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Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 19:27
by AREM117
Medic
The Medic kit should not be pickupable. Just because you pick up a kit with a first aid kit in it dosent meen you are trained to use it.

Kit Limiting
My idea is to normal kits when requesting from main. The Special kits would remain the same.
IRL a normal fireteam(4-Man), which is more like BF2 squads, have a Grenadier(Who is usually the FTL), AutoRifle, Marksman and a Rifleman.
When someone dies and respawns in PR it represents a new soldier coming onto the battlefield and why wouldnt this replacement have the equipment of his fallen comrad. So my suggestion is to limit the kits to any 3 per squad giving room for medics and rifleman. Crewman, Pilot and Officer are not included.
Ex. SQL - Officer SM1 - Grenadier SM2 - Automatic Rifleman SM3 - Light AT SM4 - Rifleman SM5 - Medic
If this is possible there should be 3 kits requested at a rally and when a 3 kits are requested and lost the rally must be refilled at the CP by setting it there for 20 seconds. FOPs should use the current system

Main
Officer - Unlimited
Rifleman AT - Unlimited
Automatic Rifleman - Unlimited
Grenadier - Unlimited
Designated Marksman - Unlimited
Sniper - 2
SpecOps - 2
H-AT - 2
Anti-Air - 2
Crewman - Unlimited
Pilot - Unlimited

FOP
FOPs share the same kit pool.
Officer - Unlimited
Rifleman AT - 3
Automatic Rifleman - 3
Grenadier - 3
Designated Marksman - 3
Sniper - 2
SpecOps - 2
H-AT - 2
Anti-Air - 2
Crewman - Unlimited
Pilot - Unlimited

Rally
Rallies use individual kit pool, unique to each rally. Only 3 kits may be requested from a rally before it must be reloaded.
Officer - Unlimited
Rifleman AT - 1
Automatic Rifleman - 1
Grenadier - 1
Designated Marksman - 1
Sniper - 0
SpecOps - 0
H-AT - 0
Anti-Air - 0
Crewman - 0
Pilot - 0

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 20:02
by vilhelm123
No no no no please don't make the medic kit a limited kit. Contrary to popular belief whole squads of medics that all heal each other are very rare (or at least I’ve never seen one). It's sometimes hard enough to just get a medic for gods sake without limiting the kit.


Also, surely unlimiting any limited kit removes the point of having limited kits in the first place? I would support upping certain kits numbers but not to the point of removing the limit completely.
AREM117 wrote: Just because you pick up a kit with a first aid kit in it dosent meen you are trained to use it.
I know it not a brilliant example but, in the case of this argument my reply is why should any old solider be an expert marksman or able to easerly operate an LMG?

I'm not sure why people seem to want to tonk out every squad without multiple heavy weapons, do you really want to go around a corner and come face to face with a squad that has 3 LMG's pointed up your nose? Because you need to remember while more kits will indeed make your life easier and make your squad that much more hench but it will also mean that the bad guys are tooled up as well.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 20:08
by AREM117
vilhelm123 wrote:No no no no please don't make the medic kit a limited kit. Contrary to popular belief whole squads of medics that all heal each other are very rare (or at least I’ve never seen one). It's sometimes hard enough to just get a medic for gods sake without limiting the kit.
I was not saying to limit the medic kit but make is so that it is not dropped or pickupable like the civie kit.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 20:12
by vilhelm123
AREM117 wrote:I was not saying to limit the medic kit but make is so that it is not dropped or pickupable like the civie kit.

My apologises mate I misunderstood yah post.

Actually now that I know what you mean I could go for that actually……

Hmmm……

Consider me won over
+1 on the medic suggestion

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 20:15
by cyberzomby
yeh seeing it how you mean it (first reaction was like Vilhelm's) I can say it would be more realism. Because often the squad can be saved by just picking the medics kit and ress everyone.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 20:22
by Gaven
The medic kit is for the sake of game-play. Most people are trained in first-aid in the military, so patching up a wound isn't all of that bad. Remember, irl, a shot to the leg will knock you out of the fight, a shot to the arm caan sometimes knock you out of the fight, and if you get shot in the body and you're still going, you're time is running out.

Medic kit is there to take those little realistic things out of there, because having that in a game would be very boring.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 20:39
by cyberzomby
Agreed with that as well. It would be a very slow game if the medic guy would be taken out.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 20:46
by vilhelm123
True but it would mean that medics would play their role better if they were being depended on like that. I.e. Being off the firing line like they should be and are irl.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 21:01
by Zimmer
A good soldier can take alot of different weapons but as a medic thats something different.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 22:29
by Dude388
AREM117 wrote:I was not saying to limit the medic kit but make is so that it is not dropped or pickupable like the civie kit.
This I like, it does add a bit of realism. However I do have one question, what about INSURGENCY? Medic kits are like ecstasy to an insurgent squad. Now I'm sure that you'll say "Insurgents won't have the medical knowledge needed to use the kit". But if an insurgent is able to understand how to apply a field dressing (civilian) then they should have the basic know-how on using full medical supplies.

