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Help to avoid TKs

Posted: 2008-11-05 19:42
by rigged
(I searched the forum and couldnt find anything directly relating to this. If I missed it, please let me know where it is and close the thread.)

Hello, I am new to PR, have about 6-8hrs of game time down. A co-worker suggested I try it out so I bought BF2 and downloaded the mod...so I am new to both PR and BF-Serries.

In game I have had a few problems where I TK un-intentionaly at longer distance. Its not so much a problem for closer range <100m, but at long range Im having trouble.

When I see someone (or something) moving in the distance I will usually go prone if im not already and move up to get a clear view. I then check the map to see if I can see any friendly blips that match up the the general area I see the movement. If I dont see any friendlys in the area I then take the next step. So-far I have pretty much only equiped with scoped-ARs, so I go to my "iron-sights" and sight in on the target and give it a few seconds to see if a green/blue name comes up, if there is none, I report the enemy position and/or engage it.

There have been a few times where I find out after I wound/kill the target that it was indeed friendly. I try to always apologize if I notice what happens. I wouldnt say it happens any more than 1-2 times durring the course of the game, but I still feel bad.

This hasnt been a problem when I am able to meet up with my squad and move together, since we are pushing from the front line as a unit, the friendly stay behind my line of sight and its pretty much only enemys in-front. Most of the time its cause I respawn and deploy alone or with another squad and while trying to get back to my squad run up on other people.

Anyway, on Monday night I was playing on a new map for the first time and got into an AA gun. I know the problem I had could have been fixed by only firing on aircraft, but after bringing down a loaded enemy chopper I was feeling pretty good. I saw an APC on the horizon, again checked the radar and then fired on it, I dont know how many of my team I killed, but I guess it was a lot (maybe a full vehicle). I sad sorry and that it was a mistake and moved on. There was a water-tower in the distance >300m and it was on the enemy side of the front (we were defending our last "checkpoint" a bridge near our base). I got a call from another person in my squad to fire on the water tower since there was a possible sniper on it. I opened fire with the AA gun and tried to stafe the whole tower pretty well. I guess the guy on the tower was friendly. Before I could apologize I was kicked by a vote for to many TKs.

I have gotten a lot better at not TKing, as I move with a squad more. But I seem to have a learning curve with each new weapon/turret I use. I TKed someone with a grenade the other day (first time using one) because I was used to other games where you click and hold to "cook" the nade and then release the fire button to throw it. Anyway, with how nades work in this game, I was still running to where I wanted to throw it when it was thrown and bounced right off a teamates back before exploding, killing him and injuring me.

Several of these cases I am sure not to repete as I have learned from them.

Sorry for being so drawn-out, but is there any other tips for a newbie to avoid TKs. I dont want to get kicked all the time and banned while Im just trying to learn and support my team.

Also, sorry to anyone I have TK's that might be reading this! I go by geoff972 in PR.

Thanks, Geoff

Re: Help to avoid TKs

Posted: 2008-11-05 20:10
by Zimmer
Maybe check the maps of any blue dots where you are looking ?

Re: Help to avoid TKs

Posted: 2008-11-05 23:05
by cyberzomby
He says hes doing that but reading your story and your experience it seems like your doing it wrong. Yet how many ways are there to read a map :)

Its just experience and feel I guess. I never had a big problem with it. Sure I made the odd teamkill or two or wounded my teammate but it never happened to me that much. Just check your map often and in doubt check it before engaging. Just like you are doing basicaly.

Re: Help to avoid TKs

Posted: 2008-11-05 23:31
by Dude388
I used to be the exact same way. The biggest change that resulted in my numerous Tks was the similar skins and vehicles. Once you learn the look of those you shouldn't have much trouble distinguishing friend from foe.

As for extreme ranges (where skins don't fully render), you should just make a quick map check and see if someone is in the area you are looking. Majority of the time you will be able to verify before the target unloads on you.

As for grenades (you should already know this) hold right-mouse to prime the grenade (no cooking required!) and allow the deviation to lower then let it fly.

Re: Help to avoid TKs

Posted: 2008-11-06 05:26
by Caboosehatesbabies
rigged wrote:(

When I see someone (or something) moving in the distance I will usually go prone if im not already and move up to get a clear view. I then check the map to see if I can see any friendly blips that match up the the general area I see the movement. If I dont see any friendlys in the area I then take the next step. So-far I have pretty much only equiped with scoped-ARs, so I go to my "iron-sights" and sight in on the target and give it a few seconds to see if a green/blue name comes up, if there is none, I report the enemy position and/or engage it.
This is already more then alot of players do, good job.

