Flag Capture by Setting Radios
Posted: 2008-10-14 12:55
This suggestion is combination of these previously presented suggestions:
https://www.realitymod.com/forum/f18-pr ... nkers.html
https://www.realitymod.com/forum/f18-pr ... nkers.html
On the first thread is a suggestion to capture buildings by for instance setting a radio and other assets inside buildings. On the second thread is a suggestion to capture flags by building FOPs (Forward Outposts = Bunkers and Firebases).
So the combination of these two would result something like this:
You would neet to set a radio inside of the flag perimeter order to capture the flag. The radio would represent a company level command post (or platoon, thats not relevant here). For setting the radio you would need for instance two supply boxes like it is for FOPs at the moment. After setting the radio you could start setting assets inside certain radius, as it is now. Only change could be setting a separate vehicle spawn point order to avoid 1) exposure the location of the radio/FOP, 2) unpractical vehicle spawns on places with no way out. An other suggestion related to the vehicle spawn is to mark it only on the map and that you would loose it if you loose your radio/FOP.
Order to neutralize the flag you would need to destroy the radio, like by knifing it as it is ATM, and there could be same kind of delay for it completely disappear as it now for FOPs. After that you can set your own radio on flag radius order to capture it (near by the two supply boxes or up by some other logistic requirements). An other way to neuralize the flag could be the use of demolitions - blowing up the radio would neutralize the flag immediately.
By combining the flag capture process and the FOPs you would set the game logic back towards the original BF, but at the same time in a very different way. It would be much more objective oriented, not just lurking and waiting at flags and maybe getting some kills here and there, as I myself often see it. By using a small radio to represent a FOP you could get some advantages like really effectily hide your FOP and shelter it from air attacks, for instance. There also should still be capture control by AAS so that battles wouldn't spread out too much on separate flags.
But, all together, it's just suggestion made on "paper" so it would need to be tested thoroughly to see if it would work in real game environment. For that I do have neither the knowledge of coding nor the spare time, so here it is. If some people would be interested of the idea there is also option to develope a new beta game mode if majority of the people would still want to stick with the present (which I doubt if this would some day see the light
, but then again it would need some people capable to do all the harsh coding work.
And my apologies if there's some non-native lingual unclearness or typos on the above.
https://www.realitymod.com/forum/f18-pr ... nkers.html
https://www.realitymod.com/forum/f18-pr ... nkers.html
On the first thread is a suggestion to capture buildings by for instance setting a radio and other assets inside buildings. On the second thread is a suggestion to capture flags by building FOPs (Forward Outposts = Bunkers and Firebases).
So the combination of these two would result something like this:
You would neet to set a radio inside of the flag perimeter order to capture the flag. The radio would represent a company level command post (or platoon, thats not relevant here). For setting the radio you would need for instance two supply boxes like it is for FOPs at the moment. After setting the radio you could start setting assets inside certain radius, as it is now. Only change could be setting a separate vehicle spawn point order to avoid 1) exposure the location of the radio/FOP, 2) unpractical vehicle spawns on places with no way out. An other suggestion related to the vehicle spawn is to mark it only on the map and that you would loose it if you loose your radio/FOP.
Order to neutralize the flag you would need to destroy the radio, like by knifing it as it is ATM, and there could be same kind of delay for it completely disappear as it now for FOPs. After that you can set your own radio on flag radius order to capture it (near by the two supply boxes or up by some other logistic requirements). An other way to neuralize the flag could be the use of demolitions - blowing up the radio would neutralize the flag immediately.
By combining the flag capture process and the FOPs you would set the game logic back towards the original BF, but at the same time in a very different way. It would be much more objective oriented, not just lurking and waiting at flags and maybe getting some kills here and there, as I myself often see it. By using a small radio to represent a FOP you could get some advantages like really effectily hide your FOP and shelter it from air attacks, for instance. There also should still be capture control by AAS so that battles wouldn't spread out too much on separate flags.
But, all together, it's just suggestion made on "paper" so it would need to be tested thoroughly to see if it would work in real game environment. For that I do have neither the knowledge of coding nor the spare time, so here it is. If some people would be interested of the idea there is also option to develope a new beta game mode if majority of the people would still want to stick with the present (which I doubt if this would some day see the light
And my apologies if there's some non-native lingual unclearness or typos on the above.