Too much armour: Kashan Desert
Posted: 2008-11-03 10:46
Yes, yes, yes. I know it's the combined arms map, but having 8 tanks, 2 AA as well as APCs, support vehicles, helicopters AND CAS jets means there's not a whole lot of infantry plodding around, and there are grossly insufficient consequences for losing tanks before the 20th minute.
This would all be alright if it was a pure armour/air map with no infantry, but all the flags are intended to be capped by infantry, and those central flags are actually inaccessable to armour altogether. I suggest that we add even more tanks, but move the flags out of bunkers and into the Oilfields (between S. Village and US outpost) and North Desert Hills (near where the end of the race is on the training map).
Holding bunkers would still be important for AA purposes and for some strategies, but having to have infantry squad basically skirmishing at a squad level for two whole flags can't continue on a combined arms map.
This would all be alright if it was a pure armour/air map with no infantry, but all the flags are intended to be capped by infantry, and those central flags are actually inaccessable to armour altogether. I suggest that we add even more tanks, but move the flags out of bunkers and into the Oilfields (between S. Village and US outpost) and North Desert Hills (near where the end of the race is on the training map).
Holding bunkers would still be important for AA purposes and for some strategies, but having to have infantry squad basically skirmishing at a squad level for two whole flags can't continue on a combined arms map.