Tips:

Next time you play, take a minute to study your teammates uniforms, each one is different and it is really easy to tell the difference at long range. The only ones that look alike are USArmy and Blue shirted INS.

Another way, that's not fool proof, is to look at the weapon they're carrying. if you are confused it should help you make up your mind.

After that, try the binoculars, they work wonders.

Finally, at no point should you ever TK a friendly vehicle. Most of them look nothing alike beyond the basic Tank, APC, truck shape.

Learn which factions have what vehicles!

Re: Help to avoid TKs

Posted: 2008-11-06 17:16
by rigged
Thanks for the suggestions from everyone. I will continue to use the map and stuff. The binoculars is a good idea, I totaly forgot about them! I will take more time to learn the uniforms, ect. The last time I played was the worst it had been, so thats what made me want to post.

I think with a little more game time I will be good to go.
Caboosehatesbabies wrote:This is already more then alot of players do, good job.

Tips:

Next time you play, take a minute to study your teammates uniforms, each one is different and it is really easy to tell the difference at long range. The only ones that look alike are USArmy and Blue shirted INS.

Another way, that's not fool proof, is to look at the weapon they're carrying. if you are confused it should help you make up your mind.

After that, try the binoculars, they work wonders.

Finally, at no point should you ever TK a friendly vehicle. Most of them look nothing alike beyond the basic Tank, APC, truck shape.

Learn which factions have what vehicles!

Re: Help to avoid TKs

Posted: 2008-11-07 07:50
by Skodz
Best tip in my opinion is to first recognize ennemy and ally skin/uniforme/color/etc. but still, sometimes errors happen, just like real-life... Gotta deal with it. A good thing to do when it happen accidentaly is to apologize. Communications is also a very good tool to avoid TK.

Re: Help to avoid TKs

Posted: 2008-11-08 23:42
by single.shot (nor)
i almost never TK cus i use the first method of caboosehatebabies explanation.
i reccomend this one

Re: Help to avoid TKs

Posted: 2008-11-09 02:04
by daranz
First rule: Do not shoot at something you're unsure about. Just like in real life, stuff happens, but you should take steps to prevent it.

Learn the uniforms, and learn to read the map. You should be able to tell where the area you're seeing in the 3D world is on the map, and if there are any blue dots there at all. While it might be hard to tell uniforms and vehicles apart when you're just starting out, the map is always there to help you. It sounds to me like you're not quite using the map right, so try to check it and check it correctly whenever you're unsure of your target.

Re: Help to avoid TKs

Posted: 2008-11-10 11:53
by Scandicci
Geoff972/Rigged,

welcome to PR. As far as TKing is concerned a lot of really good advice has been written above. My rule of thumb is that if it isn't shooting at you or sighting you in then it is not a threat. In close quarters that doesn't really apply but for medium to long range engagements it does apply. As you play PR more you will be able to recognize enemy uniforms and vehicles and will have to consult your map less frequently. Another rule of thumb is that if you are going to TK then go all out. Don't shoot once unsure about whether it is friend or foe. If you pull the trigger then by all means unload on the target. Also, if someone is sighting you in he/she may be friendly. I have watched friendly snipers/marksmen through my binoculars sight me in and then shoot me in the head. On the flip side, you should remember all your TKs and forgive when you are on the receiving end. I always forgive TKs unless they are blatantly malicious or intentional.

Scandicci

Re: Help to avoid TKs

Posted: 2008-11-10 13:03
by Mj Pain
Yes. good advise by everyone.
But i think you have forgotten the most obvious tip of all.

Remember what team you are on.

Sounds stupid but it has happend to me on a few occations :grin:
Usually after i´ve been teamswitched.
Exemple. I´m defending Temple on Ghosttrain as Britt, i get switched.
10 minutes later i´m defending Temple again, now as PLA.
Nothing happens as we are waiting to be attacked.
Then suddenly i see movement to my right. i turn and see.. OH SHIt ChinaMan!
BangBang...Teamkill oops sorry.
It happens..
And i know i´m not the only one.

Re: Help to avoid TKs

Posted: 2008-11-10 13:14
by Scandicci
Mj Pain, when I TK as you describe above it is usually because I have been playing PR for 4 to 5 hours straight, have had 4 to 5 beers, and am up about 4 to 5 hours past my bedtime. That is when it is time to go to bed. Or...

To avoid TKs from PR fatigue I would ask the developers to code in some e-'zombies', e-ephedrine, or e-espressos at the very least.