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Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 21:56
by Fishbone
One thing that bothers me is that there is very little incentive to retreat. I do retreat or fall back occasionally but only when assaulting and things are not working well. But when defending I often find myself staying put no matter what. As long as you have a rally point nearby you might as well stay. An assault can also easily mean the death of the entire squad. So what, lets just try again.
My suggestion is to have the rally point being automatically destroyed if the entire squad is dead. Should not happen very often, unless you rush headlong into a enemy position or keep on defending no matter the odds. I think players will get more cautious as their squad starts to die and will actually retreat more often if faced by a stronger enemy.
Of course I have no idea wether this is even possible.
Some possible issues that people can come up with:
3-man squads will be much more vulnerable to this. Well, to be honest, 3-man squads are quite useless to assaulting and defending anyway, they do not have enough firepower. And because of that they usually are playing supporting or recon roles which are less subject to total elimation of the squad.
This will just make the game more boring as losing the RP means walking longer to the frontline. Yes. But think of it as punishment for being too careless. And it will only happen when the entire squad is dead so you will be able to spawn back all at the same spot. The squad will not become seperated because of this. In my opinion this solution is a whole lot better than 5 minute respawn times which would also make you value your life more. People going Rambo are punished, people playing tactically are rewarded by keeping their RP.
The RP represents reinforcements. The dead squad and the spawned squad have no connection. In real life they would be two seperate squads. Indeed, but if a squad is eliminated entirely then the position the squad held would be considered overrun. It wouldn't be reinforcing, it would be feeding more meat into the meatgrinder, which resembles WW1 and not modern tactics.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 22:04
by gazzthompson
i like it
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 22:10
by Rebel-NOR
Yeah that was a great idea I think, I have always wanted to use abit more of the Fall back comand, and when I'm the SL and doing so the squad members say: "ahh noo we just stay here and die, then we will respawn 50 meters away"
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 22:14
by Spec
Hmm, interesting idea, yea.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 22:14
by DeltaFart
yeah this could help witht eh whole RP Hunt thing a bit, since you could lay waste to an entire squad just to have them spawn 2 meters away while you look for their RP, Ive actually seen times when the RP is camped
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 23:00
by Harrod200
Lose the 50m overrun completely and use this instead.
I would add though, RP autodestructs if no squadmembers are within 250-300m. That means that if 5 of the squad are dead, and the other is either AFK somewhere in main or just wandering around the other side of the map, they are even more useless to the squad.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 23:11
by scandhi
Like where this is going. Especially the autodestruct RP. A Must iMO!!
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 23:20
by GreedoNeverShot
No, you will find people trying to "beat the system" like always...
Squad member 1: Alright put down a rally
Squad Leader : Okay, its down, little Jimmy go hide so we don't lose our spawn.
Squad leader : alright everyone rush em (rushes em even thought this system is in place)
[No retreat ever takes place, and little Jimmy is stuck doing nothing, close to the rally]
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-10 23:29
by Fishbone
Okay, its down, little Jimmy go hide so we don't lose our spawn.
Good point.
With 3 infantry squads that means 3 people are useless as they are hiding. What more likely is going to happen is that the 6th person will go into hiding for a few seconds until the others can spawn.
But this idea is mostly meant for those cases where a squad gets overrun unexpectedly (they were uncarefull) or because you lead a very unsuccesfull assault. Note that it only happens when everybody is dead. That doesn't happen too often. When it does there should be more punishment besides respawning all together for another try.
Ticket-loss based on number of casualities in squad
Posted: 2008-11-10 23:58
by Fishbone
wrong thread.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 00:05
by Rudd
when 6 squadmembers die near the rally, it disappears.
That seems fine to me, if the squad's position is being overrun then yay!
the current system is better imo.
the RP is a gameplay aspect to ensure that the game remains exciting and fresh
the 50m radius allows an advancing enemy to clear it out very easily.
Thus- don't fix what isn't broken; the RP system in AAS is excellent atm.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 00:39
by Fishbone
Dr2B Rudd wrote:when 6 squadmembers die near the rally, it disappears.
