[R-CON]Chammy wrote:Actually I have created 2 to 3 new Stinger, M136, Eryx, RPG, Igla sounds for each and presented it to Jaymz, not sure if he had the chance to take a looksee at them because they arent in the latest update. He siad he will be adding more stuff to the next update, but not sure of what.
I actually checked all of those out but didn't use any for 0.8 I didn't have time to fully integrate a new system I came up with for missile launcher type weapons.
IRL, when one of these weapons is fired, the sound isn't coming from one specific source like a rifle. What you hear is
1. The sound of the launcher expelling the missile from the tube. Essentially a big "boom" in the case of an RPG, or a loud "thump" in the case of an Eryx or a Javelin.
2. The sound of the missile's engine igniting
3. The sound of the missile in flight
In all previous versions of PR, sounds 1 and 2 were coming from the weapons as a third person firing sound. However, it just didn't make sense that a sound that
should be coming from the missile was coming from the launcher. So right now, in 0.8, it's essentially skipping part 2. What you hear is the "boom" of the launcher and the missile has its own "in flight" sound.
For 0.85, the sound of the missile igniting has been added. So it sounds like this,
From the launcher
Launcher expelling the round "BOOM!" (using a modified version of the VBF2 sounds for this which are actually quite good)
From the missile itself
Coming from the projectile, you hear the engine kicking in and the "whoosh" sound of the missile in flight begins. As this sound is played, a loop region kicks in which makes the BF2 engine replay the second part of the sound over and over. This is the sound of the missile on flight.
@ Chammy : For the sound coming from the missile, I used one of the sources you sent me

(I believe it was one of the TOW sounds)
From alpha testing with other developers, I've been getting good feedback on how it sounds
