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Chinook spawn point

Posted: 2008-11-12 00:29
by charliegrs
My suggestion is to bring back the mobile spawn point but ONLY for the chinook. the reason being that since the bf2 engine limits a vehicle to 8 spots, that having the chinook act as a mobile spawn point would better simulate its ability to carry a large amount of troops. think of it this way: chinook flys to LZ and offloads 8 people, while its on the ground, more people spawn off of it and exit the chopper immediately, possibly being able to offload 2 or 3 squads which in effect would simulate carrying the amount of people a real chinook can carry. and i dont really think it would be abused very much, because the chinook will be such a big bullet magnet no pilot will not want to stay on the ground with it for very long.

so yes i know mobile spawning is a relic of vanilla, but its the best way i can think of making the chinook something different than the other choppers, not so much a giant merlin but a real heavy transport.

Re: Chinook spawn point

Posted: 2008-11-12 00:32
by Rhino
As I said in the other topic, no we will not add a direct spawn point onto the Chinook nor will we let it "deploy" any kind of temp spawn.

How ever, the Chinook we are pretty damn sure w/e the case at this stage is we will equip it with 2 supply crates, witch off that a Fire Base or Bunker can be built off witch will then allow the team to spawn there as well a jeeps to spawn off.

Re: Chinook spawn point

Posted: 2008-11-12 02:55
by Teek
[R-DEV]Rhino wrote:As I said in the other topic, no we will not add a direct spawn point onto the Chinook nor will we let it "deploy" any kind of temp spawn.

How ever, the Chinook we are pretty damn sure w/e the case at this stage is we will equip it with 2 supply crates, witch off that a Fire Base or Bunker can be built off witch will then allow the team to spawn there as well a jeeps to spawn off.
clever
:)
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