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explosives support.
Posted: 2008-10-23 21:37
by martov
some people say that when engeneers had the C4, it was overused. i think i have a solution.
if we give the engeneer the ability to use small explosives, but not give the explosives itselves it would balance everithing.
give engies a free slot for a SLAM or C4 without the C4 or SLAM, that way he must "pick it up" from a ammo box/crate or the command post.
that would balance SLAMS or C4 for the engies.
(notice that I dont know wich of the 2 explosives to choose. but I think that the SLAM is the best choice.)
I also thought if it is posible to make the engie to drop the slam with a right clik of the AT mine/wrench/trip flare/knife (because there are not enought slots)
another sugestion is to give tripflares to riflemen (who will use them more) rather than engeneers and use this slot
sorry for my bad english
Re: explosives suport.
Posted: 2008-10-23 22:02
by victor_phx
I see your point... that's actually a pretty good suggestion, even though it could make Special Operations a bit obsolete.
Re: explosives suport.
Posted: 2008-10-23 22:06
by wooly-back-jack
spec ops are wasted as spotters for snipers anyway, should make a 'spotter' class so spec ops can get on with doing some damage lol
Re: explosives suport.
Posted: 2008-10-23 22:23
by martov
"I see your point... that's actually a pretty good suggestion, even though it could make Special Operations a bit obsolete."
give engies 1 or 2 slams, so that spec ops have 1 C4 and 4 slams.
slams are not SO powerfull plus having a small amount (1 or 2) is ok and dont makes the big explosions (C4) look obsolet.
Re: explosives suport.
Posted: 2008-10-23 22:42
by panther501
Spec ops should be used more for sneaking. they need to redesign that kit.
Re: explosives support.
Posted: 2008-10-23 23:02
by gazzthompson
or remove it
Re: explosives support.
Posted: 2008-10-23 23:20
by Wicca
Yeah or remove it.
Re: explosives support.
Posted: 2008-10-23 23:24
by Tirak
Remove it, give the Engie his bombs back and make the Ironsights Rifleman more specialized towards close quarters with some different equipment.
Re: explosives support.
Posted: 2008-10-24 00:27
by Gaven
Or give spec ops better camo, kind of like a half gillie suit and a silenced main weapon.
It's a very good kit if used properly already, I play the same stealthy way regardless, but I always seem to end up with a 10x better k/d on spec ops, mostly because of the silenced pistol and the M4A1.
Re: explosives support.
Posted: 2008-10-24 01:24
by OkitaMakoto
I so wanna wink right now... Can I do that?
Re: explosives support.
Posted: 2008-10-24 01:25
by BetterDeadThanRed
[R-DEV]OkitaMakoto wrote:I so wanna wink right now... Can I do that?
Do you really need to at this point?
Re: explosives support.
Posted: 2008-10-24 01:27
by OkitaMakoto
BetterDeadThanRed wrote:Do you really need to at this point?
Well, there's a specific answer and there's a not so specific answer. Now, I wont give any...
Re: explosives support.
Posted: 2008-10-24 01:41
by Eddiereyes909
Okita, you should be deep in your Japanese studies. Not winking at the forum goers.
Re: explosives support.
Posted: 2008-10-24 01:48
by CodeRedFox
All those Asian women and your wanting to winking at forum members...hummmm
Re: explosives suport.
Posted: 2008-10-24 01:50
by victor_phx
panther501 wrote:Spec ops should be used more for sneaking. they need to redesign that kit.
Yes. It's not about the main subject of this thread, but I've always thought the Spec Ops kit needs some rethinking.
I mean, what kind of "special operation" sends one single man to sneak around? Of course we don't want a vanillaish specops-fest, but we could either:
- Remove the Special Operations kit for good.
- Or limit this kit to some specific maps AND increase the number of this type of kit allowed, so we would finally have the possibility of a flanking/sneaky operation with more than just one guy hopping around. I believe it doesn't make much sense to have Spec Ops in some maps, while they're quite useful at others, but still unrealistic... there should be a way to turn this kit realistic, without stimulating vanillaish l33t gameplay.
I'm not a military expert, but aren't Spec Ops kits supposed to be used by one entire squad, in operations pretty much like the ones at the Special Forces expansion?
Re: explosives suport.
Posted: 2008-10-24 09:03
by Death_dx
victor_phx wrote:Yes. It's not about the main subject of this thread, but I've always thought the Spec Ops kit needs some rethinking.
I mean, what kind of "special operation" sends one single man to sneak around? Of course we don't want a vanillaish specops-fest, but we could either:
- Remove the Special Operations kit for good.
- Or limit this kit to some specific maps AND increase the number of this type of kit allowed, so we would finally have the possibility of a flanking/sneaky operation with more than just one guy hopping around. I believe it doesn't make much sense to have Spec Ops in some maps, while they're quite useful at others, but still unrealistic... there should be a way to turn this kit realistic, without stimulating vanillaish l33t gameplay.
I'm not a military expert, but aren't Spec Ops kits supposed to be used by one entire squad, in operations pretty much like the ones at the Special Forces expansion?
What kind of military sends 32 soldiers to take over an entire battlefield? Obviously in bf2 everythings to scale.
Secondly you need 2 people in a squad to get an SF kit, kinda indicates it's not meant for soloing. Besides that, you only need one SF kit to take out the command post/bridge/w/e and you can make up the other 1-2 squad members with any other class you need.
Re: explosives support.
Posted: 2008-10-24 10:15
by Kenny
The specops kit is good but needs a bit of an upgrade like suppressed weapons or something to make it a bit more stealthy and sneaky. The engie kit is good but I agree they need their explosives back maby a smaller size of c4 still remote detanoated.
Half the time when you ask someone to come blow up and object the spec ops kit is either in the enemies hands or is unavliable because someone has taken it to go spotting/lazering.
Re: explosives support.
Posted: 2008-10-24 15:40
by OkitaMakoto
Haha, you guys just dont know japanese college... maybe some of you do. In the US you dont study much at all in high school, then sort of start studying in college... but in Japan its like, STUDY YOUR *** OFF IN HIGH SCHOOL, then get int college and hell.... drink a ton... and well... just enjoy life here [PR]
So what do I do? I patrol the forums in my [ample] free time.
When not going out and catching ladies of course
Codered, you always pick on me so....
And yes, before you ask, maybe I did drink a little tonight... so what?

Re: explosives support.
Posted: 2008-10-24 18:05
by martov
spec ops is OK, I use it with a sniper ,an engie and a spec ops in a humvie.
sniper covers, humvie gives more explosives and a great way to escape and engie put mines on the roads of the main base (so that everithing is usless)
if you give the spec ops this. a wirecutter to take off unmanned veicules until they are repaired.
https://www.realitymod.com/forum/f18-pr ... rench.html
but is not the thing I want to discuss right now.
give the engies 1 SLAM, NO A C4 WICH IS OVERPOWERED FOR A AVERANGE ENGIE.
1 time detonated explosive is ok. is for demolition, no ambushes.
and give the trip flare to RIFLEMEN, it will be used much more
Re: explosives support.
Posted: 2008-10-25 00:10
by Chuc
[R-DEV]OkitaMakoto wrote:Haha, you guys just dont know japanese college... maybe some of you do. In the US you dont study much at all in high school, then sort of start studying in college... but in Japan its like, STUDY YOUR *** OFF IN HIGH SCHOOL, then get int college and hell.... drink a ton... and well... just enjoy life here
Which is
why now is the best time to join Genshiken..
Anyway people, we got a design plan for the future of both the engineer and specops, not saying that it will be the be all end all, but a good plan.