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Ammo crate
Posted: 2008-10-28 17:38
by Cassius
How much ammo does the ammo crate supply ?
Re: Ammo crate
Posted: 2008-10-28 17:50
by random pants
Not enough...that's for damn sure. I've made a fresh crate disappear after pulling 4 or 5 dressings off of it.
Made a fresh one disappear after pulling three or four AA rockets off it.
Talk about a buzz-kill when you "set-up-shop" with AA on Barricuda, only to realize that the people who load the ammo boxes took too long of a lunch break....
HAT rockets...probably get 4 max off a box.....combine that with the fact that AA and HAT have only 1 rocket instead of two now, and the fact that ammobags are useless, what you get is no chance for any sort of a sustainable defense or assault away from your FOP....
That's the humvee/vodnik/nanjing ammo dump btw...
The crates off trucks are ok....still could use more ammo.....
I've pulled about 10 straight HAT rockets off one before it disappeared, pretty sure it was untapped....
Re: Ammo crate
Posted: 2008-10-28 18:02
by yakuz
random pants wrote:Not enough...that's for damn sure.
I would argue after all the different ammo types u mention a box about a meter by 40cm by 30cm does pretty well to contain all of that...
especially those rockets, all 3 types of them and four(ish) of each type. (12rockets takes up a lot of room in hummer.)
The problem is you can't have the crate run out of one type of ammo and not others so when u are taking different types it may blow up quickly, e.g. nades u didn't realise u threw.
Re: Ammo crate
Posted: 2008-10-28 18:17
by random pants
yakuz wrote:I would argue after all the different ammo types u mention a box about a meter by 40cm by 30cm does pretty well to contain all of that...
especially those rockets, all 3 types of them and four(ish) of each type. (12rockets takes up a lot of room in hummer.)
The problem is you can't have the crate run out of one type of ammo and not others so when u are taking different types it may blow up quickly, e.g. nades u didn't realise u threw.
Believe me, I know all the issues and restraints with the ammo-draw system. There still should be more overall ammo in that box.....most people agree, I made a thread about it a while ago.....
Anyways, I'm pretty sure I answered the OP's question
Re: Ammo crate
Posted: 2008-10-28 20:21
by hx.bjoffe
random pants wrote:
Anyways, I'm pretty sure I answered the OP's question
As long as he asked about the ammo box and not the supply crate, sure. But you only gave your estimates, not an answer.
If it holds 4 AA-rockets, random pants, it also holds 4 HAt-rockets or 4 dressings (given you only have room for 1 in your inventory).
If it holds 4 field dressings for a rifleman, it holds like 15 (imaginary number, havent done testing) for an officer. It's not like a rocket is larger then a field dressing, or that field dressings have relative size.
Re: Ammo crate
Posted: 2008-10-29 00:11
by Caboosehatesbabies
Cassius wrote:How much ammo does the ammo crate supply ?
I believe it's 1000 Ammo points for a crate, 400 for a box, and 200 for a bag.
What you can get out of it varies by kit though, it depends on how many of an item you have in your inventory. THe lower the #, the more ammo it takes.
If Random pants is right, and you can get 4 field dressings or 4 HAT or AA rockets from a ammo box, then I might have an idea for the formula, I'm gonna do some tests!
Re: Ammo crate
Posted: 2008-10-29 00:46
by hx.bjoffe
I don't think you can talk about ammopoints, at least that's the answer i got some time ago.
Link
Re: Ammo crate
Posted: 2008-10-29 02:30
by Caboosehatesbabies
I just spent an hour and a half testing and this is what I found.
Assuming the box dropped from Humvees and APC's is 400 points
Each weapons slot takes up 100 ammo points
I know this because:
I was able to get 9 M4 magazines for the Rifleman kit (which is the kits full loadout) 4 times
I was able to get 3 pistol magazines for the sniper kit four times
4 grenades for the rifleman kit 4 times
1 LAT rocket for the LAT kit 4 times
1 HAT rocket for the HAT kit 4 times
1 smoke grenade for the LAT kit 4 times
1 ammo bag for the rifleman kit 4 times
2 smoke grenades for the rifleman kit 4 times
8 HE 40mm grenades for the Grenadier kit 4 times
1 field dressing for the LAT kit 4 times
6 DMR magazines for the Marksman 4 times
3 magazines for the HAT kit's m4 4 times
The one thing I tested that did not seem to fit was the AR's LMG. I only got 3 boxes 3 times before the box collapsed. However, instead of giving me each magazine at a time, it gave me all the boxes at the same time. Since I then reloaded the weapon, I used another 1/3 of 1/4 of the box. So the third time I reloaded, the box collapsed. IE: The weapon takes 100 points to give you 2 boxes.
