Reduce deviation
Posted: 2008-10-20 12:37
your a bunch of dumb motherfuckers, firstly.
Reason why is because the reasons why you increase deviation can also be used to explain a reduction in deviation.
this quote from Zantalos is 100% supported by me and would 100% work out for a better game for everyone.
Edit: User was warned for his attitude.
Reason why is because the reasons why you increase deviation can also be used to explain a reduction in deviation.
this quote from Zantalos is 100% supported by me and would 100% work out for a better game for everyone.
apart from that ive played PR for like 700 hours, so i know exactly how things go on, anyone who disagrees is wrong.The weapons are accurate and if someone actually aimed at people with their guns they would kill them. The reason so many shots are fired is because the enemy is not seen or behind cover and soldiers will shoot anyways. As soon as the enemy reveals himself it only takes a second for a marksman to bring him down.
If the accuracy in project reality was boosted up, people might behave like real soldiers do and hide and take cover, because if they don't they will die. In this version though people clearly see each other engage for 10 rounds and nobody gets killed, so there's nothing to be afraid of. There's no fear that if you pop your head out for a few seconds, it's subject to be blown off.
Edit: User was warned for his attitude.
