Grass; the sort that doesn't hide you.
Posted: 2008-11-04 02:24
Ground level foliage doesn't serve its purpose in the BF2 engine, in fact it does almost the opposite of what it does in reality (making it harder to aim while in it, but easier to spot the person at range).
If it's not too much trouble, could it be removed on those maps where engagement distances are typically greater than 30 meters (Quinling being a prime example). At the moment it's just a pain the proverbial *** and achieves the opposite of what it should. There might also possibly be some performance gains for low end systems as well.
The only reason I can see for leaving it there is pure aesthetics, and the trouble involved in taking it out. The first is a bit lame in a reality mod that in other areas wants to be a simulation (like deviation), but the second could be a real problem, unless there's just a layer you can delete from the map files easily.
Any thoughts?
If it's not too much trouble, could it be removed on those maps where engagement distances are typically greater than 30 meters (Quinling being a prime example). At the moment it's just a pain the proverbial *** and achieves the opposite of what it should. There might also possibly be some performance gains for low end systems as well.
The only reason I can see for leaving it there is pure aesthetics, and the trouble involved in taking it out. The first is a bit lame in a reality mod that in other areas wants to be a simulation (like deviation), but the second could be a real problem, unless there's just a layer you can delete from the map files easily.
Any thoughts?