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Combat Zone

Posted: 2008-10-21 02:14
by PBEnthusiast
Okay. Well since there is problems on Muttrah City 2 about the MEC team going to the docks once the game starts and sets up a firebase with AA before US can take over Docks. Well if it is possible can you change the combat zone every time you take a flag so that they can't do that unless they have the docks.

Re: Combat Zone

Posted: 2008-10-21 02:19
by viper759
ill confirm this is do-able as ive been in squads that have done it. though you have to pray the enemies attack huey doesnt see you.

Re: Combat Zone

Posted: 2008-10-21 02:20
by charliegrs
you do know theres boats and apcs available right

Re: Combat Zone

Posted: 2008-10-21 02:32
by PBEnthusiast
charliegrs wrote:you do know theres boats and apcs available right
Yes I do know but 32 people can't all fit on a 2 boats and 2 apc's

Re: Combat Zone

Posted: 2008-10-21 02:35
by Fluffywuffy
Well people in boats and apcs can take out bunkers and aa.

Re: Combat Zone

Posted: 2008-10-21 02:36
by daranz
PBEnthusiast wrote:Yes I do know but 32 people can't all fit on a 2 boats and 2 apc's
No, but 28 can. And APCs can come back, just like choppers.

Re: Combat Zone

Posted: 2008-10-21 02:38
by Solid Knight
daranz wrote:No, but 28 can. And APCs can come back, just like choppers.
And how many times have you ever seen APCs drive all the way back to the carrier to give people rides?

Re: Combat Zone

Posted: 2008-10-21 02:39
by PBEnthusiast
daranz wrote:No, but 28 can. And APCs can come back, just like choppers.
The helicopters are very important because the hueys have to drop supplies and the other vehicles can't do that.

Re: Combat Zone

Posted: 2008-10-21 02:40
by Fluffywuffy
Feuerwaffen wrote:Well people in boats and apcs can take out bunkers and aa.
I think this method works as that Apcs and Infantry take out aa and firebases. And then you get chopper transport.

Re: Combat Zone

Posted: 2008-10-21 02:41
by PBEnthusiast
Feuerwaffen wrote:I think this method works as that Apcs and Infantry take out aa and firebases. And then you get chopper transport.
not if you have a whole team on the firebase with RPG's and with anti-tank kits also snipers.

Re: Combat Zone

Posted: 2008-10-21 02:50
by daranz
Solid Knight wrote:And how many times have you ever seen APCs drive all the way back to the carrier to give people rides?
None. APCs never give people rides, cause people a) prefer to use the choppers and b) can't ever get coordinated for infantry transport with APCs.

It's more of a player than game problem.

Re: Combat Zone

Posted: 2008-10-21 02:51
by PBEnthusiast
daranz wrote:None. APCs never give people rides, cause people a) prefer to use the choppers and b) can't ever get coordinated for infantry transport with APCs.

It's more of a player than game problem.
I agree they need to limit the amount of pilot kits as well.

Re: Combat Zone

Posted: 2008-10-21 02:55
by Fluffywuffy
PBEnthusiast wrote:not if you have a whole team on the firebase with RPG's and with anti-tank kits also snipers.


Maybe your team just sucks.

Post warned for Useless/Unhelpful Post Content

Re: Combat Zone

Posted: 2008-10-21 02:58
by PBEnthusiast
Feuerwaffen wrote:Maybe your team just sucks.
are you serious? come on.

Re: Combat Zone

Posted: 2008-10-21 03:00
by Fluffywuffy
Well what exactly is the MEC supposed to do? Just let the Marines walk in? Its called making an effort to win the game.

Re: Combat Zone

Posted: 2008-10-21 03:02
by PBEnthusiast
Feuerwaffen wrote:Well what exactly is the MEC supposed to do? Just let the Marines walk in? Its called making an effort to win the game.
no they are supposed to take their flags so then they can take docks. After in the process go set up defense at docks don't put a fricken firebase on the boat with aa that can reach the carrier.

Re: Combat Zone

Posted: 2008-10-21 03:08
by Fluffywuffy
Hmmmm...

The rounds I've played is we take supply trucks. (Most squads have them) Someone caps East City and then someone West City ... Then we go to docks and make firebases. This happened all in a bit 2-5 minutes.

