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PR too slow for you ?
Posted: 2008-10-29 12:09
by Cassius
Do you feel PR is too slow for you ? Do you need to be able to play a couple of different maps in one sitting for satisfaction ?
Then maybe PR isnt for you.
I dont know about you guys but I like it how PR makes it possible to have intense fights where a flag is won and lost several times over or the flag changes from neutral to a victor only after 20 mins of intense street to street fighting and about everything can and oftentimes does happen throughout the 1-2 hours you spend on a map.
Personally I would rather have one intense game that lasts for 1 hour + on one map than chewing through 4 maps in 30 mins as it can oftentimes be seen in Vanilla. There are sooo many multiplayer games where the average round lasts about 15 min and sooo few that offers what PR has. So please do not change what PR is about. If you want something different there are plenty of games that offer that, if PR gets changed the way that the average round lasts about 15 min we cant switch to some other game, because as far as I know there is nothing like PR out there right now.
Re: PR too slow for you ?
Posted: 2008-10-29 12:11
by DrKniSh[DK]
Agreed.. There is nothing that makes a game better than the silence before the storm.
Re: PR too slow for you ?
Posted: 2008-10-29 12:20
by Cassius
Well depending on the game and map, it can be 2 hours of storm. I was on the tactical gamer server 2 days ago we took a raft landed on east beach went to dam called in for APC which stopped next to me and BOOOM it blew up next to me wounding me. That were like the first 10 mins. After that it was non stop fighting between dam and bridge to regain dam and gain control of bridge where I knifed the same firebase twice.
Same story at bridge, first we cleared them off the hills then they came back with an apc then our guys blew it up again then we moved out for the city only to have to fall back to reclaim bridge, but eventually we took it and made our way to the city where the fight played out like effing Hue and I almost ate a lat rocket which was aimed at the building we were taking cover in.
If both teames give it their 100% the game displays its full potential.
Re: PR too slow for you ?
Posted: 2008-10-29 12:24
by Tirak
When the game is played well by people who know what they're doing or are willing to learn how to play well, the game plays out like an epic war movie, complete with speeches, last stands and all the violence associated with the genre. When playing with a team that doesn't care, doesn't have a clue or are all just sitting at main waiting for the Choppers and Jets, it gets painfully slow.
Re: PR too slow for you ?
Posted: 2008-10-29 12:31
by markonymous
very correct! thats why the european clan-match games are so epically fun! even though we got our arses handed to us last week

We even had last stands and speeches

Re: PR too slow for you ?
Posted: 2008-10-29 13:43
by Cassius
marko what server do you prowl on usually ?
Re: PR too slow for you ?
Posted: 2008-10-29 13:44
by gazzthompson
slow game play = win
Re: PR too slow for you ?
Posted: 2008-10-29 14:38
by cyberzomby
Yes gotta agree with that. PR certainly plays like the ultimate warmovie in a good team

