
Well it's goof to see that people like the idea. But do you think the method I used to incorporate it is plausible? If not, lets hear your idea's too.
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-12 23:43
by Harrod200
Seems a sound idea and method. There's a fair chance the person who laseed the target will still haave his designator out and trained on the target, so it's an easy move to T-up/down to confirm to the pilot that the target is down. There aren't too many times where different targets are being lased for multiple attack craft at once, so not too much problem with contradicting orders from simultaneous attacks.
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 01:37
by carld2002
I really would like that
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 02:17
by charliegrs
it gets my vote
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 02:22
by random pants
Agreed, a great suggestion.
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 02:24
by waldo_ii
I love this idea. Simple, easy to implement ("Lasing Target" and "Need Extraction" are broadcasted to everyone on the team), the hardest part is getting someone to voice act.
Instead of having two buttons, one for "Confirmed Hit" and the other for "Negative hit," we can use one button "Confirmed Hit/Negative Hit," where, like Sandbags/Razorwire, right click is negative, left click is positive.
I hope this is implemented. Great idea!
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 02:47
by Spuz36
This is a good idea not only for bombs, but other things like support gunners who can't see long range with a spotter, or stuff like that.
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 03:06
by Sadist_Cain
me like
*Stamp of Approval*
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 03:19
by AREM117
I loved this suggestion so much that I made this. [ATTACH]2275[/ATTACH]
This Zip contains 2 sounds that i have created for the comm rose.

Edit: They are Ogg files by the way, so they should be ready to go in game.
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 05:04
by victor_phx
AREM117 wrote:I loved this suggestion so much that I made this. [ATTACH]2275[/ATTACH]
This Zip contains 2 sounds that i have created for the comm rose.

Edit: They are Ogg files by the way, so they should be ready to go in game.
OMG
This is great! Perfect voice acting.
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 05:49
by Durandal
Yes
re: "Confirmed/negative hit" for LGMs
Posted: 2008-10-13 14:12
by Dude388
Wow I really didn't think this idea would be such a hit!
P.S. To AREM117:
Those are some awesome Commo rose audio's, so good i'm adding them to the main post
Re: "Confirmed/negative hit" for LTMs
Posted: 2008-10-13 15:13
by KP
Renamed thread. Please keep titles descriptive.

Re: "Confirmed/negative hit" for LTMs
Posted: 2008-10-13 16:08
by Spec
Languages? Just wondering... Since now there has been an arabic and chinese equivalent for every english commo-rose sound.
Re: "Confirmed/negative hit" for LTMs
Posted: 2008-10-13 18:34
by charliegrs
Spec_Operator wrote:Languages? Just wondering... Since now there has been an arabic and chinese equivalent for every english commo-rose sound.
it shouldnt be hard at all to find people who know those languages and are willing to record themselves. this mod has players from all over.
ps: dont forget a british accent version!