Stepped ticket loss based on number of casulaties in squad
Posted: 2008-11-10 23:59
I am not entirely sure how much can be scripted regarding ticket loss. But as I mentioned in another thread I am not quite happy with how there is little incentive to withdraw from flags. There is still often a meat-grinder contest with little regard for lives as long as the flags get/stay captured.
My suggestion is to base ticket-loss on the amount of casualities in a squad. 6-man squad:
1 death - 0 ticket
2 deaths - 1 ticket
3 deaths - 2 ticket
4 deaths - 2 ticket
5 deaths - 3 tickets
6 deaths - 3 tickets
5-man squad:
1 death - 0 ticket
2 deaths - 1 ticket
3 deaths - 2 ticket
4 deaths - 2 ticket
5 deaths - 3 tickets
4-man squad:
1 death - 0 ticket
2 deaths - 1 ticket
3 deaths - 2 ticket
4 deaths - 2 tickets
3-man squad:
1 death - 1 ticket
2 deaths - 2 tickets
3 deaths - 3 tickets
Death of lonewolfs and of 2-man squads always cost 2 tickets. Crewmembers do not count. 2 tickets is in essence the standard loss when a player dies. This will give the system more freedom.
The intention is to reward the teams who care about the lives of their soldiers. As you can see that when more people are dead in a squad it will cost your team more tickets. If you keep pressing on an attack, feeding more meat into the grinder, it will cost the team alot of extra tickets. Keep trying to hold the flag while squad members keep dying resulting in most of the squad being dead making that kind of defense very costly in term of tickets.
Large squads have the advantage as they can have single deaths without ticket loss and two deaths with a minor ticket loss. Knowing when to retreat or call off an attack will be a very important ability.
My suggestion is to base ticket-loss on the amount of casualities in a squad. 6-man squad:
1 death - 0 ticket
2 deaths - 1 ticket
3 deaths - 2 ticket
4 deaths - 2 ticket
5 deaths - 3 tickets
6 deaths - 3 tickets
5-man squad:
1 death - 0 ticket
2 deaths - 1 ticket
3 deaths - 2 ticket
4 deaths - 2 ticket
5 deaths - 3 tickets
4-man squad:
1 death - 0 ticket
2 deaths - 1 ticket
3 deaths - 2 ticket
4 deaths - 2 tickets
3-man squad:
1 death - 1 ticket
2 deaths - 2 tickets
3 deaths - 3 tickets
Death of lonewolfs and of 2-man squads always cost 2 tickets. Crewmembers do not count. 2 tickets is in essence the standard loss when a player dies. This will give the system more freedom.
The intention is to reward the teams who care about the lives of their soldiers. As you can see that when more people are dead in a squad it will cost your team more tickets. If you keep pressing on an attack, feeding more meat into the grinder, it will cost the team alot of extra tickets. Keep trying to hold the flag while squad members keep dying resulting in most of the squad being dead making that kind of defense very costly in term of tickets.
Large squads have the advantage as they can have single deaths without ticket loss and two deaths with a minor ticket loss. Knowing when to retreat or call off an attack will be a very important ability.