Re: PR too slow for you ?
Posted: 2008-10-29 16:28
by Scot
Hmm one complaining about slowness the other welcoming it... I see a pattern...
Re: PR too slow for you ?
Posted: 2008-10-29 16:44
by CodeRedFox
I wouldnt say its too slow as much as "how long do I want to play?". If I see Kashan desert map and only have a few hours to play I normally will pass. So I judge my playtime on the size of the map.
Re: PR too slow for you ?
Posted: 2008-10-29 16:55
by Rudd
I would say that some maps have too many tickets, but iirc that is decided server side...so some clans should have a mess around and find a good balance?
(or is that infringing on server agreements?)
I know the Euro-clan game on sunday is featuring this on a couple of maps in a locked server, we'll see how it pans out.
Re: PR too slow for you ?
Posted: 2008-10-29 17:25
by Cassius
[R-COM]TheScot666 wrote:Hmm one complaining about slowness the other welcoming it... I see a pattern...
My point is the one complaining about PR taking too long can pick up some other game. Turn PR into some other game and those who liked PR for what it is dont have anywhere else to turn to. You cant make everybody happy, but if you dont like PR there are enouhg alternatives out there. If you like PR there is pretty much only PR and failed attempts (ARMA).
Re: PR too slow for you ?
Posted: 2008-10-29 17:37
by Solid Knight
PR is a fast paced game. Rush to some vehicle. Rush the enemy positions. Rush to safety. Rush back to the enemy position. The whole game is rushing. Rush tactics. The moment you slow down is the moment you get overwhelmed.
Re: PR too slow for you ?
Posted: 2008-10-29 17:41
by Outlawz7
I was going to say 'elitist'
Cassius wrote:If you like PR there is pretty much only PR and failed attempts (ARMA).
And I was pretty much right.
Sure, PR isn't for everyone that's why the player population is like 1000 people compared to BF2 with a million or something or WoW which enslaved 6 millions, but don't get all cocky and think you're better than others because you play PRM.
Re: PR too slow for you ?
Posted: 2008-10-29 18:07
by Cassius
Outlawz wrote:I was going to say 'elitist'
And I was pretty much right.
Sure, PR isn't for everyone that's why the player population is like 1000 people compared to BF2 with a million or something or WoW which enslaved 6 millions, but don't get all cocky and think you're better than others because you play PRM.
I beg to differ. If iam not wrong its the biggest Battlefield mod out there. Battlefield vanilla isnt Half life so it never had the same starting point as say counter strike to begin with. Iam sure there is a big market for a game that emphasis the strong points of PR. We will see what Operation Flashpoint 2 is like.
Re: PR too slow for you ?
Posted: 2008-10-29 18:13
by Scot
Little do you know, that Operation Flashpoint 2 is a codename for the movement of Project Reality Mod to the big show. Bringing all the realism of Project Reality Mod, combined with spanking new graphics and the mythical 'F457R0P3Z' we bring you:
OPERATION ARMED PROJECT ASSAULT REALITY FLASHPOINT 999
*Please take with a pinch of sarcasm and wit*
But on topic, I think that if this game isn't for you, leave, it's free and the door is always open. This works both ways, for leaving and joining, so if you like the Project Reality Mod, and don't just give up because 'it doesn't work' then I'm happy to teach any guy or explain stuff if you ever see me in game

Re: PR too slow for you ?
Posted: 2008-10-29 22:42
by Cobhris
I think that some maps have too many tickets, but other than that, the game pace is fine. If you play right, the maps will finish in about an hour each, and some even faster. I don't like the idea of 1337 jeeps speeding across the map and ending a battle in 5 minutes. I like the big epic battles of PR and the feeling of accomplishment you get as your forces claim victory over a thoroughly defeated enemy, instead of vBF2 "SNIPERZ 'N' NADESPAM FTW!!"
Re: PR too slow for you ?
Posted: 2008-10-29 23:09
by Tirak
'[R-COM wrote:TheScot666;836389']Little do you know, that Operation Flashpoint 2 is a codename for the movement of Project Reality Mod to the big show. Bringing all the realism of Project Reality Mod, combined with spanking new graphics and the mythical 'F457R0P3Z' we bring you:
OPERATION ARMED PROJECT ASSAULT REALITY FLASHPOINT 999
*Please take with a pinch of sarcasm and wit*
But on topic, I think that if this game isn't for you, leave, it's free and the door is always open. This works both ways, for leaving and joining, so if you like the Project Reality Mod, and don't just give up because 'it doesn't work' then I'm happy to teach any guy or explain stuff if you ever see me in game

You sir have just out done Eddie
Re: PR too slow for you ?
Posted: 2008-10-29 23:27
by Caboosehatesbabies
'[R-COM wrote:TheScot666;836389']Little do you know, that Operation Flashpoint 2 is a codename for the movement of Project Reality Mod to the big show. Bringing all the realism of Project Reality Mod, combined with spanking new graphics and the mythical 'F457R0P3Z' we bring you:
OPERATION ARMED PROJECT ASSAULT REALITY FLASHPOINT 999
I WISH!
Re: PR too slow for you ?
Posted: 2008-10-30 01:49
by Truism
PR isn't too slow for me, but some of the map dynamics encourage turtling and bad play a little too much. Bleed points are almost universally too far back.
Take Fools Road 64. The premise of the map is that the BAF have to take control of the sector from the Militia, so that they can advance to the next stage of the campaign (as shown in the digital patchwork).
At the moment, their bleed is so far back that they usually get crushed all match by up armoured Militia tanks, but win holding nothing but Village and occasionally Warehouse/Train. Under these conditions, I think it can scarcely be said that the British have done enough to ensure their advance continues to the next map. The map really feels as though Britain is the defending side who need do very little but sit on their hands and kill Georgians.
Ticket bleeds need to be rethought on a lot of maps. It's not that games go too long, it's that bad teams can hold out too long because bleed flags are way too far back. PR doesn't reward capturing flags much anymore (though on a map like Kashan, capturing ground, as opposed to flags is still very important for map control and the ability to effectively use air assets), which is a good and a bad thing.