Re: Combat Zone

Posted: 2008-10-21 03:33
by DeltaFart
i think he means that some people are just going to docks setting up somewhere and taking out anything on the carrier

Re: Combat Zone

Posted: 2008-10-21 04:10
by Solid Knight
People want to win and if that means the entire MEC team rushes the docks and holds them and never takes a single flag then so be it. It happens. It works. It works really, really, well.

I've played MEC where we've built two firebases in the dock area and held the docks while a squad of four people capped our flags. We won. The game wasn't even close. Once we pushed the US back from their initial landing the game was essentially over for them. They couldn't leave the carrier without getting owned. They couldn't use the mountain pass. They couldn't even circle back to the MEC fortress either.

People grossly underestimate rush tactics and are entirely dismissive at their effectiveness which is ironic since it is essentially the goal for all modern armies. They want to move in and destroy at such a rapid pace that the enemy doesn't know what's going on. You overwhelm them with speed, agility, and power.

Re: Combat Zone

Posted: 2008-10-21 14:12
by Caboosehatesbabies
Having played Muttrah ALOT I have to say that the APCs and Boats on the carrier are the most underutilized assets in the game next to the Artillery Strikes. Games can be won or lost on the backs of the LAV-3's and they are invaluable for taking out AA emplacements. Plus they have a 5 minute respawn! Yet when ever I join a game in progress, 4/5 times both LAV's are sitting in the carrier bay.

I don't think the LAV's are good for the initial beach assault, they are to slow to get troops there. Instead, they should be used for flag to flag transport and hit and run behind enemy lines.

It always amazes me when I see choppers transporting squads from docks to North city or north city to east or west; OR from freaking west to east city! WTF. It always amazes me how idiotic some pilots can me, especially since the LB can be taken down by simple G3 fire.

For example: One time my MEC squad was on a building between E+W city and North city, defending against the US. A LB flies by and tries to land ontop of a building near East city. I tell my guys to shift fire and put everything you got into the LB. 4 G3's, a DMR, and the HK21 all opened up on it and the chopper lost it's main rotor in about 3 seconds and crashed into the building, killing everyone in it.

So, getting back on point.

1. The attack huey should NOT be going into the city at the start of the game. It SHOULD be going to docks to head off any rush assaults. You only get 1 Attack Huey people, and it continually amazes me how many people try and strafe MEC at East city or the Main and end up hitting a building or getting shot down.

2. Get docks, get a FB set up AWAY from the flag, and DEFEND!!! It amazes me how people set up a FB right on the flag at docks. A much better place to put it is either by the ship, north behind the northern most building, or even farther north behind the fence (I prefer B.) Putting the FB right on the flag gaurentees it's going to be taken down. PUtting one north of the flag lets it be somewhat hidden, AND it lets you build one near N city aswell. It also amazes me how, once (if) a FB is set up, EVERYONE LEAVES!!! Almost no one will defend docks, EVER.

3. ONce a beach head is secure, ditch the LB's and pick up a rifle. The LB's are really for the initial beach assault. Their light armor makes them an easy target inside the city, especially when the Vodniks Spawn. The Hueys have more armor, can transport more troops, AND can drop crates. Once the US has a beachhead, the 4 players flying LB's would be much more usefull on the ground.

4. Use Humvees and APC's to get between flags. It's amazing what a few wheels and armor can do. Instead of having to walk for 5 minutes, it takes 30 seconds, and you have an MG or Cannon support, AND you have an armored bullet magnet that draws fire away from the infantry.

5. Get the BTR-90 DOWN!! NEVER, EVER take the HAT kit as US when the game starts, EVER!!! They are not needed. The only thing you're gonna see are Supply Trucks, then vodnik, both of which can be taken down with LATs. The BTR-90, however, spawns after 20 minutes and is a vehicle that houses a rapid fire cannon that despenses free Anal Rape without lube. Proper use of the BTR-90 can break the US's back. This should be the cobra's first priority since it is the hardest threat to take down. AA gunners can be shot, AA launchers destroyed by 1 LAV 3 or Humvee, but the BTR-90 will shred the Cobra, Lav-3's and anything else. 1 on 1, I have only defeated a fully crewed BTR-90 with at LAV3 4 times, 3 of which had our APC limping away with a busted side of wheels. Once the BTR-90 spawns, every asset capable of taking it down (Cobra, attack Huey, LAV3, HAT, LAT and engineers) should focus on that.