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Squad Assets

Posted: 2008-10-22 18:31
by AREM117
When I am leading a squad ,attacking or defending, I somtimes wish i could set up some defenses without a firebase. So my suggestion is to allow each squad:
1 LMG Per Squad
Light Machine Gun on a sandbag base. Disables the ability to request Automatic Rifleman at rally.
2 Sandbags Per Squad
Just like the sandbags the can be built at FOPs.
2 Concealment Per Squad
Once built these seemingly inocent mounds of foilage/sand may hide anything from snipers to landmines. These items should be relative to the surroundings like the players camoflage. Desert is a mound of sand, woodland is a stack of foilage. Concielment does not require any ammo or rallies nearby to deploy and can be deployed anywhere. Once deployed they should be enterable where the user may use any item in their inventory. 1 of these may also be deployed by Snipers and Spec Ops. They can be destroyed by knifing them twice, killing the occupant. Friendly concielment may be knifed without penalty unless it is being used.

In order to deploy these assets their must either be a Friendly Flag, Rally Point, 1 supply crate, or 2 supply boxes within 50m. To deploy their should be a button for Squad Sandbag Deploy/Destroy and Squad LMG Deploy/Destroy Concealment Deploy
Searched Terms: squad, building, assets

Re: Squad Assets

Posted: 2008-10-22 19:40
by Orthas
Well it could work, but in this form is way too powerful. Maybe make it so that you need supply crate within 25 meters and some kind of minimum distance between like with FB's? As for needing only RP or flag the map would be soon filled up with all these assets.

For concealment, it could be a nice idea but implementation could be pretty hard. As with bf2 engine staying hidden is so damn difficult I can't see how these would blend into surroundings making them a feasible asset.

Re: Squad Assets

Posted: 2008-10-22 20:24
by IAJTHOMAS
Concealment is pointless really as it would stick out like a sore thumb as something that's not suppsoed to be there.