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DIfferent damage model for helis

Posted: 2008-11-10 22:06
by cat
How about having a different damage model to helicopters? It would work like this:

Instead of instantly exploding when losing all hitpoints they should have a much higher resistance to total,instant death. Like if the helicopter takes soem damage, Controls would not work, engines would go offline etc. That would offer the possibility for emergency landings. Lets just imagine a helicopter spinning out of control. It would make a bit more sense than the instant explosion after a few hits. Smae can be applied for vehicles. Like a humvee should have much more "hitpoint" or health however the performance should degrade just as fast as before. This would possible create new situations with players trying to secure a half wrecked vehicle.

Re: DIfferent damage model for helis

Posted: 2008-11-10 22:12
by Rebel-NOR
Yup the idea is great, but I think it has already been posted

Re: DIfferent damage model for helis

Posted: 2008-11-11 00:41
by Dude388
Rebel-NOR wrote:Yup the idea is great, but I think it has already been posted
Yes it is a great idea. Yes it has been suggested.

Re: DIfferent damage model for helis

Posted: 2008-11-11 00:50
by Jaymz
It actually works just like that, but only on a local server :( . It's tricky to get it to work on a dedicated server unfortunately.

Re: DIfferent damage model for helis

Posted: 2008-11-11 01:01
by Waaah_Wah
[R-DEV]Jaymz wrote:It actually works just like that, but only on a local server :( . It's tricky to get it to work on a dedicated server unfortunately.
Hm.. Tricky or impossible? :p :p

Re: DIfferent damage model for helis

Posted: 2008-11-11 14:58
by Mongolian_dude
As well as being answered by a DEV, Im afraid this has already been suggested before.

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