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A less restrictive AASv2 system

Posted: 2008-10-20 13:13
by Corporal Cody
I'm writing this topic assuming that, in .85, the AASv3 system will be fixed and some maps, such as Muttrah, will not feature the new random CP system.

That said, I believe that the "old" AAS system, which we saw on .7 and .75, and most maps in .8, is a mix of good and old. On some maps, it operates perfectly, maps such as Kashan, Tad Sae, Ejod, and Bi Ming. On other maps, however, such as Muttrah and Fools Road, it is much too restrictive.

The fact that AASv2 often leads to bitter engagements and choke points over some flags can lead to "turtleing", in which each team basically sets up defences and follows a WW1-esque "charge/fallback/repeat" type strategy. I've seen this happen many times over flags such as Hilltop and many flags on Muttrah.

The issue is much more noticable on Muttrah. The fact that the flags must be captured in order from one to the other, originating from docks, leads to the same old tactics, and often annoying, BF2-like chokepoints and "rambo"-like action. Should AASv2 be less "restrictive" on the flag-order on maps such as Muttrah, we could see more strategies and less botteling up and chokepoints.

If I haven't really put the point across, what I'm trying to say is that the way some maps are set up, AASv2 does them a great disservice by having a "leapfrog" like method of capping. Perhaps a less restrictive form of capping would be more intelligent.

Re: A less restrictive AASv2 system

Posted: 2008-10-20 16:38
by Threedroogs
AAS works very well on muttrah. the reason you see the same tactics by the USA is because most players have zero imagination. nothing is stopping the USA from landing ANYWHERE on the mainland. muttrah plays very well and can play very differently every time.

the AAS groupings that i have problems with are on maps like qwai or jabal or qinling or kashan (bunker complex should be one flag), where a team is supposed to defend two flags at the same time that are literally 1500m+ away from each other. this AAS setup often leads to flag trading and a lot of boredom. until your average blue squad understands that defense is more important that attacking, these long distance AAS grouping only add downtime to the maps, in my opinion.

Re: A less restrictive AASv2 system

Posted: 2008-10-20 18:15
by cyberzomby
I can agree with both of you on this one. Yes the linear set-up often calls for these tactics but this is also due to the regular means of attacking.

Re: A less restrictive AASv2 system

Posted: 2008-10-20 18:44
by CodeRedFox
Well first of all the random CP system was a WIP system, hence why its not on most maps. As far as Muttrah this will come down to Mapper preference. Wouldn't this would be better under the Muttrah feedback area seeing as its more about the map?