Forgot about that one. I guess my suggestion is then simply to remove the requirement of the squadmembers being near to the rally and just apply it to the entire map.
My suggestion is not to replace the current system. Just expand/edit it for a tiny bit.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 00:49
by Waaah_Wah
I dont see the point of this. The SL will simply get someone to hide while the rest of the squad tard rushes.
I think the current RP system is great.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 01:23
by Dude388
Colonelcool125 wrote:No one's that helpful.
I agree, when someone loads up Project Reality they are planning to get into the fight and contribute. They are not going to sit in some bush or hide in some obscure area of the map contributing nothing and say "Oh ya! This is awesome! Watching the battle happen while I watch TV!". I love to be team player and take one for the team if necessary, but sacrificing every ounce of fun so we can keep a rally is where I draw the line.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 01:29
by Tirak
Dude388 wrote:I agree, when someone loads up Project Reality they are planning to get into the fight and contribute. They are not going to sit in some bush or hide in some obscure area of the map contributing nothing and say "Oh ya! This is awesome! Watching the battle happen while I watch TV!". I love to be team player and take one for the team if necessary, but sacrificing every ounce of fun so we can keep a rally is where I draw the line.
People still play Commander on matches where no one uses VOIP. Never underestimate the noobie trying to please.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 01:35
by Dude388
Tirak wrote:People still play Commander on matches where no one uses VOIP. Never underestimate the noobie trying to please.
Even without VOIP...a commander can still contribute considerably more than a squad member in a bush/hole. The squad member can't shoot for fear of being shot at and losing the rally, can't update enemy movement for fear of being spotted, can't really do much at all and ends up being a liability and making a squad of six a squad of five with an anchor.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 01:40
by Tirak
Dude388 wrote:Even without VOIP...a commander can still contribute considerably more than a squad member in a bush/hole. The squad member can't shoot for fear of being shot at and losing the rally, can't update enemy movement for fear of being spotted, can't really do much at all and ends up being a liability and making a squad of six a squad of five with an anchor.
He can spot enemies, from cover, he can defend the rally when needed, he can suppress when called upon. It's no different than having a Marksman in the squad.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 01:55
by daranz
I can see SLs wanting snipers, or even marksmen in their squad to hold way back and stay alive just to keep the rally. Seems to me like punishing people for dying at the same time is like punishing people for sticking close, and would lead to things like trickling reinforcements and people giving up on medics so that they are not spending too much time in dead state.
I'd say that maybe, the six-members-dead-rally-down radius could be extended just a bit, but that's a big maybe. As it is now, rallies are pretty vulnerable anyway, and easily despawned in proximity of enemies. You already have to retreat if you want a new rally after losing the old one, because 2 minutes is a lot of time for the enemy to hunt you down if you stay put.
Re: Auto-destruction of RP when entire squad is dead
Posted: 2008-11-11 01:57
by Dude388
Tirak wrote:He can spot enemies, from cover, he can defend the rally when needed, he can suppress when called upon. It's no different than having a Marksman in the squad.
Very true, but the marksman is somewhat expected to engage the enemy when the need arises
IN ADDITION to providing enemy movement intel while remaining with the squad to a degree (otherwise the marksman is either too close of playing more like a sniper kit than their intended kits role). Also, why would this player be near the rally in the first place if they are trying to preserve it? I was told that the first thing to do after a rally is placed to spawning on it was to move away from it to keep enemies from stumbling upon it if they kill you.
Furthermore, if they engage an enemy who was searching for a rally or just passing through and were getting too close to your rally, they would only cause the enemy solider (assuming that they are in their own squad) to report a contact and bring attention to the area (and through this, the rally) and make their role as Rally defender compromised.
In addition, The squad member playing "rally anchor" wouldn't have a proper kit for these engagements because those limited/specialty kits (aka marksman or possibly even LMG) should be saved for players moving as a squad if they were covering the rally from a distance because they wouldn't be near it for fear of giving him/herself/the rally away.
In short, this "Rally Defender" is sounding to be more like a lone wolf player than a squad member. I'm not saying a player shouldn't contribute when necessary, this improvised role just seems very "un-squadish" to me