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Gamemodes

Posted: 2008-10-13 19:33
by AREM117
I love the idea of extraction mode by nk87. Here are some of my ideas.

Firefight Mode
Close Quarters Combat
Urban or Jungle Setting
No Tickets
No Respawns
No vehicles
EDIT: This is an elimination mode. Medics wil be required to win.

Hold the Line Mode
Muttrah Type Maps
5-8 Capture Points
Team A must get all points or they loose.
Team B must hold the line until time runs out.
When last flag is left Team B gets no respawns.
No Asset Respawn exept Transport Choppers and Boats
No Tickets
Points cannot be taken back.
Team B gets frequent (every 10 min) artillery support. But artillery can be destroyed. Should be near 3rd Point like Field Artillery Base.

Team A USA/GB
Carrier Based
4(Unlimited) Transport Choppers
4 Attack Choppers/VTOL Planes
8 APCs
2(Unlimited) Boats

Team B MEC/China
Cannot set up FOBs but they have 4 preset ones.
6 Tanks
8 Heavy APCs
10 APCs
5 AAVs
EDIT: This mode is much like the counter-attack mode but the assets wont respawn so they must be used more carefuly/realisticly.

New and Improved Extraction Mode

VIP Mode
SUV must get from Point A to Point E in order. they can skip one Point between B and D to randomize gameplay.
Team B Does not get HAT kit.
Humvees/Technicals
Little Bird

SpecOps Mode
Team B must protect 2 of 3 Stationary Assets from being destroyed.
Specops Must Servive.
Specops must set JDAM becon on Asset and get out in 60 second or he gets killed by JDAM.
JDAM is only called in if the becon is on the target.
APCs
DPVs/FAVs
Little Bird

Pilot Mode
Team A must evac downed pilot. They have a certain time before he bleeds to death. Team A gets Medic Heuy with 3 seats(1 for pilot medic and evac pilot)
Team B must find and secure(knife) pilot to win.
If Pilot dies its a draw.
Humvees/Vodniks
Blackhawk
Little Bird
EDIT: I also join too late to play extraction mode and would love to play it.

Supply Lines/Convoy Mode
Team A must get convoy of supplies to an objective point. Once they get 6 supply boxes there they win. Only get 2 Supply trucks with no respawns. Team A must return to CP for refill on boxes.

Team A Assets
3 Humvees
2(No Respawn) Supply Trucks
1 APC

Team B Attets
6 Vodniks
2 Weak APCs(BRDMs)

Re: Gamemodes

Posted: 2008-10-13 22:00
by Dude388
AREM117 wrote:I love the idea of extraction mode by nk87. Here are some of my ideas.

Firefight Mode
Close Quarters Combat
Urban or Jungle Setting
No Tickets
No Respawns
No vehicles

Just for clarification, this would be a one spawn only? Or as many as you want?

Hold the Line Mode
Muttrah Type Maps
5-8 Capture Points
Team A must get all points or they loose.
Team B must hold the line until time runs out.
When last flag is left Team B gets no respawns.
No Asset Respawn exept Transport Choppers and Boats
No Tickets
Points cannot be taken back.
Team B gets frequent (every 10 min) artillery support. But artillery can be destroyed. Should be near 3rd Point like Field Artillery Base.

Team A USA/GB
Carrier Based
4(Unlimited) Transport Choppers
4 Attack Choppers/VTOL Planes
8 APCs
2(Unlimited) Boats

Team B MEC/China
Cannot set up FOBs but they have 4 preset ones.
6 Tanks
8 Heavy APCs
10 APCs
5 AAVs

COULD be a really good gamemode if tweaked correctly. But isn't this basically the COUNTER-ATTACK gamemode...without the counter-attack?

New and Improved Extraction Mode

VIP Mode
SUV must get from Point A to Point E in order. they can skip one Point between B and D to randomize gameplay.
Team B Does not get HAT kit.
Humvees/Technicals
Little Bird

SpecOps Mode
Team B must protect 2 of 3 Stationary Assets from being destroyed.
Specops Must Servive.
Specops must set JDAM becon on Asset and get out in 60 second or he gets killed by JDAM.
JDAM is only called in if the becon is on the target.
APCs
DPVs/FAVs
Little Bird

Pilot Mode
Team A must evac downed pilot. They have a certain time before he bleeds to death. Team A gets Medic Heuy with 3 seats(1 for pilot medic and evac pilot)
Team B must find and secure(knife) pilot to win.
If Pilot dies its a draw.
Humvees/Vodniks
Blackhawk
Little Bird

I unfortunatly joined the PR communitity too late to experience the original VIP mode :gloomy: . So i'd love to see any of these modes.

EDIT: Forgot One more.

Supply Lines/Convoy Mode
Team A must get convoy of supplies to an objective point. Once they get 6 supply boxes there they win. Only get 2 Supply trucks with no respawns. Team A must return to CP for refill on boxes.

Team A Assets
3 Humvees
2(No Respawn) Supply Trucks
1 APC

Team B Attets
6 Vodniks
2 Weak APCs(BRDMs)

This seems like C&C...with a little less work needed to win. But I still like it!
All in all good ideas, my thoughts are in red

Re: Gamemodes

Posted: 2008-10-13 23:01
by M4sherman
Or a modified supply truck that only carries on box for the last game mode

Re: Gamemodes

Posted: 2008-10-13 23:16
by Teek
Scenario mode will make all of this possible in the same round.

Re: Gamemodes

Posted: 2008-10-14 00:22
by EOD_Security-2252
Yeah, scenario will probably cover this; however, I like the pilot idea, except instead of having the Pilot bleeding out, just make it so that he must escape, and the enemy has large military checkpoints at each of the roads that Team 1 would have to take to save the Pilot. Basically simulating a pilot crashing in a hostile country, so the pilot has to use E&E techniques while Team 1 attempts to save him.