[QUESTION] Depth perception aiming on armour and gunships
Posted: 2008-11-03 16:31
Allright, i have a question. I'll try not to be vague, but my bet is its hardcoded. however its worth a try.
part (a)
On digital cameras the center of the screen will focus on what its hovering on. For instance: if you were aiming at a person standing against a wall, it would focus on the person in the center and the wall in the background would have less focus. my query is similar to this.
Is it possible to have tanks and gunships focus on a target and track the target while the friendly vehicle is moving? (My tank looks at a building, while moving, but can hang on it an stay focused on the target.)
I dont know if normal landscaping would have this ability(like mountains and undergrowth), but it seems the distance marker on SOFLAMS stick to "Objects" and therfore give a bad reading.
If it was possible to take advantage of this. A gunship that was very far away like in RL would be able to strafe while the gunner remained looking at whatever he wanted to stay looking at.
part (b)
An extention of this idea is, is the player camera able to look down towards the end of a the trajectory of a bullet? If so, while firing the player might have the ability to watch the rounds impact.
I hope i have asked is the most accurate way possible, and that you understand my question.
[and afaik this is not a resuggestion, otherwise i would have dug up a similar thread and asked there]
Cheers,
Psyko
part (a)
On digital cameras the center of the screen will focus on what its hovering on. For instance: if you were aiming at a person standing against a wall, it would focus on the person in the center and the wall in the background would have less focus. my query is similar to this.
Is it possible to have tanks and gunships focus on a target and track the target while the friendly vehicle is moving? (My tank looks at a building, while moving, but can hang on it an stay focused on the target.)
I dont know if normal landscaping would have this ability(like mountains and undergrowth), but it seems the distance marker on SOFLAMS stick to "Objects" and therfore give a bad reading.
If it was possible to take advantage of this. A gunship that was very far away like in RL would be able to strafe while the gunner remained looking at whatever he wanted to stay looking at.
part (b)
An extention of this idea is, is the player camera able to look down towards the end of a the trajectory of a bullet? If so, while firing the player might have the ability to watch the rounds impact.
I hope i have asked is the most accurate way possible, and that you understand my question.
[and afaik this is not a resuggestion, otherwise i would have dug up a similar thread and asked there]
Cheers,
Psyko