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New Spawn Class

Posted: 2008-10-15 02:15
by AREM117
Coalition Forces in the middle east are working with local militarizes so I suggest that in Insurgency mode the class be added. This kit would be used to destroy caches. If implimented the caches should be made stronger. Orange smoke to mark the caches.

Indigenous Forces
1. Restrainer
2. Shovel
3. AK47
4. SLAM
5. Smoke
6. Orange Smoke
7. Binoculars
8. Field dressing

Re: New Spawn Class

Posted: 2008-10-15 02:21
by Rudd
afaik there is a Dutch map that will be incorporating the ANA, if that works out well I suspect the idea would be tried elsewhere

EDIT-

Why SLAM? that just makes it a demo kit with an AK....

doesn't really make much sense

Re: New Spawn Class

Posted: 2008-10-15 02:24
by panther501
not a bad idea. It might be overused due to SLAM and it would be difficult to identify enemy fire since we would have AK's on both sides.

Re: New Spawn Class

Posted: 2008-10-15 03:01
by ReadMenace
panther501 wrote:not a bad idea. It might be overused due to SLAM and it would be difficult to identify enemy fire since we would have AK's on both sides.
Yeah, why would the ING or ANA have SLAMs? Use a reskinned MEC light soldier for the ING, reskinned Insurgent for ANA?

Possible loadout:

Restrainer
AK47/M16A2 (The Iraqi National Guard is in progress of phasing out their AKs for M16s & M4s.)
Binoculars
Colored Smoke (To identify their position in case they take friendlyfire.)
??? Something to make them unique.

Light armor for the ING, none for ANA.

-REad

Re: New Spawn Class

Posted: 2008-10-15 03:10
by DeltaFart
I suggest making it like a new Riflemen
Restrainer
Shovel
AK47 8 + 1 Mags(I beleive the standard is 8 mags extra)
RGD5 (russian Frag)
AN-M8
Ammo Bag
Binocs
Bandage with English (they are being provided to them by the americans and british why not use em?)
Body Armor

The Optic Riflemen could be
Restrainer
Shovel
Tabuk Rifle 8+1 with 30 Round Rifles
Yada yada

I'd say it would be a good idea to give them

Re: New Spawn Class

Posted: 2008-10-15 06:28
by nedlands1
IIRC, you can only have one set of voices per faction.

Re: New Spawn Class

Posted: 2008-10-15 06:32
by Spaz
[R-CON]nedlands1 wrote:IIRC, you can only have one set of voices per faction.
Thats one of the big problems.

BTW isn't this a resuggestion?