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AHE Targetting systems.

Posted: 2008-11-11 02:18
by Solid Knight
The attack helicopters need more zoom for their gunners and they lack the ability to lock on to multiple targets and fire a fire-and-forget missile at said targets. What gives?

Re: AHE Targetting systems.

Posted: 2008-11-11 02:25
by Dude388
Having a second zoom would make accurate shots by the gunner even more difficult due to even the smallest movement by the pilot translating into a huge sway for the gunner.

As for the FnF missiles, it seems like a solid suggestion...but it's so obvious there must be reason the DEV's didn't include it.

Re: AHE Targetting systems.

Posted: 2008-11-11 02:29
by Solid Knight
Adjustable DPI mouse.

The FnF missiles are essential to realistically portraying an attack helicopter same goes for multiple target acquisition. This isn't Vietnam, this is 20XX.

Re: AHE Targetting systems.

Posted: 2008-11-11 02:35
by ballard_44
There is no 'LaserTarget_vehicle' template on the heavier vehicles anymore.
This gave the ability to have multiple 'locks' at one time.

Lock is now done through paint by laser, either right clicking in heli's or by SIMRAD/GTLD (or whatever we call it) used by some troops.

Re: AHE Targetting systems.

Posted: 2008-11-11 02:49
by Solid Knight
Okay, so change it.

Re: AHE Targetting systems.

Posted: 2008-11-11 04:00
by Caboosehatesbabies
The attack choppers do have three zooms. Regular, 1st zoom, second zoom. I *think* it's 'x', for me atleast, no 'c' like in the fiftycals

Re: AHE Targetting systems.

Posted: 2008-11-11 04:38
by Solid Knight
It is 'c'. Needs more.

Re: AHE Targetting systems.

Posted: 2008-11-11 04:41
by Howitzer
Solid Knight wrote:Adjustable DPI mouse.
you definitely need to play more , you have no idea how huge the sway is at full zoom.

And the attack choppers dont need any more tuning , they rule the battlefield in good hand and with good ground support

Re: AHE Targetting systems.

Posted: 2008-11-11 06:52
by nedlands1
Solid Knight wrote:It is 'c'. Needs more.
True, it needs more but there needs to be longer view distances and stabilisation for it to work. Both of which don't work well or at all AFAIK.

The laser targeted missiles are fire and forget but the range is fairly short, you need painted targets and a short period to lock on.

Re: AHE Targetting systems.

Posted: 2008-11-11 08:24
by Solid Knight
you definitely need to play more , you have no idea how huge the sway is at full zoom.
I do play, I do mod as well. Yes, it is sensitive when the zoom is jacked up but nothing a little conscious control of your mouse can't fix.

Helicopters should be able to paint their own targets. I believe the fnf missiles are radar guided.

Re: AHE Targetting systems.

Posted: 2008-11-11 08:42
by Alex6714
Solid Knight wrote:I do play, I do mod as well. Yes, it is sensitive when the zoom is jacked up but nothing a little conscious control of your mouse can't fix.

Helicopters should be able to paint their own targets. I believe the fnf missiles are radar guided.
Indeed.

Re: AHE Targetting systems.

Posted: 2008-11-11 09:48
by Zimmer
Solid Knight wrote:The attack helicopters need more zoom for their gunners and they lack the ability to lock on to multiple targets and fire a fire-and-forget missile at said targets. What gives?
YOu know the missiles wont make a difference with friend or foe so with FnF you willl get alot of friendly fire :) Just try AIX's FnF missile system :)

Its a bf2 limit I believe. If this is not the situation dont do it anyhow I dont wanna drive a tank out from MEC main on kashan and just be blown up because a guy fires Hellfire from US main. Its not good for gameplay

Re: AHE Targetting systems.

Posted: 2008-11-11 09:52
by Solid Knight
Zimmer wrote:YOu know the missiles wont make a difference with friend or foe so with FnF you willl get alot of friendly fire :) Just try AIX's FnF missile system :)

Its a bf2 limit I believe. If this is not the situation dont do it anyhow I dont wanna drive a tank out from MEC main on kashan and just be blown up because a guy fires Hellfire from US main. Its not good for gameplay
AIX's FnF missiles will not hit friendlies as long as you fire the missile with a target in sight.

Re: AHE Targetting systems.

Posted: 2008-11-11 09:57
by Zimmer
Oh yes they will. And its to many flaws in the FnF for bf2. Your now talking about a guy(possibly a smcktard or noob or whatever) sitting in the chopper you dont think that he will not spam the missiles because he knows he will hit everything with a signature if he do?

THis is solely for Gameplay issue I can see this ruining every map that has Attack choppers in them.

The attack choppers sits at main base and spam hellfires.

EDIT: lets say the tank your firing FnF missiles on gets shoot by a friendly tank and the missiles is shoot they will then problibly aim for the friendly tank.

Re: AHE Targetting systems.

Posted: 2008-11-11 10:08
by ballard_44
Solid Knight wrote: Helicopters should be able to paint their own targets. I believe the fnf missiles are radar guided.
Heli's in PR can paint their own target.

FNF missiles have various systems.

For example, Hellfire is laser guided, ATAKA-V is radio, HJ-8 is wire, HJ-9 is laser

Zimmer, you can always limit how far the 'lock' is and add some other precautions to limit spam.

Re: AHE Targetting systems.

Posted: 2008-11-11 10:11
by Zimmer
eah I know that but I still can see how this will be the end of maps with Attack choppers.
Even when you limit the travel distance you still have a big possibility to kill friendlies and I think that there should be some skills regarded flying and gunning not endless spam of hellfires.

Re: AHE Targetting systems.

Posted: 2008-11-11 10:21
by Solid Knight
[R-CON]ballard_44 wrote:Heli's in PR can paint their own target.

FNF missiles have various systems.

For example, Hellfire is laser guided, ATAKA-V is radio, HJ-8 is wire, HJ-9 is laser

Zimmer, you can always limit how far the 'lock' is and add some other precautions to limit spam.
I don't believe it is possible to have a wire-guided fire-and-forget missile. The missile becomes more or less autonomous after it is shot and guides itself to the target.

The guy referring to the AIX missile, I believe you're referring to the JASSM in AIX to which it will only hit friendly targets if you fired it without a lock or the target was destroyed before it hit in which case it gained altitude and went after another target. This is a completely autonomous missile. This isn't what I'm referring to with a fire-and-forget missile. With the FnF missile, you fire after you've obtained a lock and the missile then takes over from there. If the missile breaks lock (the target is destroyed by something other than the missile) then make it gain altitude forever.

Re: AHE Targetting systems.

Posted: 2008-11-11 10:25
by @bsurd
Im not for FnF Missels.

Think its a bit to easy to hit and destroy EVERYTHING then.

If you want shoot like this get a painter on the ground.

But what im total for is a stabilisation of the gunners sight. It cant be that a chopper only is able to hit the target near on hover... its total unrealistic.

Re: AHE Targetting systems.

Posted: 2008-11-11 10:41
by ballard_44
Solid Knight wrote:I don't believe it is possible to have a wire-guided fire-and-forget missile.
Very true...sorry, i meant to refer to their guidance and that not all are FnF.