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My Top Suggestions

Posted: 2008-10-24 10:53
by cocobutter333
1. Make assets less accessible e.g spread out the spawn points for armor, HMMV's and trucks so if ur an infantry SQ u spawn with trucks etc, it will make people less likely to take vehicles they shouldn't, and cut down tk'ing at start of the round

2. Don't know if this is possible but it would be nice to see an original game mode like a rescue the hostages, kinda like an insurgency map, 3 factions (good, bad, and hostages), goodies have to find hostages (obviously) spread out over the map, in an amount of time, a loss of a hostage = a huge loss in tickets.

- maybe hostages could be AI
- not sure how to prevent baddies form just killing hostages, maybe a 1 million second spawn ;)

3. I've seen the tracks on vehicles taken out by AT but wouldn't it be great if you could finally sabotage enemy wheels with a knife or sum sort of James bond engineers/spec ops tool

4. i think special ops or and engineers should be capable of hot wiring enemy vehicles that have been left unmanned around the map

5. civvies for some reason have a 300 sec spawn when killed which is annoying cause its fun 2 b em, in real life if u kill a civilian u can be court marshaled etc, i think when you kill a civie there should be very harsh penalties...
-longer spawn time
-deny any weapon selection
-

6. British special ops still has a 2D scope???

7. Korengal Valley is an amazing map but its a battle getting around it as insurgents, maybe change the spawn positions or give them rocket boots

8. its hard to get your sqaud to work as a team especialy in a insurgent maps, would be nice to get a way to change that...

9. the maps that have been created so far are epic, but is it possible to make a almost 100% indoor map maybe underground, in a castle

10. personally i think Muttrah City is one of the best maps, exept the huge cast at the MEC main doest even come into play it was a great addition but wasted.

i have loads more ideas if you wanna hear em...

Re: My Top Suggetions

Posted: 2008-10-24 11:28
by @bsurd
1. Question: How long u play this game?

2. Question: Try to use the search button. The most things are already in disskussion!

Re: My Top Suggetions

Posted: 2008-10-24 11:31
by DeltaFart
^what he said and maybe we shoiuld tell you about the *** thread?

Re: My Top Suggetions

Posted: 2008-10-24 14:16
by Rudd
cocobutter333 wrote:1. Make assets less accessible e.g spread out the spawn points for armor, HMMV's and trucks so if ur an infantry SQ u spawn with trucks etc, it will make people less likely to take vehicles they shouldn't, and cut down tk'ing at start of the round
how exactly? set to a kit or somthing?

2. Don't know if this is possible but it would be nice to see an original game mode like a rescue the hostages, kinda like an insurgency map, 3 factions (good, bad, and hostages), goodies have to find hostages (obviously) spread out over the map, in an amount of time, a loss of a hostage = a huge loss in tickets.
3 factions isn't doable iirc, see afterdune's map for the best way to do it
- maybe hostages could be AI
- not sure how to prevent baddies form just killing hostages, maybe a 1 million second spawn ;)

3. I've seen the tracks on vehicles taken out by AT but wouldn't it be great if you could finally sabotage enemy wheels with a knife or sum sort of James bond engineers/spec ops tool
I saw the words James Bond and smiled :D , the game doesnt understand component damage, when you get hit its a basically random occurance irrc

4. i think special ops or and engineers should be capable of hot wiring enemy vehicles that have been left unmanned around the map
Come on...there are thousands of threads about this

5. civvies for some reason have a 300 sec spawn when killed which is annoying cause its fun 2 b em, in real life if u kill a civilian u can be court marshaled etc, i think when you kill a civie there should be very harsh penalties...
-longer spawn time
-deny any weapon selection
-
should only be 120...were you in a vehicle?
6. British special ops still has a 2D scope???
all aimpoints are 2D, 3D aimpoints have been confirmed for .85
7. Korengal Valley is an amazing map but its a battle getting around it as insurgents, maybe change the spawn positions or give them rocket boots
you have grappling hooks, exploit dem trees!
8. its hard to get your sqaud to work as a team especialy in a insurgent maps, would be nice to get a way to change that...
player side, not game side. Players are hardcoded
9. the maps that have been created so far are epic, but is it possible to make a almost 100% indoor map maybe underground, in a castle
Would enjoy for a training map, prefer variation in the map myself and preferably not in a vampire's lair
10. personally i think Muttrah City is one of the best maps, exept the huge cast at the MEC main doest even come into play it was a great addition but wasted.
agreed there tbh, but if it did come in to play its just gonna be SAWs camping the entrance and USMC sneaking in all game and raping main, afaik the castle is there because its there IRL
i have loads more ideas if you wanna hear em...
I'd love to hear your ideas, in the appropriate threads, and not in huge clumps like this

We need a new forum rule, no more than 2 suggestions per post lol.

Re: My Top Suggetions

Posted: 2008-10-24 14:23
by Dude388
Dr2B Rudd wrote:I'd love to hear your ideas, in the appropriate threads, and not in huge clumps like this

We need a new forum rule, no more than 2 suggestions per post lol.
I second both these motions :) . More wise words from the doctor ;) !

Re: My Top Suggetions

Posted: 2008-10-24 15:31
by cocobutter333
@bsurd wrote:1. Question: How long u play this game?

2. Question: Try to use the search button. The most things are already in disskussion!
1. been playing since 0.7

2. my bad :razz:

Re: My Top Suggestions

Posted: 2008-10-24 15:37
by Dunehunter
Locking. This has either been suggested before, is already being worked on, is hard-coded, or is simply never going to happen.