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[A.S.S.] Training
Posted: 2008-10-18 01:00
by TF6049
FYI... A.S.S. = anti smack suggestion, so don't bark about that.
Anyway, there NEEDS to be training to get helis (e.x. making them unlocks). There are just TOO MANY IDIOTS that try to drive or fly and end up crashing. This is to filter the better pilots out there from the newbs (who, as always, can fly on training servers) in the game. I KNOW THIS HAS BEEN SUGGESTED but it has been because it needs to be put in.
Re: [A.S.S.] Training
Posted: 2008-10-18 01:04
by gclark03
Sorry to shoot the thread down, but this is completely impossible unless we rig the BF2 ranking system like a Christmas tree (which is VERY HARD to do).
I do like the idea, but my liking it won't make it any more possible than it is now.
Re: [A.S.S.] Training
Posted: 2008-10-18 01:21
by TF6049
?
Just alter their stats manually...
Re: [A.S.S.] Training
Posted: 2008-10-18 06:26
by Teek
they shouldd also inculde leaning, freelooking and fastropes too!
I mean, you can just alter the game to include it.
/sarcasm
I am taking a high school computers course, and our first introduction to programing was to make a game in Alice, a program lacking collisions, spawning or removing objects. To make something die, you would have to sink it into the ground, to make something collide (like a bullet) you use proximity. To shoot aforementioned bullet, you must hide it inside another object.
Re: [A.S.S.] Training
Posted: 2008-10-18 14:48
by cyberzomby
Teek wrote:they shouldd also inculde leaning, freelooking and fastropes too!
I mean, you can just alter the game to include it.
/sarcasm
I am taking a high school computers course, and our first introduction to programing was to make a game in Alice, a program lacking collisions, spawning or removing objects. To make something die, you would have to sink it into the ground, to make something collide (like a bullet) you use proximity. To shoot aforementioned bullet, you must hide it inside another object.
Damn! Sounds like a ***** to code that!
Ontopic:
Yea I agree with the others. Wouldnt be possible.
Re: [A.S.S.] Training
Posted: 2008-10-18 16:19
by daranz
There's a difference between a smacktard and a non-perfect pilot. Most people see to equate anyone who isn't extremely good at piloting to a smacktard if they get in a chopper. But that isn't really true. A smacktard will flip a chopper on takeoff, but a pilot who actually can fly can still be bad at, for example, AA evasion.
So, how and where do you make the game draw the line? Also, are people's expectations not too high when it comes to chopper pilots (compare to people's expectations of armor drivers or HAT operators, for example)?
Re: [A.S.S.] Training
Posted: 2008-10-18 17:21
by Gaven
A lot of people also like to ask to be landed in a hot zone. Or sometimes they'll try to get me to pick them up in a narrow alleyway with about 3 dozen enemies in it.
Then when I refuse these I get called a smacktard or a noob. There's doing something smart, and then there's wasting assets.
Re: [A.S.S.] Training
Posted: 2008-10-18 18:08
by TF6049
daranz wrote:There's a difference between a smacktard and a non-perfect pilot. Most people see to equate anyone who isn't extremely good at piloting to a smacktard if they get in a chopper. But that isn't really true. A smacktard will flip a chopper on takeoff, but a pilot who actually can fly can still be bad at, for example, AA evasion.
So, how and where do you make the game draw the line? Also, are people's expectations not too high when it comes to chopper pilots (compare to people's expectations of armor drivers or HAT operators, for example)?
Exactly. Have a junior grade of pilot for transport choppers (can request without any training) but attack helicopters and jets require a special kit that you must unlock. All you have to do in training is hit 10 tanks with missiles before they hit you with their gun (you may reload) and you must evade 9/10 SAMs fired at you. Not that hard TBH.