I also found that if I used the rifleman kit and had 0 magazine, 0 frags, 0 smoke, and 0 field dressings. The box would give me 9 magazines, 4 frags, 2 smokes, and 1 dressing. OR 100 + 100 + 100 + 100 = 400
A totally empty LAT kit, IE 0 magazines, 0 LAT rockets, 0 smoke, and 0 bandages gave me 9 magazines, 1 LAT rocket, 1 smoke, and 1 bandage (IE A total kit reload) with 1 box. 100 + 100 + 100 + 100 = 400
In both cases, the box collapsed as soon as I got full ammo
Ammo points also seem to be given at a constant rate which appears to be approximately 25 seconds or 4 ammo points per second per weapon slot requiring ammo[100pnt/25sec*slot = 4pnt/sec*slot].
I should also note that the found 4pnts/second of reloading is just for 1 slot. If you have 2 or more slots that need ammo, you drain the crate/box/bag that many times faster.
Example, if you have an empty M4, empty grenades, empty smoke, and empty bandage and you go to a full ammo box you are getting ammo for each slot at the same time at a rate of 4pnts/second per slot. (4pnt/sec*slot)*4slots= 16pnt/sec Which is why boxes or bags will sometimes disappear very quickly. If one person is completely out of 4 slots of ammo (IE: Rifleman out of Magazines, Grenades, smoke, and field dressing) a fresh box will only last 25 seconds, but he will get full ammo. If two riflemen are completely out, each will get 50% of the ammo in the box, the box will last for 12.5 seconds. HOWEVER! Each rifleman will get only 4 magazines, 2 grenades, 1 smoke, and 0 dressings BECAUSE the game rounds down no matter what the DECIMAL is. Half of 1 is 0 to the game as far as it is concerned with ammo.
If it takes 25 seconds to get 9 magazine for the rifleman then each magazine is 11.11 ammo points. (25sec/9mag)*4pnt/sec = 11.11pnt/mag
However, it still takes 25 seconds to get 1 HAT or LAT round. Meaning each Rocket is 100 points. (25sec/1rkt)*4pnt/sec = 100pnt/rkt
AND it takes 25 seconds to get 1 field dressing for HAT, LAT, or rifleman. That means each is 100 points (See above formula).
In addition, it still takes 25 seconds to get 3 pistol magazines AND 25 seconds for 3 magazines for the HAT's M4. That means each magazine is 33.33 ammo points. (25sec/3mag)*4pnt/sec = 33.33pnt/mag
I also found that Ammo bags hold approximately 199 ammo points for I was able to reload the rifleman's ammo bag off his own ammo bag as long as I had atleast 1 remaining full magazine and no other missing ammo. However, as soon as the m4 was totally empty, I was able to get only 8 magazines for the rifle and no ammo bag. This supports the 199 ammo points like this. If each rifleman magazine is 11.11 points per magazine, you could only get 8 magazines from the bag. 11.11pnt/mag*9mags + 100pnt/bag*1bag = 199.99pnt/bag > 199 pnt/bag However, 11.11pnt/mag*8mags + 100pnt/bag*1bag = 188.88pnt/bag < 199pnt/bag. This last formula is supported by the fact that the ammo bag remained once I was at full ammo, but trying to reload 1 magazine off it caused it to disappear.
I was only able to reload 1 LAT rocket of of 1 ammo bag and 1 ammo bag from 1 ammo bag.
