Bunch of suggestions(mostly air related)
Posted: 2008-10-17 23:32
1)1st of all putting a look down view for the choppers,since ALL of the transport choppers both in game and both in RL have glasses to look down,i dont believe that there is anything to discuss about on #1.
2)Give your pilots a visible clue/warning if a missile is fired upon them(f.e the big black X in a red square just like in vanilla BF2),.
If i happen to look back while flying a jet,i almost have no chance to hear the lock on warning in time,because of the monstrous engine sound.I dont think there is anything to debate here too...
3)Dump down the engine volume of both planes and choppers for the pilots flying them.
Most of the players cant hear most of the voip messages while flying.
4) a)tune down the noise made by both aircraft and airplanes globally(for every player),its obvious that NO soldier could have ever heard an a10 taking off or her engines being warmed while standing to next to his hangar 500 kms away.Not to mention the sound bug,where u keep hearing a plane flying,although she was shot down 5 minutes ago.
b)tune down the noise made by all kinds of aircraft in proportion to their altitude.
If u ever watched the youtube videos of LOW flying aircraft or have witnessed one flying over u at low altitude,ull understand this,at least supposed to.The issue is u DONT HEAR them if they aren't very close.That is because the sound waves dont travel freely when they are flying low,since most of them hit the ground and then they are dispersed to different directions,also they are flying around at 0.75,0.50 speed of sound during their attack runs(which can be taken as average speed)
5)Either get rid of binoculars from non pick up kits(exluding AA,AT,LAT,Sniper and marksman kit) whole,or tune down their ability to zoom
Reasons,its really not wise to implement 4x,8x zoom leveled binoculars -like their RL counterparts- to a combat enviroment with 800-900 meters visible range.By implementing these,everybody will see everybody,and no1 has ability to hide,unless behind a hill or insinde a building.We didnt have binocs in 0.6(AFAIR) only officers had them,and that made the game quite interesting,because officers were giving orders according to what they saw and noone else could see what they were seeing.This would represent officers having more training or more information being passed to them during a firefight,and having more control over his squad,since he is able to see things,his soldiers cant see.
6)tune down the zoom ability for scoped rifles(excluding snipers),same argument here,u implement x4 zooms to the scopes like their RL counterparts,while ignoring the fact that IRL we have visibility up to 10s of kms,instead of 850 meters.Also if u tune down the ability to zoom with scoped rifles,u wont have to mess up with deviation to balance that scope zoom,thus less bitching from players.
7)added via edit
ut a delay to drive vehicles, f.e when 1 guy tries to drive away after gunning down an entire squad with his jeep's 0.50 cal,to avoid the remaining LAT guy
Logic being:we have a delay activate everything from proper aiming to taxing an airplane from firing a 0.50 cal to set up a HAT.However we dont have the delay for drivers.Dunno put 1-2 sec delay before throttler is activated.
Hope u read it and give feedback
2)Give your pilots a visible clue/warning if a missile is fired upon them(f.e the big black X in a red square just like in vanilla BF2),.
If i happen to look back while flying a jet,i almost have no chance to hear the lock on warning in time,because of the monstrous engine sound.I dont think there is anything to debate here too...
3)Dump down the engine volume of both planes and choppers for the pilots flying them.
Most of the players cant hear most of the voip messages while flying.
4) a)tune down the noise made by both aircraft and airplanes globally(for every player),its obvious that NO soldier could have ever heard an a10 taking off or her engines being warmed while standing to next to his hangar 500 kms away.Not to mention the sound bug,where u keep hearing a plane flying,although she was shot down 5 minutes ago.
b)tune down the noise made by all kinds of aircraft in proportion to their altitude.
If u ever watched the youtube videos of LOW flying aircraft or have witnessed one flying over u at low altitude,ull understand this,at least supposed to.The issue is u DONT HEAR them if they aren't very close.That is because the sound waves dont travel freely when they are flying low,since most of them hit the ground and then they are dispersed to different directions,also they are flying around at 0.75,0.50 speed of sound during their attack runs(which can be taken as average speed)
5)Either get rid of binoculars from non pick up kits(exluding AA,AT,LAT,Sniper and marksman kit) whole,or tune down their ability to zoom
Reasons,its really not wise to implement 4x,8x zoom leveled binoculars -like their RL counterparts- to a combat enviroment with 800-900 meters visible range.By implementing these,everybody will see everybody,and no1 has ability to hide,unless behind a hill or insinde a building.We didnt have binocs in 0.6(AFAIR) only officers had them,and that made the game quite interesting,because officers were giving orders according to what they saw and noone else could see what they were seeing.This would represent officers having more training or more information being passed to them during a firefight,and having more control over his squad,since he is able to see things,his soldiers cant see.
6)tune down the zoom ability for scoped rifles(excluding snipers),same argument here,u implement x4 zooms to the scopes like their RL counterparts,while ignoring the fact that IRL we have visibility up to 10s of kms,instead of 850 meters.Also if u tune down the ability to zoom with scoped rifles,u wont have to mess up with deviation to balance that scope zoom,thus less bitching from players.
7)added via edit
Logic being:we have a delay activate everything from proper aiming to taxing an airplane from firing a 0.50 cal to set up a HAT.However we dont have the delay for drivers.Dunno put 1-2 sec delay before throttler is activated.
Hope u read it and give feedback