Like I said, I like the idea. It just kinda unbalances the INSURGENCY game play a bit (which is a little unbalanced right now on it own).

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-03 22:56
by Gaven
vilhelm123 wrote:True but it would mean that medics would play their role better if they were bing depended on like that. I.e. Being off the firing line like they should be and are irl.
This is a game, not real life. I play this game to shoot people, not to sit around and watch everybody else have fun.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-04 00:23
by vilhelm123
Gaven wrote:This is a game, not real life. I play this game to shoot people, not to sit around and watch everybody else have fun.
Whatever your playing style it doesn't change the fact that a dead medic is of no use to no bugger and as such he shouldn't be at the front of your squad.

When your shooting people they are likely to shoot back and will also likely hit you. If your medic is sat on the firing line next to you chances are he’s got himself hurt or killed during said fire fight and you get to enjoy a red screen until he can get to you. However had he been hanging back as he should have been then you'll find yourself up and running very quickly and you can carry on shooting people.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-04 01:53
by hx.bjoffe
If everyting were ideal, the soldier would only drop rifle and not a kit-bag.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-04 02:56
by Gaven
vilhelm123 wrote:Whatever your playing style it doesn't change the fact that a dead medic is of no use to no bugger and as such he shouldn't be at the front of your squad.

When your shooting people they are likely to shoot back and will also likely hit you. If your medic is sat on the firing line next to you chances are he’s got himself hurt or killed during said fire fight and you get to enjoy a red screen until he can get to you. However had he been hanging back as he should have been then you'll find yourself up and running very quickly and you can carry on shooting people.
Whoever said they have to be at the front? I still use my medics to fight. I do however want them to be on constant lookout for wounded/incaped people. Hell, as a person who used to play medic every game, being on the line is the right thing to do, but as soon as the fire comes your way, duck down.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-04 07:54
by cyberzomby
Exactly the way I play it. As a medic I usually guard the rear or flanks and only move up to help out if we are assaulting or under ambush attack fire. If people are dying I try to see where the fire comes from and help the dying man.

But! I dont think you can teach people to play like this by setting up a restriction like this. People will have to learn to play like a good medic by doing it or reading about it. If you put up a restriction like this people will just abandon the medic kit all together.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-04 19:35
by vilhelm123
cyberzomby wrote:But! I dont think you can teach people to play like this by setting up a restriction like this. People will have to learn to play like a good medic by doing it or reading about it. If you put up a restriction like this people will just abandon the medic kit all together.


Very true the fact that it is still just a game shouldn't be forgotten.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-04 23:32
by Thermis
AREM117 wrote:Medic
The Medic kit should not be pickupable. Just because you pick up a kit with a first aid kit in it dosent meen you are trained to use it.
IRL soldiers have Combat Life Saver training. In combat if you're medic was to go down you would still know how to use most of the stuff in his kit. So you can keep your buddy alive.
I could also make the point that anyone hit in combat is going to be gotten out of the combat zone. Not brought back into the fight. Medics are in game just to add a small bit of realism and keep people from having to walk a long ways.

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-04 23:41
by single.shot (nor)
i didnot really get your point...

medics->LIMITED is a bad idea IMHO...
i play med all the time and, even if it is a realism issue i would have voted no, cus not all meds are good meds. we need alot o' them. i foresee ppl screaming after a medic, but the only ones having it it in ur sqd are far away, and so on..

but asides from the medic idea i like the rally specific stuff about kit limitation, but i think its hard to accomplish(NO PRO AT THIS)...

Medics -> LIMIT NO! imho

Re: Realism Suggestion: Medic and Kit limitations

Posted: 2008-11-04 23:46
by vilhelm123
single.shot (nor) wrote:i didnot really get your point...

medics->LIMITED is a bad idea IMHO...
i play med all the time and, even if it is a realism issue i would have voted no, cus not all meds are good meds. we need alot o' them. i foresee ppl screaming after a medic, but the only ones having it it in ur sqd are far away, and so on..

but asides from the medic idea i like the rally specific stuff about kit limitation, but i think its hard to accomplish(NO PRO AT THIS)...

Medics -> LIMIT NO! imho
I made the mistake you just made ;-)

He doesn't mean limit the kit he means...
AREM117 wrote:I was not saying to limit the medic kit but make is so that it is not dropped or pickupable like the civie kit.
Please remember to read what people have already said mate :D You may just find that people have already voiced your worries and received answers.