Things not tested:
SLAMS
C4
AT Mine
Trip Flare
Shotgun
Officer smoke grenades
Medic's dressings
Medic's Epipens
Medic or Engineer Magazines <- assumed 4pnt/sec is constant
Command Post pnt/sec
AA Launcher <- assumed same as HAT and LAT
Crewman <- Assumed same as HAT's M4 because same # of mags
Sniper Rifle <- Took to long to do
Spec-ops/officer/pilot pistols <- assumed same as sniper's pistol
Specops/officer/snipers field dressing <- assumed same as HAT's m4 because same # of objects (IE 3)
Plz ask if you have any questions.
OH! Uhhh, BTW, because of this, I think Ammo crates, boxes, and bags are fine the way they are.
EDIT: If assuming 1 LAT rocket is 100 Ammo points, I can get 10 rockets out of an ammo crate, so a crate holds 1000 ammo points. Also, damage to a crate (IE Shooting it) does not effect ammo output.
Re: Ammo crate
Posted: 2008-10-29 03:11
by stoobywon
Good findings caboose. I think that the crates dropped out of supply trucks and choppers are great, but I think the thrown down ones and the Humvee dropped ones could use a bit more.
Re: Ammo crate
Posted: 2008-10-29 03:14
by Caboosehatesbabies
TY Stooby
Re: Ammo crate
Posted: 2008-10-29 04:43
by stoobywon
Well right now the handheld ammo bags can't even reload a HAT which means that after your one shot, you are useless if you are attacking since you don't usually have ammo boxes when attacking.
Re: Ammo crate
Posted: 2008-10-29 06:05
by Jaymz
Impressive testing Caboose. It's guys like you that we need on our testing team

Re: Ammo crate
Posted: 2008-10-29 08:24
by hx.bjoffe
Hey those are great finds, good job Caboose.
Re: Ammo crate
Posted: 2008-10-29 12:02
by Tirak
Can the Ammo Supply Point (Bag, Crate, Box) Differentiate between how many mags it gives you? I know when trying to reload LAT you can only reload the rocket if nothing else has been used, if you reload your rifle once, the bag disappears without giving anything.
Re: Ammo crate
Posted: 2008-10-29 12:32
by Cassius
Maybe it is possible to not make shared ammunition, IE to make the crate contain 4 HAT rockets and like 8 rifle magazines and if somebody takes out 8 magazines it still has 4 hat rockets.
Re: Ammo crate
Posted: 2008-10-29 12:37
by Tirak
Cassius wrote:Maybe it is possible to not make shared ammunition, IE to make the crate contain 4 HAT rockets and like 8 rifle magazines and if somebody takes out 8 magazines it still has 4 hat rockets.
Nope, the only different types of ammo are Vehicle and Infantry.
Re: Ammo crate
Posted: 2008-10-29 13:50
by Sir.Grossi
I am not so sure on the HAT/small ammo bag theory!
Assuming that I understand that a HAT round = 100 ammo points.
I have not (in 0.8 ) been able to reload a HAT round from 1 Rifleman Ammo bag.
Perhaps this is due to my haveing used other ammo first.
But I am pretty sure this was not the case.
It took what appeared to be approx 1.2 ammo bags??
Has anyone else been able to re-load a HAT from a sinlge ammo bag?
Re: Ammo crate
Posted: 2008-10-29 13:57
by Tirak
-=WM=-Sir.Grossi wrote:I am not so sure on the HAT/small ammo bag theory!
Assuming that I understand that a HAT round = 100 ammo points.
I have not (in 0.8 ) been able to reload a HAT round from 1 Rifleman Ammo bag.
Perhaps this is due to my haveing used other ammo first.
But I am pretty sure this was not the case.
It took what appeared to be approx 1.2 ammo bags??
Has anyone else been able to re-load a HAT from a sinlge ammo bag?
Any heavy weapon can be reloaded from the ammo bag, but not if you've used any other item. Once you use a Grenade, or a Field Dressing or a single Rifle Mag, you can't reload anything if you've got a heavy weapon.
Re: Ammo crate
Posted: 2008-10-29 14:06
by Cassius
No I did not reload an HAT rocket off an ammo bag ever in 0.8. Maybe the guy who ditched it didnt take a hike fast enough and snatched some ammo, but more likely it takes more than one ammo bag to reload had. Oh nvm just deploy a crate ouf of a jeep someplace. Finally a reason to use it. Makes sense that a puny ammo bag does not store a HAT round.
Also one of my my threads (this) became signature material, about time I say

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