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Project Reality stats

Posted: 2008-10-26 22:26
by bravoss
Is there a tracker available for PR, similar to that of the vanilla BF2 ?

Re: Project Reality stats

Posted: 2008-10-26 22:52
by Craz3y|Assasin
no.

Re: Project Reality stats

Posted: 2008-10-26 22:58
by Eddiereyes909
None mate, but trust me, nothing can track the ammount of fun you should have if your playing this game correctly. :)

Re: Project Reality stats

Posted: 2008-10-26 23:01
by Gaven
[R-MOD]Eddiereyes909 wrote:None mate, but trust me, nothing can track the ammount of fun you should have if your playing this game correctly. :)
So one brief 30 second fire fight per round?

I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...

But a majority of the playerbase seems to argue with my opinion.

Re: Project Reality stats

Posted: 2008-10-27 00:06
by IAJTHOMAS
Gaven wrote:I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...
Entirely depends on the situation at the time, both yours, your team's and the enemy's. Still one of the things that is poor among alot of players is situational awareness and timely response to it.

Re: Project Reality stats

Posted: 2008-10-27 00:19
by Gaven
IAJTHOMAS wrote:Entirely depends on the situation at the time, both yours, your team's and the enemy's. Still one of the things that is poor among alot of players is situational awareness and timely response to it.
Yup, many squad leaders don't pay attention to what is going on around them.

Re: Project Reality stats

Posted: 2008-10-27 01:49
by -=TB=-Schrotti
It´s at the moment not up to date

Battlefield 2 Stats

Re: Project Reality stats

Posted: 2008-10-27 03:17
by victor_phx
Gaven wrote:So one brief 30 second fire fight per round?

I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...

But a majority of the playerbase seems to argue with my opinion.
The perfect way to play, in my opinion, is when you balance aggressiveness with caution, stealth and skill. You just have to know the right time to be aggressive during a round.

Re: Project Reality stats

Posted: 2008-10-27 14:57
by bravoss
Yeah, when I just started playing I had vanilla approach to the game, ended getting killed all the time, very rarely even putting my sights on the enemy, waited for looong time to respawn and spending so much time to get to position from the main base on foot again, just to end up being killed again. Because of that the game pissed me off at first, but I also liked how important team coordination is, planning, much slower, tactical advancing than that in bf2, and there was no more ''spawn,shoot,kill what you can, die and respawn again'' philosophy. After a bit of getting used to, I started to adore this game.
It´s at the moment not up to date
Look's like it just came out since no one knows about it. I can't find myself, but it's good that the work on it started.

Re: Project Reality stats

Posted: 2008-10-27 15:27
by bosco_
bravoss wrote: Look's like it just came out since no one knows about it. I can't find myself, but it's good that the work on it started.
Actually, it's very old and not being worked on anymore.

Re: Project Reality stats

Posted: 2008-10-28 17:15
by bravoss
Hahah look's like I'm really good at making conclusions... :D